The Beast Fears Fire - Harpies

Harpies [Want 4]
Impulse - Ruin Everything.


Religious scholars and philosophers try to categorize the cruelties and match them to particular sins, and no small amount of sweat and ink gets spilled trying to tell the things that give rise to the werewolf from the things responsible for giants and auroxen. No one has ever had to think too hard about harpies. Harpies come from spite, pure and simple. Shock is really hard to come by among those who knew the people who became harpies. Kind words, on the other hand, are awfully scarce. Pettiness is another key ingredient in making a harpy; those who are grandly cruel get recruited to crueltyhood as ogres, and there's usually at least a couple people who speak of their deeds with a sort of disgusted wonder or awe. Not so much with harpies. Fuck those guys.

When a person becomes a harpy, it seems that every nasty impulse fragments as it grows; a harpy is a composite creature, sometimes inaccurately referred to as a flock of individuals. Each aspect of the harpy's spite and pettiness becomes its own semi-autonomous body, something like a bird on the lower half and a person on the upper, but the proportions tend to shift, and like most cruelties, be indistinct and hard to perceive or remember. Their facial features differ, being a mutable combination of the person who gave rise to the harpy and a person who was either the target of that person's cruelty or a perceived cause of that person's grievances. Since these people become prime targets for a harpy's initial monstrosities, they get the double whammy, so to speak of getting tormented by a harpy and seeing the harpy as a series of awful caricatures of themselves and those around them.

Harm - 2/Moderator Hard Move [Take Their Stuff]
A Harpy can split its cruelty up and reform as it goes, gathering into one great entity with up to 10 meter wings or splitting into many around the size of a respectable vulture. In either case, it comes shrieking and cursing, grasping and scratching at anything it can get to and shitting on the rest. Generally, a harpy's main interest is not injuring its targets (or anyone who gets between it and its targets) so much as simply destroying or taking anything and everything the person has. When a harpy kills, it does so with starvation or thirst. A Harpy is incredibly fast, strong, and redistributes its life force among its bodies as one is destroyed, so it thinks nothing of using its bodies as a battering ram to get inside structures.

Remember When you Ruined Everything
When you are trying to make, get or use anything when there is a harpy around, face Want

On a Hit, choose 1 - You make or use the thing in question, you keep the harpy around long enough to face it, you do not lose something else you have in a Moderator Hard Move.
On a Hard Hit, choose 2.
On a Miss, the Harpy comes, wrecks your shit and leaves before you have a chance to redress the attack. Suffer Harm as Stated, whatever you were attempting also fails.

The Ruiner, he's a collector, he's and infector, spreading his shit to the flies
We don't like to throw around the term "no redeeming value" here too often, but it sort of fits here. Of some special note is harpy waste, which a harpy is able to make in vast quantities, all the time. The waste is caustic enough to eventually destroy most materials, if left to sit, and cause mild chemical burns. It's also a highly toxic skin irritant, on par with plants in the Dendrocnide genera, capable of casing painful rashes and feverish flare ups for months after exposure. It is possible to contain the waste indefinitely in glass and some types of ceramic, but, outside of scholarly study-specimens, collecting the stuff is really impractical and dangerous. Left alone, it tends to degrade quickly under full sunlight.

Some folks have gathered harpy waste to use against enemies, but it's worth noting that a lot of those people very quickly run out of supply problems when it comes to harpy shit in short order.
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Published on December 28, 2012 10:35
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