The Beast Fears Fire - Aurox

Aurox [Violence 3/6]
Impulse - To destroy everything that made it.
Auroxen are different than the other cruelties; each other cruelty is, at its base, a tragedy of one person falling prey to their darker impulses and to magic which gives those impulses great consequence. An aurox is a tragedy that belongs to a community and spans generations. The person who might have planted the seeds of an aurox will be long gone by the time it emerges. An aurox is the locus of rage that is entrenched and enduring. The communities that give rise to auroxen are usually remote, usually poor or constantly on the verge of collapse, almost always marginalized or oppressed. It takes several generations for one to emerge, but once it comes, it will destroy everything between where it was born and the place where it believes its oppressors can be found. Nothing survives in either the beginning or end point of its rampage, nor anything along its path.

Like other cruelties, auroxen are hard to look at directly, hard to perceive, hard to remember. Most accounts describe them similar to colossal horned pigs with burning eyes, covered in black fur, but this does no justice to the presence of the beast, which is a construct of pure aggression.

Harm - 4/6. Auroxen are terrible to begin with, and once born, they will methodically destroy the community from which it came before heading out to face the ones it blames for being born. Until it is finished with its birthplace, though, an aurox can be stopped. Once its birthplace is gone, there is almost no way to defeat the creature. Auroxen are Threshold 3 while one building and one person from their home yet stands, then becomes Threshold 6 afterwards. In both cases, they are immune to magic of any kind, and if they are faced, it must be physically.

Strong Animal
When you face an aurox, face Violence.

On a Hit, you can stay the beast for a little while, staring it down, giving others a chance to flee or prepare to defend themselves. If you are from the community that gave birth to the aurox, you defeat the beast and it dissipates.
On a Hard Hit, you face down the beast. You can choose to defeat it, and in so doing, you become a member of the community that gave birth to it. You are now obligated to help your home and face whatever conditions brought the aurox into being. If you die before this happens, the aurox will return. If you are from the community, you simply defeat the beast.
On a Miss, the aurox rampages, destroying all in its path. Suffer Harm as stated (4 in its community, 6 once the community is destroyed). If you fail while it's in its community, you can attempt to face down the aurox again.

And you perish in the waves
Auroxen do show up in the iconography for gods whose concerns include rulership and justice, and I suppose to the powerful, they do sort of serve a purpose as warning. That said, it's a three way split how that warning finds the warned, at best. Some heed the warning and try to see justice done, but they are rare enough to be famous in death as they were reviled in life. More often the warning is ignored or used as a pretext to displace, scatter or exterminate those already marginalized. An aurox is rarely of any use as an avenger, either, since a person from the community that gives it birth must be the catalyst for it, and whoever or whatever external to the community has caused that person the most pain becomes the aurox's target.

It's said that if you carve an aurox horn into a blade, it causes wounds equal to a person in proportion to the amount they have benefitted from the misery of others. Since auroxen usually dissipate into nothing when defeated, there aren't any specimens of such a blade in Crickton.
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Published on December 27, 2012 17:01
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