I'm working on chapter 3 (of 9) of A Traitor's War and I had to dig into location research as I have a big fight coming up in Chapter 4. (not a spoiler - any one with a passing acquaintance with my writing knows that there will be fights.)
My original scene definitions for chapters 3 and 4 were a little vague on the location which I envisioned as a derelict residential and light business district.
Actually writing the scenes has forced me to tighten this up, and as usual, the process has produced a better result than the plan.
(... what's that about a plan never surviving contact with the enemy ...)
I like to place my action on real world physical locations which I then modify to support the dramatic needs of the narrative.
[For Example] Swap out the car park, extend and widen the finger of land and put a warehouse on it.
The Boston warehouse site from A Subtle AgencyThe reason that I do this is so that I can better visualise the combat and maintain the proportions of the action.
If a vampire can run 5x faster than a fast human and the warehouse is 100 yards long - he is going to get from one end to the other in 2 to 3 seconds - longer if he is being actively targeted by a Ramp master.
Given that a Nightfalcon helicopter is modelled on an uprated Blackhawk can one land on the warehouse dock? I measured it, and it could - so I allowed it.
I take google snapshots and draw maps on paper and measure it all up.
The goal is to produce a seamless, and immersive experience for the reader. Getting the proportions wrong can be a jarring experience for the reader.
I assume that my readers are smart and observent, and will spot flaws if I don't polish them out.
I have a scene in A Traitor's War where a couple are walking past a park at night and a vampire snatches the girl.
Initially I had the girl on the right hand side of the guy. On examination of the location, and the fact that I had the couple heading to a known landmark from a specific direction. I had to swap her to the left to put her next to the park, and him next to the road.
So I rewrote the angles of the scene.
(Pretty obsessive eh?)
Getting back to chapter 3 and a good location for a fight scene.
Five Story ApartmentsImagine this site. Imagine it derelict and abandoned in a distressed neighbourhood. It butts up onto a river, there is a nearby express way. I can put a some other features in around it to add some story value.
But imagine being in a small tightly knit fighting force that has to infiltrate a multi-story site at night that has an opposing group of vampires in it.
It's dark, it's derelict, it's a maze. Your opponents are stronger, tougher, and have better senses. You have superb training and skills.
What's going to happen?