Hacking the horror RPG Dread

dread-rpg-cover


Dread has a great concept. It’s a horror RPG by Epidiah Ravachol where you pull blocks from a tower to perform actions. If you tower falls, you die. Pulling from an increasingly unstable tower is a great mechanic that simulates the escalating tension of the story.


I’ve played it a few times and I figured out that I prefer to run it faster, deadlier, and with a little twist to keep players more engaged after they die.


To see how that can be accomplished check out the video below. It contains several rules modifications that you can use as options to add some twists to a standard game of Dread.


Hack #1: Shorten the Questionnaire


Cut down the 13 question character creation system and instead focus on a the smallest amount of questions that accomplish two goals:



Giving the player a character concept to work with
Giving the character a reason to engage with the story

Hack #2: Speed up the game


I think 4+ hours is too long. Sure, a slow-burn sense of dread is really great if you can pull it off. But the mechanics are too simple and it takes too long to get the ball rolling. Playing a shorter 1-1.5 hour game really lets you ratchet up the tension and keep it up.


Hack #3: Make it Deadlier


Use the most unstable block tower you can possibly find. Barring that, pull more blocks before starting the game and after each player dies. Here is the one featured in the video:


0425162123a-1Tower and photography by Val Ballerini (Through a Cracked Lens)


 


Hack #4: My favorite!


You’ll have to watch the video for this one. I’ll just say that it has to do with the dead players messing with the living while they are trying to pull blocks.


For more gaming related materials check out the Games tab at the top of this page.

 •  0 comments  •  flag
Share on Twitter
Published on April 25, 2016 18:32
No comments have been added yet.


PROLeary.com

P.R. O'Leary
Thoughts and things.
Follow P.R. O'Leary's blog with rss.