My Top 10 D&D Illustrations of the Golden Age (Part II)

Here is the second part of the list I began earlier this week. As always, a reminder that this list is highly personal. The entries here were judged on a variety of criteria, resulting in entries that fall somewhere in that wide, nebulous space between my personal favorites and objectively best with the former likely playing a far larger role in my final determination. Nevertheless, I genuinely do think all the entries below are excellent illustrations of my own early experiences of Dungeons & Dragons, experiences that still influence my view of the game to this day. 

5. Holmes Basic Frontispiece (1977)

Like the cover to the J. Eric Holmes-edited Basic Set, my fondness for this particular piece is no doubt colored by its placement as the very first piece of art inside the Basic rulebook. Consequently, it's seared into my memory in much the same way as the cover itself. However, there's more to my fondness for the piece than primacy of memory. This is a terrific action scene, one depicting two doughty fighters in historical armor – a signature element of Sutherland's art – holding the line against a veritable horde of pig-faced orcs, while a magic-user casts a spell from the safe higher ground afforded by the nearby spiral staircase. I like it because it shows an adventuring party, albeit a small one, in action in a way that suggests the use of tactics. Likewise, I adore how many orcs there are. This is not a fair fight by any means; in fact, it looks downright desperate. This is what dungeon adventuring was like before the appearance of the notion of "balanced encounters." It can't get any more old school than this.
4. AD&D Dungeon Masters Screen (1979) What a marvelous piece by Dave Trampier! It's really got everything: a dragon, mounted combat against lizard men, the discovery of a magic sword, ghosts, a brave swordsman protecting a woman – a rarity in Tramp's artwork – and, of course, the demon idol of Players Handbook fame (more on that soon). All in all, it's a superb montage of many of the activities that one might have expected from play in a D&D campaign. It also very nicely showcases just how talented Trampier was and of what he might have been capable had TSR valued him more. Like many pieces on my Top 10 list, this is a piece that makes me want to play D&D. Trampier beautifully evokes all the heroism, wonder, and terror to be found in a good game session. It's one of his best efforts and surely deserves to be celebrated.

3. Room of Pools (1977) This illustration, from the module In Search of the Unknown , is one of my favorites – along with the dungeon chamber it depicts. I was so in love with the Room of Pools that I shamelessly included a version of it in many of my early dungeons. It's not hard to understand why. The Room of Pools is a near perfect example of old school dungeon design principles. There are lots of pools, some of which offer boons and others banes, and it's up to the players to figure out which ones are which, based on cleverness, observation, and trial and error. I'm a huge fan of rooms like this and enjoy sitting back and watching the players' minds work, as they try to puzzle out what's in front of them. Sutherland captures this dynamic perfectly here. He also depicts an adventuring party – a little larger this time – and that always tickles my fancy.
2. A Paladin in Hell

This Dave Sutherland illustration, from the AD&D Players Handbook, simply had to be on this list, as I long ago deemed it "my favorite D&D illustration of all time." More than a decade on from that original post, I largely stand by that assessment. It remains my favorite piece in the entirety of the PHB, as well as the best depiction of a paladin in all of Dungeons & Dragons artwork. What prevents my including it in the top slot is its specificity. This scene depicts a lone character fighting against foes in a very unusual situation. How often do D&D characters venture to Hell itself to take on the forces of the Enemy? Not very often, I'd wager. Likewise, D&D is about groups of characters working together to explore dungeons and relieve them of their treasures. There's plenty of space for individual heroism, of course, but, much as I love this illustration, I don't think the situation it depicts is in any way typical of those found in the average game session. But it's a solid number 2.
1. AD&D Players Handbook Cover (1978)

Was there really any doubt about the number 1 spot? I don't believe there's ever been a piece of artwork for Dungeons & Dragons that is more well recognized and iconic. It is unquestionably the best cover of any D&D rulebook ever and perhaps even the single best evocation of what D&D was about in its early days. It's got pretty much everything you'd want in such a cover: the aftermath of a battle against lizard men, looting, planning, the use of maps, and the great demon idol itself. The idol is what really sells the piece for me. It's simultaneously attractive and repellent, redolent with the kind of mystery I expect in good dungeon features. I'm not sure I can say anything about the piece that hasn't been said hundreds of times before and better. This is a case where the artwork really does speak for itself. Magnificent.
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Published on December 30, 2021 07:46
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