My colleagues and I at Spirit AI have been blogging for the past few months about the unique possibilities and challenges of authoring for Character Engine. While the system supports multiple possible models of input, including gestures or dynamic menus, one mode supports full natural language input. Handling this kind of input is obviously a challenge, but not necessarily for the reasons you might think.

Character Engine can replace both fixed player input (a set of menu options) and fixed NP...
Published on April 19, 2019 12:54