K.M. Alexander's Blog, page 28

August 9, 2019

Not the Self

“The ability of writers to imagine what is not the self, to familiarize the strange and mystify the familiar, is the test of their power.”


Toni Morrison



The featured image is a detailed crop of Robert McCurdy’s stunning portrait of Toni Morrison. It currently hangs in the National Portrait Gallery in Washington D.C. I encourage you to check out the full piece. Morrison’s impact on American culture and literature cannot be overstated. She lived an inspirational life and left this world a better place. Her voice will be missed, but her legacy will last forever.

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Published on August 09, 2019 12:50

August 8, 2019

Eight Hundred

You never think it’ll happen to you and then it does. Since I started writing, I told myself I had thick skin. I believed myself armored with tenacity. But, armor eventually fails. Creative chinks don’t care about our intentions. They reveal themselves in a hundred different ways and often too late.


A book can flop. The most well-meaning comment can eviscerate. Sales numbers can collapse. Positive momentum can falter and then vanish entirely. The list is endless. Any of those can wear you down. They can make you want to give up. They can destroy you.


It happened to me around late-2016/early-2017. The catalyst is unimportant but the outcome isn’t. My armor failed. I felt defeated, and my confidence was shattered. I didn’t know what to do. I felt creatively adrift. That pernicious devil known as imposter syndrome arrived, and he brought his bag of “What Ifs” with him. What if I’m not good enough? What if this story is crap? What if I’m not cut out for this? What if? What if? What if?



“What if I’m not good enough? What if this story is crap? What if I’m not cut out for this?”



I withdrew creatively. I told very few. I kept up appearances, but inside it hurt. Thinking back, it still hurts. But, I kept writing, I drained those emotions out on the keyboard. Time passed. I finished one manuscript, then another—my biggest project to date—there were failed projects in between, unfinished starts, and discarded ideas. There always is. But I kept going. The writing didn’t stop. The writer is tempered by adversity, and I worked through it doubting myself the whole way. Eventually, I returned to the Bell Forging Cycle.


Writing is an interesting endeavor. There are a thousand ways to do it, a thousand voices offering (or selling advice), and numerous experts waxing poetic on a soapbox. It’s no wonder we all get the author equivalent of stage fright. What if someone’s way is better? What if we’re not efficient enough? What if our style changes? What if we’re not striving for the same goals as everyone else? We judge ourselves based on the perceived success of others. It’s no wonder even the masters talk about being stricken with impostorism. In a world of “experts,” it’s become a cyclical feedback loop.


So why all this? Why bare my soul now? This is my eight-hundredth post on I Make Stories. Every two hundred posts, I take a moment and evaluate where I am at creatively. It’s become a tradition. (Previously: 600. 400. 200.) Who knows how many thousands of words I’ve shared here? This silly little site has become a bit of refuge over the past few years—a place to vent, explore, and share—it’s my outlet.


It’s funny how in moments of struggle you forget your successes. I have three books behind me with a slew of fantastic reviews. I have readers who email me with excited questions or words of encouragement. (Or just wondering when the next book is coming.) I have colleagues who trust my opinion on their work. I have a community of creatives around me. When I started this blog eight years ago, I had no idea where it’d go. I had no clue what would happen. I wasn’t classically trained. I had a limited college education. I was a twenty-something kid with big ideas—that’s it.


But, here I am eight years later and staring at the completed third draft of Gleam Upon the Waves, Book IV of my Bell Forging Cycle. For those patiently waiting: we’re getting close.


Interestingly, I am at this point on this project when the 800th post has arrived. Here I reflect. In manuscript land, I’ve reached the moment where it’s time to contact my beta readers. The point where I solicit the first round of feedback on the roughest of stories. Just thinking about it makes me nervous. I can feel those old emotions welling up. Those old doubts that held me in check and slowed me down. I’m worried. I’m scared. I’m nervous. The wound may have scarred over but it still stings. I can hear our ugly adversary cackling “you’re a fraud” in my creative ear. But, I know he’s a liar. I know theirs no truth in that. Perhaps if I had quit, he’d be right. But I didn’t stop. I kept writing. I stuck around. I’ve gotten better. I kept telling the stories I needed to tell. Saying the things I need to say. Sometimes that’s all we can do. Sometimes it’s all we should do.


Right now, Gleam’s a manuscript. Soon it’ll be a book. A book you’ll be able to read. And here we are, eight hundred posts behind us and more stories in the future. Milestones are meant to be passed. Stopping isn’t in the cards. It wasn’t before it most certainly isn’t now.


Post one thousand is somewhere in the future. And who knows where we’ll be then?



