Kinephanos journal: Exploring the Frontiers of Digital Gaming

For your theoretical perusal, a new issue of the Kinephanos journal:
Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games


Special Issue, April 2016 / Numéro spécial, avril 2016

Edited by / Dirigé par Sébastien Genvo & Carl Therrien


Introduction: Exploring the Frontiers of Digital Gaming: 

Traditional Games, Expressive Games, Pervasive Games

SÉBASTIEN GENVO & CARL THERRIEN

Université de Lorraine & Université de Montréal

English | Français


Century of Play: 18th Century Precursors of Gamification

MATTHIAS FUCHS

Leuphana Univesity


Football Manager: Mutual Shaping between Game, Sport, and Community

ALEXANDRE HOCQUET

Université de Lorraine & CNRS


Welcome to the Dollhouse.

Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.


CARL THERRIEN & JOYCE GOGGIN

Université de Montréal / Universiteit van Amsterdam


Replaying the Lost Battles:

the Experience of Failure in Polish History-Themed Board Games


PIOTR STERCZEWSKI

Jagiellonian University in Kraków


Defining and Designing Expressive Games: The Case of Keys of a Gamespace

SÉBASTIEN GENVO

Université de Lorraine


Differentiating Serious, Persuasive, and Expressive Games

GABRIELLE TRÉPANIER-JOBIN

Université du Québec à Montréal


Bridging The Gap Between Game Designers and Cultural Institutions: A Typology to Analyse and Classify Cultural Pervasive Games

DIANE DUFORT, FEDERICO TAJARIOL, IOAN ROXIN

Université de Franche-Comté


World of Warcraft Dramaturgical Approach: A Drama that Plays with its own Limits

VICTOR CAYRES & ADOLFO DURAN

CAPES Foundation, Ministry of Education of Brazil / Federal University of Bahia

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Published on May 03, 2016 06:46
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