New Journal: GAME – The Italian Journal of Game Studies

And here is the inaugural issue of GAME – The Italian Journal of Game Studies. This one is part English, part Italian.


G|A|M|E – n. 1/2012

Index


vol. 12012 - Journal: ALL OF US, PLAYERS



Editorial Board – All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification
P. Ortoleva – Homo ludicus. The ubiquity of play and its roles in present society
M. Fuchs – Ludic interfaces. Driver and product of gamification
M. B. Carbone & P. Ruffino – Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
I. Lombardi – Computer games as a tool for language education
P. Righi Riva - Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo
C. Maiolini, S. De Paoli & M. Teli – Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric
I. Mosca – +10! Gamification and DeGamification
F. Regis & L. Perani – Games and science fiction. Contributing to define hybrid spaces in location-aware games
M. Jacobs – Click, click, click, click. Zynga and the gamification of clicking
M. B. Carbone & P. Ruffino  - Gamification is broken. An interview with Steven Poole

vol. 22012 - Critical Notes



Books

F. Giordano – Fabio Viola, Gamification, Arduino Viola Editore, 2011
G. Caruso & R. Fassone – Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011


F. Giordano – La forza in comune dei videogiochi. Giuseppe Frazzetto, Molte vite in multiversi. Nuovi media e arte quotidiana, Mimesis Edizioni, 2011


I. Girina – Elisa Mandelli e Valentina Re (a cura di), Fate il Vostro Gioco, Terra Ferma, 2011



Games

A. Meneghelli – Se i Sims vanno su Facebook…
G. Ferri – Phone Story. Un mobile game discute la mobile phone industry



Miscellanea

S. Gualeni – La voce del sonnambulismo contemporaneo
A. Scussolin – CriticalCity Upload. Intervista a Augusto Pirovano e Matteo Uguzzoni
G. Frazetto – Prosumer e star dei videogiochi
M. Carastro – Gioco e tecnologia. Elementi chiave per una nuova pedagogia museale
S. Biancalana – Getglue e Miso. La gamification contagia il consumo televisivo


V.M. Karhulahti – Pissing in the Fountain. Videogames and Expressive Performance
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Published on June 11, 2012 10:00
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