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For me, the problem boils down to something I didn't end up articulating in the review—the novel's science fiction elements aren't strictly necessary to exploring the topics the novel wants to explore. And when the novelty of the world building ran out of steam, the narrative devolved into a very basic action-adventure. It's essentially the very same flaw that plagues Deep Space Nine.
It sounds like the main problem with this book is that it tries to stuff too many things into the same suitcase. More's not better; sometimes it's just more.
If I had this book as a prospective project, I think I would have taken "the breaks", spun it out into its own story, ditched everything else, and run with it. And added at least one Kurtis Blow reference for giggles.