When Ideas Collide: Powerful Storms Make Superior Stories

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Every story begins with an idea. Alas, stories can only be created when at least two vastly different ideas collide. The place where they meet is the BOOM, much like the weather. Storms erupt because two very different bodies of air meet…and don’t get along.


Only one will win out. In the meantime, lots of rain, lightning strikes and maybe some tornadoes. After the powerful storms, the landscape is altered, lives are changed, some even lost.


It’s the same with powerful stories. Yet, instead of weather fronts colliding, differing ideas are colliding.


It’s wonderful to have a great story idea. Alas, an idea alone is not enough. It’s a solid start but that’s all. Loads of people have ‘great ideas’ and that and five bucks will get them a half-foam latte at Starbucks.


Ideas are everywhere.


What differentiates the author from the amateur is taking the time to understand—fundamentally—how to take that idea and craft it, piece by piece, into a great story readers love.


Building Ideas into Stories

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Stories have key components required for building, and I promise we’ll get there. My goal, this go-round has been to elevate the teaching and deep-dive in a way I hope you’ve not experienced before.


I always found craft teaching either was so simplistic I was all, ‘Got it, sally forth.’ *taps pen* Or, the instruction was so advanced (assuming I was far smarter than I was) and it made me panic more than anything.


Like the ‘write your story from the ending.’ Sure, meanwhile, I’ll go build a semi-conductor.


There was this MASSIVE gap between X, Y, Z and why I was even doing X, Y, and Z. Why not Q?


And all to what end? How did I make all the pieces FIT? *sobs*


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Anyway, this is why we’re taking things SLOWLY. I want to fully develop these concepts so you can create incredible stories far more easily. Yes, this is master class level stuff, but hopefully I will help mesh with 101 concepts so even beginners will feel challenged (as opposed to utterly LOST like I did).


For those new to this blog or anyone who wants to catch up, here are the lessons so far:


Structure Matters: Building Stories to Endure the Ages


Story: Addictive by Design


Conflict: Elixir of the Muse For Timeless Stories Readers Can’t Put Down


The Brain Behind the Story: The Big Boss Troublemaker


Problems: Great Dramatic Writing Draws Blood & Opens Psychic Wounds


How to Write a Story from the Ending: Twisted Path to Mind-Blowing End


Ideas as Character Catalyst

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When we discussed the BBT, I showed how all BBTs are an IDEA. This IDEA might manifest as a villain or as a core antagonist. The core antagonist only different from a villain in that this person’s goal is not inherently destructive, evil or nefarious. Their idea(s) simply conflicts with what the protagonist’s idea(s) and what the MC believes he/she desires.


This antagonist generates a core story problem BIG enough to shove the protagonist out of the comfort zone and into the crucible. This pressure (problems) creates heat which is the catalyst that creates the cascading internal reaction which will fundamentally alter the protagonist.


These internal changes are necessary for victory over the story problem via external action (choices/decisions). The MC cannot morph into a hero/heroine carrying emotional baggage, false beliefs, or character flaws present in the beginning. Why?


Because these elements are precisely WHY the MC would fail if forced to battle the BBT head-on in the opening of the story.


The story problem, and what it creates, is like a chemical reaction. Our protagonist, by Act Three should transform into something intrinsically different…a hero/heroine (a shining star instead of a nebulous body of gas). The problem should be big enough that only a hero/heroine is able to be victorious.


Villains as BBT

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Villains are fantastic and make some of the most memorable characters in fiction whether on the page, stage or screen (Joker, Buffalo Bill, IT, Dr. Moriarty, Cersie Lannister, etc.). A common misperception, however, is villains are ‘easy’ to write. No, mustache-twirling caricatures are easy to write. But villains, villains that get under our skin, who poke and prod at tender places take a lot of preparation and skill.


Dr. Hannibal Lecter is extremely dimensional. We, the audience, are conflicted because he’s horrible, grotesque, cruel… and suddenly we find ourselves rooting for him.


That seriously messes with our heads.


Dr. Lecter has an IDEA of polite society. Act like a proper human and be treated like one. His IDEA of what a human is entails all that separates us from animals, namely manners and self-control. Act like a beast, and beasts–>food.


This cannot help but conflict with any FBI agent’s duty to protect all lives (deserving or not), and help mete out justice in all homicides (even of those horrible folks we’re all secretly happy Hannibal made into a rump roast).


All I can think is thank GOD Lecter is fictional or half the folks on Facebook would now be curing world hunger.


Anyway….


Superb characters are never black and white, right or wrong because that’s an inaccurate reflection of humanity.


We (the audience) sense the falseness of such a simplistic character, and, while one-dimensional characters (villains included) can be amusing for a time, they’re not the sort of character that withstands the test of time. They don’t possess enough substance/dimension/gray areas to elicit heated debate and discussion among fans for years to come.


But villains are not ideal for all stories or all genres.


Core Antagonist as BBT

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There are what people call character-driven stories which don’t require a villain. I twitch when I hear the term ‘character-driven’ because too many mistake this as a pass for having to plot. NOPE. We still need a plot

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Published on March 01, 2018 11:01
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