How CAA Plans to Liberate Game Designers

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WELL POSITIONED Jenova Chen, left, and Kellee Santiago called on CAA researchers for advice on broadening the audience for their PlayStation 3 game. | Photograph by Jason O'Dell

One CAA agent wants the video-game business to be more like the movies. The first step? Set the talent free.

What Seamus Blackley remembers most about his childhood outside of Santa Fe is rockets. Not flimsy out-of-the-box rockets -- these were built by the children of scientists at Los Alamos National Lab, and like...

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Published on April 15, 2010 07:15
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