Rig it Right 3rd edition 2024

I’m happy to announce that I’ve signed a contract with Focal Press to complete a third edition of Rig it Right. We expect the release to be Summer 2024 (ish). How cool is that?
Sad news is that means I’m not writing a novel this year. Sorry, Dark and Darkness series fans.
What updates can you expect in Rig it Right third edition?
a NEW chapter on parallel vs DG memory management and what that means for our rigsa NEW chapter about modeling with proper edgeloops for rigging (Rule #1)Adjust sizes of images. Some got too large in the second edition. (hilarious since the first edition had too small of images)AR images – Can I reimplement that? Sadly, the AR feature using Aurasma was bought by HP and turned into Reveal – and then POOF. It went away. If I can find another free solution – I’ll put it in. But, maybe we’ve moved on from that functionality?Update models for rigs – they need some better edgeloops and layout for better skinningupdate skinning/binding methodsupdate deformersupdate blendshape methodsI’m sure there is more that I’ll discover along the way that needs updating. I’ve spent a good minute reading, listening, and testing methods so that I can simply explain multi-threaded processing and how using parallel mode in Maya effects your rig. It was there in 2018 for the second edition and I glossed over it waiting for it to stabilize.
Okay – now to start the journey of word count. I tend to update the blog after I finish each chapter, part of the the process: celebrating every milestone. Probably just me that reads these – but, future me loves reading what past me was up to.
Here’s to happy rigging!
….t