Rig it Right 3rd edition update: first pass complete.

First pass through on Rig it Right for the 3rd edition is complete. I’ve gone through and updated any button clicking, images, workflows, etc. Only slight changes were needed and nothing broke! That’s always nice. I had one hilarious moment where I thought that something in the stretchy script wasn’t working – but the controllers 2012 and 2016 me made were just too small for 2023-reading-glasses-wearing me to see!

Right on schedule. These chapters will go to the tech editor for June/July review. I am in the last weeks of teaching Spring quarter. So, my brain will turn to grading and archiving until graduation on June 3rd. Then – I spend June and July working on updating the edgeloop section into its own chapter and adding a chapter on parallel processing and the memory profiler in Maya. Maybe, if I have time, I’ll kick around importing a rig into Unreal – because, that was a great suggestion! (No promises. It depends on my page count.)

Side note: Maya 2024 on the Mac M2 is behaving very well.

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Published on May 24, 2023 08:56
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