An extensive discussion of the Trials of Mana demo

Hype for Final Fantasy VII Remake has reached maximum capacity, but I’m even more excited for another remake releasing this month: Trials of Mana.


Buckle up, kids, because I’ve got a lot to say about this.


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Seiken Densetsu 3 for the Super Famicom


First, a little background: the original Seiken Densetsu was released in North America as Final Fantasy Adventure for the original Game Boy. Seiken Densetsu 2 was released as the classic Secret of Mana for Super Nintendo. However, Seiken Densetsu 3, despite being an even bigger endeavour, never made it to North America, largely because it was released in Japan in 1995, the same year that the original Playstation came out. With the time it would have taken to translate the game, it wouldn’t have released in North America until after the next generation of systems were on the market, an effort Squaresoft and Nintendo of America understandably didn’t want to undertake. It simply didn’t come here, and the next Mana game North America received was Legend of Mana.


I had heard about Seiken Densetsu 3 for a few years after its release, but being not Japanese, I didn’t have any opportunity to play it. It wasn’t until around 2005 that I found a fan-translated ROM of the game.


I immediately fell in love. The characters were fascinating, the story was great, the soundtrack was beautiful, and the game play was incredibly fascinating. When you start a game, you are given a selection of six playable characters. You choose one to be your main character and two others as support characters. They are your party for the entire game. That means that the game plays out in six different ways depending on who you choose as your main character.


There are three major villains, so that three pairs of characters share the same final boss, though the main character’s own storyline still differs. The story overall plays out the same, but there are a lot of minor differences. Some characters forge relationships with each other that develop differently depending on whether you have one of them as lead and the other as support, if both are supporting, or if one isn’t on your team.


Furthermore, each character goes through two class changes during the game, which alter character abilities and fighting style. Both class changes offer a light and a dark option, meaning each character has four different variations of their final form.


I ended up playing the game to completion five times in the span of a few years, and I ordered in a CD soundtrack from Japan. Now, Seiken Densetsu 3 is being released in North America officially for the first time, completely remade in 3D using Unreal Engine, as Trials of Mana.


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New and improved art while keeping the charm and promise of the original. Good sign.


I was thrilled when I learned this, and doubly so when I discovered that—despite the recent release of Collection of Mana containing an official release of the original Super Famicom version of Seiken Densetsu 3 being exclusive to Nintendo Switch—it would be available for Playstation 4. I immediately placed a preorder for the game, and about a week and a half ago, I downloaded a pre-release demo and started playing it.


I’ve pretty much been squeeing constantly every time I play it. The upgrade is phenomenal. The graphics may not be quite up to the level of the FF7 remake, but they’re sharper than all the other games I’ve gotten for PS4 so far. The characters and world are brought beautifully to life. Especially after the disappointing remake of Secret of Mana of a couple years ago—which remained a top-down action RPG despite completely rendering it in 3D—Trials of Mana is fantastic. Even after having played the game so many times, the mere fact of seeing it and interacting with it in full 3D makes the world completely new to me. I don’t even recognize the scenery.


I chose Riesz as my main character, and so far, her voice acting is okay. Sufficient, if not perfectly natural. Other characters seem to come across a little more natural. Game play and battle have so far been fun and rewarding. The music; oh, the music is stunning. Every single track is an absolute delight to hear in such improved quality. The story so far seems to be a direct translation of the original game, without any rewriting or expanding on anything. (Assuming accuracy in that fan-translated ROM, anyway.)







My only real criticism so far is the camera. It remains fixed in the Z-position, so that I’m constantly moving it around to explore the world properly and see where I’m going when I turn. I haven’t yet found a way to make the camera follow me, but I hope it’s there.


For those unfamiliar with the original game, some minor concepts may come across a little dated. Nothing objectionable, just things like some character choices or the dancing shopkeeps that probably wouldn’t fly if the game was rewritten today. I will also admit that the preorder bonuses are… weak, to say the least. The only preorder bonus offered with the standard release is a small button you can adorn your character with in the game. The limited edition prerelease offered only through PSN includes the Rabite adornment as well as a set of PSN character avatars. I was sorely tempted by those, but I honestly don’t feel that’s worth an extra $10. While I don’t buy a game for preorder bonuses, I do enjoy them, and seeing the sorts of things offered with games like Final Fantasy VII Remake make me a little disappointed that there isn’t more with Trials of Mana.


Regardless, if you played and enjoyed Seiken Desetsu 3, you need to preorder and buy this game. If you never have, you’ll find an engaging story told by memorable characters at PS4 quality with a lot of replay value.


And as someone who’s been waiting for this game for fifteen years, I implore you: please go buy this game.


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Published on April 08, 2020 12:03
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Catherine Fitzsimmons
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