Although Invisible Sun has been in the works for a long time, only now am I actually putting words to paper (so to speak) and that always changes things, at least a little. Plus, there were still a fair number of unanswered questions that I’m now answering. So I figured that I’d work on a design diary as I work on the game. The first thing I should probably talk about is one of the bigger differences this game has from other RPGs, and that’s the “big box game” mentality. As you likely know, I...
Published on November 03, 2016 13:53