Rig It Right 3rd edition update: Rigging for a Parallel World

There it is. The most un-sexy but intriguing chapter for Rig it Right is done: Parallel processing in Maya. Rig it right then rig it fast.

I had 6 pages budgeted to explain how to use offset parent matrixes, how to use the profiler to evaluate rigs, evaluation modes, and point the way to further reading/viewing. I took 7 page. I’ll steal a page from somewhere else.

The two new chapters—good edgeloops for better rigs all the way through to how to make sure the rigs ran well in parallel mode—were an exciting addition to Rig it Right. I have many people to thank for allowing me to include their scripts with the book’s companion data; for talking to me about topology, edgeloops, memory management, and how to use the profiler. To serve that best, I’ll put blog posts out next week highlighting each of those wonderful contributors and enabelers.

Everything has been turned into tech edit. Now to double check the images for format and adjust whatever comes back. Should get it to the publisher for line edits a month early. Sweet. The publish date is somewhere in Spring 2024.

Instantly, my brain turns back to novels that have been put on hold for this textbook to get updated. But first, I need to finish a sculpt to complete the applied portion of my edgeloop study. Then – back to the thriller and sci-fi novels that have been waiting patiently in the wings.

But, maybe even first – some kayaking. Bet you thought I was going to say caving—that was yesterday. 🙂

Happy rigging!

…tina

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Published on July 23, 2023 17:39
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