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Chapter five and six completed–including images. Rewriting the chapters slowed a bit as I explored the newer blendshape methods and tested skinning.
Chapter five covers joints and utilizes a puppet character to cover interactive skinning. The rule covered: #6. Happy math—controls and joints should be zeroed out.
[image error]Chapter six covers blendshapes and set driven keys. We utilize an octopus character and a medusa type character to discover multiple methods of hooking up controllers to blendshapes depending on animator preference. [image error]That completes the intro portion of the book. The rest of the book covers a biped creation from beginning to end then we get into some advanced notions. I’m feeling like I need to step up and do more than two chapters a month just in case a month somewhere does a noes dive and I lose time. I prefer to have a month or so for “the unknown factor” that will tank my timeline. Best get to that then.
Published on September 09, 2017 10:32