Habits in my writing I have from playing D&D

D&D and  Writing

I used to play PnP (Pen and Paper) D&D (Dungeons & Dragons) where a group of us would sit down with our books and miniatures and have adventures, roll a variety of dice and nom much snackage.  It was a lot of fun.  We spent just as much time chatting about our lives as we did actually playing the games.

Please don't let that be a dragon.
Now I'm a writer having adventures without a group, books, miniatures and dice, but still plenty nomming of snackage.  . . . It's sort of like a lonelier version of what I used to do I suppose.

I shall do karate to it
But there are habits we used to have in playing those games that I find myself including in my stories when I write.

What do you do?

"You enter a room.  In the middle is a golden idol sitting on a pedestal.  What do you do next?"

It's a question DM (Dungeon Masters) ask.  The DM describes the scenario, the room, the enemies, whatever.  It's the players' job to decide what they do from there.  (In this instance, you grab it, run from the boulder and reluctantly turn it over to the Nazis waiting at the entrance.)

As a writer, I do the same for my characters.  I describe the scenario and let them decide how they would react based on their personalities.  It's usually something I didn't expect and I find myself trying to come up with new ideas to counter their actions, just like with D&D players.

What do I do?  I charge of course!!!
Pick up your weapons!

Another thing I do is always make sure the characters pick up their weapons and supplies.  Often, in battle, someone will drop a weapon or pack so they can fight.  In a book, I suppose you assume the character just does it, but in D&D if you don't pick it up, you don't have the sword for the next battle!  It's part of the "What do you do next" thing.  The proper answer is, "I pick up my sword that the dire rat knocked out of my hand when it scored a critical hit."  Then I glare at the cruelly grinning DM and pop another Dorito into my mouth.

I know I dropped that dagger around here . . .
Who goes first, who goes last?

The habit that made me think to write this particular blog post is that I line up my characters' marching order.  This is a paragraph I just wrote:

Shahben led them up an animal trail through the trees.  Ceval stayed with him and it was clear the two had become fast friends.  Teluith walked behind Reben while Evien followed her.  Everyone else followed, with the most capable acting as rear guard.
I honestly don't know if I need to do that in the book, but it's vital in D&D.  A DM has to know where everyone is so that he can tell who gets to roll the first spot check to see the ogre cleverly hiding behind an aspen tree.

You can't seeeeeeee meeeeeeee.
I find myself always describing marching order in my books, but I don't think I've seen it in many other books.  Perhaps in Stephen Nowland's Aielund Saga.  But he's a long time D&D player like me.  I'm going to have to go back and see if his characters always pick up their weapons too.

I wonder how the reader views the marching order, or if they even notice.  I personally couldn't tell you in any of the books I've read, though I do remember getting confused at times as to the locations of characters in some books.  Hopefully it helps in my stories and doesn't act as a distraction to the reader instead.

 

I'm curious as to what readers have noticed in my, or anyone else's books, about these habits.  I'm also curious if other writers have other D&D habits they include in their books.

*Note:  All miniatures are Reaper miniatures painted by yours truly.

All my best,

John H. Carroll



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Published on August 16, 2013 09:39
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message 1: by Teresa (new)

Teresa Garcia I thought that you had to be a fellow roleplayer by the way you write. I agree that it's very important to pick up one's gear within a book. Losing or forgetting an item can actually be a rather important plot point with either having to go back for it, go after it if stolen, or procure a replacement.

"An annoying kitsune has stolen your scrying mirror. What do you do?" "Scrying mirrors like that are hard to come by... Give chase!"

Dad and I used to play D&D too, both pen and paper and the computer games way way back. When I am writing a group I prefer putting in the marching order as well. Not everyone is going to just be able to pop that into their mind, and some situations require someone other than "the leader" out front.

Then again, I do text roleplay too, and recently observed how another group rps (along with gritting of the teeth at the DM's style on my end). Order and who is available to reference is important (don't say you're character is going to talk to the character of the guy that's going to be gone for six months when it's a daily rp... he's not going to be here).

I do a lot of analyzing in my books, very likely because a lot of my quests were done "solo" other than the encounters with npc players. Thus mine tend to talk to themselves a lot (rather like me now that I think about it). I also tend to put a lot of puzzles in as well. That's not counting the puzzles within puzzles since I picked up a love of overlapping things. Currently my half-selkie in Selkies' Skins is having to navigate a maze filled with unfamiliar glyphs as her only reference with water that's acting against her.

Great figures by the way.


message 2: by John (new)

John Carroll Hi Teresa,

Sorry it took me so long to respond. My life has been insanely busy lately.

I love playing D&D, though I haven't taken the time since I've been writing. After going through the edits, I found that the marching order wasn't as distracting as I had feared.

I've never done the text roleplay. I understand about the DM making you grit your teeth though.

I found that puzzles always irritated me when playing games and thinking back, I really haven't added them to my books. I have mysteries, but no puzzles. I'll have to think about that.

Thank you. I love painting the miniatures . . . one more thing I haven't had time for since writing.


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