My Top 10 D&D Illustrations of the Golden Age (Part II)
Here is the second part of the list I began earlier this week. As always, a reminder that this list is highly personal. The entries here were judged on a variety of criteria, resulting in entries that fall somewhere in that wide, nebulous space between my personal favorites and objectively best with the former likely playing a far larger role in my final determination. Nevertheless, I genuinely do think all the entries below are excellent illustrations of my own early experiences of Dungeons & Dragons, experiences that still influence my view of the game to this day.
5. Holmes Basic Frontispiece (1977)

4. AD&D Dungeon Masters Screen (1979)

3. Room of Pools (1977)


This Dave Sutherland illustration, from the AD&D Players Handbook, simply had to be on this list, as I long ago deemed it "my favorite D&D illustration of all time." More than a decade on from that original post, I largely stand by that assessment. It remains my favorite piece in the entirety of the PHB, as well as the best depiction of a paladin in all of Dungeons & Dragons artwork. What prevents my including it in the top slot is its specificity. This scene depicts a lone character fighting against foes in a very unusual situation. How often do D&D characters venture to Hell itself to take on the forces of the Enemy? Not very often, I'd wager. Likewise, D&D is about groups of characters working together to explore dungeons and relieve them of their treasures. There's plenty of space for individual heroism, of course, but, much as I love this illustration, I don't think the situation it depicts is in any way typical of those found in the average game session. But it's a solid number 2.

Was there really any doubt about the number 1 spot? I don't believe there's ever been a piece of artwork for Dungeons & Dragons that is more well recognized and iconic. It is unquestionably the best cover of any D&D rulebook ever and perhaps even the single best evocation of what D&D was about in its early days. It's got pretty much everything you'd want in such a cover: the aftermath of a battle against lizard men, looting, planning, the use of maps, and the great demon idol itself. The idol is what really sells the piece for me. It's simultaneously attractive and repellent, redolent with the kind of mystery I expect in good dungeon features. I'm not sure I can say anything about the piece that hasn't been said hundreds of times before and better. This is a case where the artwork really does speak for itself. Magnificent.
Published on December 30, 2021 07:46
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