Dead Drop: Missives from the desk of K. M. AlexanderWant to stay in touch with me? Sign up for Dead Drop, my rare and elusive newsletter. Subscribers get news, previews, and notices on my books before anyone else delivered directly to their inbox. I work hard to make sure it’s not spammy and full of interesting and relevant information.  SIGN UP TODAY →

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Published on August 08, 2019 10:06

August 6, 2019

Garden of Horrors: Rafflesia

Not sure what it says about Garden of Horrors, but we seem to feature a whole lot of parasitic plants. It’s not intentional. Perhaps it’s a nature vs. nurture thing—maybe if they weren’t so disgusting these plants wouldn’t become parasites! You know? Maybe if they had gone to college, bought a house, and settled down, things would have turned out differently! You ever thought about THAT plants?


Ahem—regardless of the reasoning, today’s featured plant is one I’m sure many of you expected to see sooner or later. After all, it looks like a cheesy prop from the Star Trek: The Original Series and it smells like rotten meat. That’s right; we’re looking at the Rafflesia more commonly known as the carrion flower or corpse lily.


[image error] Rafflesia keithii by Mike Prince, 2014

The Rafflesia (technically a family of twenty-eight distinct species) is often called “Queen of the Parasites.” It’s such a parasite that you can’t see anything other than its goofy-ass blossom. There are no leaves. No roots. The rest of the plant—mostly made up of the rootlike haustorium—spreads like a creeper through the tissue of its host vine. There it gathers the nutrients needed to grow its enormous fleshy flower.


And what a flower it is. This is the largest flower on earth. Others are mere pretenders. How large is this thing? Well, this sucker can be nearly three and a half feet wide and weigh up to twenty-two pounds. “A beaut” or “an absolute unit” as they say on the farm. Across the genus, the look remains mostly the same, but the details shift. Some are wartier than others. A few wilt quicker. Others grow smaller. Some are more star-shaped. But they all have the distinctive five-petals, the fleshy look, and… oh, and the smell.


There’s a reason this is called the carrion flower. The title is more than appropriate for something so gross. Most often, the buds take months to develop, and when they blossom, they smell like rotting flesh. Neat? This Eau de mort (Yeah, okay. Look, I know that translates as “death water” but I’m trying to evoke the concept of perfume. Work with me here!) attracts carrion flies which in turn pollinate the unisexual flowers. I have to say; you need to rethink your pollination strategy if you have flies working as your go-between during sexy times.



Goofy looking, parasitic, and smells like death—I’d say this is a fitting entry into the Garden of Horrors. Thankfully, many of us will never have to smell these flowers, it’s generally found in the rainforests of Southeast Asia, and they’re rare, taking months to blossom and then lasting only a few days when they do. If you want to see what this strange flower looks like opening, I’ve embedded a video above. Silly as it is, let’s all take a moment and be thankful we can’t smell it.



☠ More Garden of Horrors

Garden of Horrors: Monotropa uniflora
Garden of Horrors: Lithops
Gymnosporangium Juniperi-Virginianae – aka – cedar-apple rust
Hydnora Africana
Pterocarpus Angolensis – aka – Bloodwood Tree
Hydnellum Peckii – aka – Bleeding Tooth Fungus
Clathrus Archeri – aka – Devil’s Fingers


Dead Drop: Missives from the desk of K. M. AlexanderWant to stay in touch with me? Sign up for Dead Drop, my rare and elusive newsletter. Subscribers get news, previews, and notices on my books before anyone else delivered directly to their inbox. I work hard to make sure it’s not spammy and full of interesting and relevant information.  SIGN UP TODAY →

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Published on August 06, 2019 20:22

July 31, 2019

Tutorial: Creating 18th Century Coastlines for Fantasy Maps

Lately, after releasing my last few map sets, I’ve had people ask me how I achieve the coastal hatching in my sample maps. It’s been a process. Since the release of Widman in February, I’ve been trying to create a believable machine-produced reproduction of the classic hatched shoreline typically seen on 17th and 18th-century maps.


[image error]Left to Right: Pieter van der Aa’s 1714 “La Floride,” Merian’s 1660 “Galliae Nova et Accurata descriptio Vulgo Royaume De France,” Vrients’ 1608 “Indiae Orientalis”

I don’t think I was close with Widman, and while the effect I achieved was interesting, I didn’t start to figure it out until the release of Aubers in March. Before then, I saw plenty of suggestions, but they tended to be complicated affairs. Rolling up your sleeves and doing it by hand absolutely works, but is of course, time-consuming and it takes practice. Digital brushes are often the most common idea, but they tend to be slow, and after a while, the pattern repetition is clearly discernible. For the hatching to look right, you need randomness. Thankfully, there are a few tools that when used right can produce a random hatching effect rather quickly.


