A Fuzzy Fairyland

When I was re-reading In Search of the Unknown  over the weekend in preparation for my earlier post today, I came across this passage, describing the Garden Room:

The floor is covered with a carpet of tufted molds that extends to all the walls and even onto parts of the ceiling, obscuring the rock surface. The molds appear in a rainbow assortment of colors, and they are mixed in their appearance, with splotches, clumps, swirls, and patches presenting a nightmarish combination of clashing colors. This is indeed a fuzzy fairyland of the most forbidding sort, although beautiful in its own mysterious way ...

A common characteristic of fans of old school gaming is their preference for concise, even spartan, prose in the descriptions of adventure locales. While I broadly share this preference – my feelings about lengthy, overwrought descriptions are well known – I nevertheless do think there ought to be room for evocative, inspiring writing in RPG scenarios. Consider Gary Gygax's description of Erelhei-Cinlu in Vault of the Drow (which is interesting, because it also makes use of the word "fairyland"), which I think is a good example of what I'm talking about.

Are there any passages from an RPG adventure that you find evocative and inspiring? 

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Published on December 04, 2023 09:00
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