Game Studies vol 16, issue 1
New Issue of Game Studies Journal
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 16, Issue 1, October 2016). All articles are available at www.gamestudies.org/1601.
Editorial
The Battle for Open Access Publishing – And how it affects YOU
by Espen Aarseth
There is an ongoing battle for the heart and soul of open-access publishing. And it is not going well.
Articles
Game Sound in the Mechanical Arcades: An Audio Archaeology
by Karen Collins
This paper provides an “audio archaeology” of the penny arcades, exploring the uses of sound in the electro-mechanical era of games.
Is Every Indie Game Independent? Towards the Concept of Independent Game
by Maria B. Garda, Paweł Grabarczyk
We argue that “indie game” is a distinct narrow notion within a wider concept of “independent game”. The latter can be explained as a disjunction of three types of independence (financial, creative and publishing) and it is associated, in a given historical period, with different contingent properties determined by the game culture of the era.
Regional Game Studies
by Bjarke Liboriussen, Paul Martin
Game studies is undergoing a regional turn marked by an increase in research conducted in and focussed on areas outside of Western Europe and North America. The development of “regional game studies” will extend the field’s ability to engage with important global issues and enrich game studies with new perspectives and concepts.
The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy
by Daniel Reynolds
Describes a confluence of forces that shaped the development of the Nintendo Game Boy. Argues that the Game Boy exemplifies a relationship between technologists, media technology, and users. Encourages theorists to consider the bodily and other material constraints that inform the development of media platforms.
Book Reviews
Book Review: John Sharp’s Works of Game
by Veli-Matti Karhulahti
Works of Game: On the Aesthetics of Game and Art (2015) by John Sharp. Cambridge: MIT Press. ISBN: 9780262029070. 146 pp.
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 16, Issue 1, October 2016). All articles are available at www.gamestudies.org/1601.
Editorial
The Battle for Open Access Publishing – And how it affects YOU
by Espen Aarseth
There is an ongoing battle for the heart and soul of open-access publishing. And it is not going well.
Articles
Game Sound in the Mechanical Arcades: An Audio Archaeology
by Karen Collins
This paper provides an “audio archaeology” of the penny arcades, exploring the uses of sound in the electro-mechanical era of games.
Is Every Indie Game Independent? Towards the Concept of Independent Game
by Maria B. Garda, Paweł Grabarczyk
We argue that “indie game” is a distinct narrow notion within a wider concept of “independent game”. The latter can be explained as a disjunction of three types of independence (financial, creative and publishing) and it is associated, in a given historical period, with different contingent properties determined by the game culture of the era.
Regional Game Studies
by Bjarke Liboriussen, Paul Martin
Game studies is undergoing a regional turn marked by an increase in research conducted in and focussed on areas outside of Western Europe and North America. The development of “regional game studies” will extend the field’s ability to engage with important global issues and enrich game studies with new perspectives and concepts.
The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy
by Daniel Reynolds
Describes a confluence of forces that shaped the development of the Nintendo Game Boy. Argues that the Game Boy exemplifies a relationship between technologists, media technology, and users. Encourages theorists to consider the bodily and other material constraints that inform the development of media platforms.
Book Reviews
Book Review: John Sharp’s Works of Game
by Veli-Matti Karhulahti
Works of Game: On the Aesthetics of Game and Art (2015) by John Sharp. Cambridge: MIT Press. ISBN: 9780262029070. 146 pp.
Published on November 02, 2016 02:52
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