For this tutorial, I’ll be using Adobe Photoshop CC on my Macbook Pro running macOS Mojave, but I am sure similar functions exist in other image software. Nothing I am using in this tutorial will be cutting-edge technology. I’d recommend you have some experience using Photoshop, Gimp, or whatever tool you choose—this approach sits somewhere between Beginner Level and Intermediate.



Step 1 – Download 18th Century Coastlines

This all begins with a simple pattern of horizontal lines. Personally, I tend to skew toward odd numbers for pattern-based work. All the patterns in 18th Century Coastlines are 1px wide by 49px high, and each individual line is generally 2-3px thick.


You can make your own, but I figured I could get you halfway there and just distribute the patterns I use. Just click the button below to download my 18th Century Coastlines pattern set. There are ten patterns in all (and I include them as brushes as well) with various weights and distributions. Unzip the file. Double click on the PAT file, and it will automatically install.


DOWNLOAD 18TH CENTURY COASTLINES


As with my brushes, this pattern and brush set is free for any use. As of July 2019, I now distribute my sets with a Creative Common, No Rights Reserved License (CC0), which means you can freely use this and any of my brushes in commercial work and distribute adaptations. (Details on this decision here.) No attribution is required. Easy peasy!


Okay, with that out of the way, let’s make a coastline!



Step 2 – Define your border

There are many ways to do this. Choose what works best for you.


I tend to keep my coastline border and the landmass as separate opaque layers. That way, I can select them with a single click. Once you have your coastline selected, create a new layer for your edging. Then use Select > Modify > Expand to increase the depth of the edge.


[image error]Making the selection for the coastline hatching.

In my example, I used 11px, but you can use any size you want or select it by hand. The selection you make will be where your coastline hatching will appear. Be sure not to miss selecting any lakes or rivers. Historically it was common to apply the same hatching to inland waterways. (There are, of course, exceptions to that rule, in particular regarding rivers.)



Step 3 – Fill the selection with the pattern

Now we want to fill our selection with our pattern of horizontal lines. Select a pattern from my set or use the one you created in Step 1.


Now choose the Fill Bucket from the Tool Bar. Change the mode in the dropdown from Foreground to Pattern—it’s located in the horizontal Options bar at the top of the screen. Then click on your selection to fill it with your pattern.


You’ll now have a layer filled with your pattern. It should look something like this:


[image error]One a new layer, fill your selection with your choice of pattern

A Note: If you’re trying to reproduce a historical style map, be sure your hatching emerges from a lined border like I have in my sample map. That said, I could see this same effect applied to more modern designs, and it could work really well with colored solutions adding a subtle textured effect. Do what works best for you.



Step 4 – Wave time

With the pattern applied, it’s time to push it. (Ah, push it, push it real good.) First, Right-click on the coastline layer in your Layers Palette, then click on Convert to Smart Object. This will allow for non-destructive editing and if you don’t like the look of something you’ll be able to go back and tweak settings on the fly to get the look you want.


Now we’ll use the Filter > Distort > Wave tool to makes these lines to look more hand created. The key is to keep the wavelength and amplitude very low—were going to stretch those horizontal lines randomly. Using Wave in this manner will rough up those edges.


[image error]


My base settings are as follows:



Number of Generators: 22
Wavelength Min: 1
Wavelength Max: 2
Amplitude Min: 2
Amplitude Max: 3
Horizontal: 100% 
Vertical: 1%

Once you adjust your settings to your liking click Okay.


[image error]Use the Wave Filter to distort your pattern and give it a more hand-drawn look

Wa-la! We’re getting close now.


There are a few adjustments you can make to tweak the look. Below is a graphic I prepared with each of the patterns included in my base set. Each step down is an increase in the generator number. Simple rule of thumb: more generators equals more randomness.


[image error]


Bonus Experiment: You can also add randomness by increasing the Amplitude Max. For example, use the settings above but change the Amplitude Max to 15. It’s an interesting effect that adds a distinct style to your coastlines.



Step 5 – Noise

Finally, we’ll add some imperfections to make these lines look inked. We do that with Filter > Noise > Add Noise… be sure to check Monochromatic checkbox at the bottom of the panel. This will keep the noise black and white, which is useful for future blending. I tend to use Gaussian for my noise Distribution, but if you like the look of Uniform, you can use that instead.


The Amount you choose is up to you. Some of this will depend on your style. I think 7-8% is a good starting point—I went with 10% in my above example. The more Noise, the more pops and scratches you’ll see in the faux-etching. The tiny imperfections go a long way toward making these machine-made hatch marks feel a little more realistic. Once you have the Noise you like, click Okay.


[image error]Add noise to mimic ink catching on the tooth of the paper

BOOM – You did it!

That’s it.


