For your theoretical perusal.
G|A|M|E – n. 5/2016vol. 1, 2016 – Journal (peer-reviewed): Games on Games. Game design as critical reflexive practice (edited by Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni, Mauro Salvador)
G. Caruso, R. Fassone, G. Ferri, S. Gualeni, M. Salvador – Games on Games. Game design as critical reflexive practiceS. Gualeni – Self-reflexive Videogames: Observations and Corollaries on Virtual Worlds as Philosophical ArtifactsP. Barr – Critical JostlingR.J.S. Sloan – Nostalgia Videogames as Playable Game CriticismB. Schrank – Bust A Cup: Reclaiming Risk in PlayD. Cox, M. Beale -NorthPoint Courtesy Services Development and Design SummaryJ. Micallef – Illusion Master: Extending Self-Presence and Challenging Immersion in and through Digital GamesE. Torner – The Self-Reflexive Tabletop Role-Playing Gamevol. 2, 2016 – Critical Notes (non peer-reviewed)
Books
G. Alonge – P. Harrigan, M.G. Kirschenbaum (eds): Zones of Control. Perspectives on WargamingM. Salvador – A. Bossom, B. Dunning: Video Games. An Introduction to the IndustryG. Nencioni – F. Giordano, B. Perron (eds.): The Archives. Post Cinema and Video Game Between Memory and the Image of the Present
Published on December 05, 2016 02:51