Congratulations! You now have a happy and healthy 18th Century-esque coastline. If you used Smart Objects, you’ll be able to make nuanced adjustments really easily. Now that you have this down, there’s a lot of things you can do to make your coastlines distinctly yours. In the past, I’ve also applied layer masks to further grunge up my hatch marks. Do what suits your project the best.


Hopefully, you found this tutorial easy to follow, and you were able to achieve the look you wanted. Let me know if I need to clarify anything. I’ve tried a bunch of experiments to get here, and this solution came the closest, worked the quickest, and caused the least amount of pain. It’s also endlessly futzable, which is fun.


This style of coastal edging works great with any of my free fantasy cartography brush sets. I find that it helps the finished piece feel more realistic, and it give the maps an antique quality. Details like this can enhance a reader’s or player’s experience with a fantasy map, so it’s worth taking the time to get the edging right.


You can download and learn more about my brushes over on Free Stuff page. I currently have ten sets available with more on the way. As with 18th Century Coastlines, these are also distributed with a CC0 license. No attribution required!



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Published on July 31, 2019 11:57

July 29, 2019

Harrewyn: A Free 18th Century Cartography Brush Set for Fantasy Maps

Topographical elements are often focal points in many historical and fantasy maps. Mountains and rivers, shorelines and steppes, swamps and rolling hills, it’s easy to see why topographers found and still find these elements important. They shape the world around us. They influence lore, legend, and ultimately culture. They challenge humanity.


Yet, in many parts of the world, these features are often nonexistent. Take Eugene Henry Fricx’s Cartes des Paysbas et des Frontieres de France—an incredibly detailed 18th Century map of northern France and Belgium that was created over a period of twenty-one years and fully published in 1727. If you’ve been to that part of the world, you’ll understand immediately why those features aren’t present. Much of Northern France and Belgium is incredibly flat. I spent some time there earlier this year and while the countryside and farmlands (and beer) are beautiful, I can see how a cartographer would instead choose to focus on other details.


It’s with that introduction that I’m excited to share my latest brush set: Harrewyn. Named after the Dutch engraver Jacobus Harrewijn who may or may not have been dead when this map was finally published by Fricx in 1727. While a few landform and flora symbols persist—hills, forests, and the occasional swamp—they’re not the focus. Instead, Harrewyn chose to emphasize towns and villages, cities and manor houses, farms and windmills, gallows and chapels. It’s a map focused on the developed over the natural.


[image error]


Most of these signs were extracted from a pair of corresponding plates take around the Lille and Menin regions (‘10-‘11). The result is a unique brush set with a style that I hadn’t seen before. The traditional influence is apparent, but Harrewyn has added his own flair and it makes these brushes unique. Perfect for a wide variety of projects.


I took some liberties in the organizing—the concepts of Chateaus, Castles, Villages, and Bastides are rough ones and historical documents aren’t clear. Legends weren’t common and usage can be difficult to decipher. (If you have any insight I might have missed, please let me know!) That said, like all of my sets my organization is merely a rough guide. In fantasy maps, anything goes—these signs and symbols represent whatever you want. It’s your project.


Harrewyn is an enormous set, inside you’ll find over 500 brushes, including:



50 Farms
25 Mansions
25 Basic Hamlets
3 Mixed Hamlets
10 Chateaus
60 Villages
5 Mixed Villages
5 Elevated Villages
30 Castles
3 Unique Castles
22 Cities
3 Mixed Cities
15 Inns
20 Chapels
2 Unique Chapels
4 Missions
5 Abbeys
3 Walled Abbeys
5 Forts
5 Redoubts
30 Individual Trees
50 Forests
20 Swamps
20 Hills
4 Battlefield Markers
10 Crosses
20 Gallows
3 Elevated Gallows
25 Individual Windmills
5 Groups of Windmills
10 Elevated Windmills
10 Watermills
6 Unique Points of Interest
3 Cartouches

(I told you it was a lot.) The button below links to a ZIP file that contains a Photoshop brush set (it’ll work in GIMP as well) as well as a set of transparent PNGs in case you’re using a program that doesn’t support Adobe brush files. I’ve separated them by type, Settlements, Flora & Landforms, and Points of Interest & Cartouches. They’re black, and they’ll look broken if viewed in Chrome, but trust me, they’re all there.



DOWNLOAD HARREWYN



As with all of my previous brush sets, Harrewyn is free for any use. As of July 2019, I now distribute my sets with a Creative Common, No Rights Reserved License (CC0), which means you can freely use this and any of my brushes in commercial work and distribute adaptations. (Details on this decision here.) No attribution is required. Easy peasy!


Enjoy Harrewyn. Feel free to show me what you created by sending me an email or finding me on Twitter. I love seeing how these brushes get used, and I’d be happy to share your work with my readers. Let me see what you make!



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Published on July 29, 2019 10:00

July 25, 2019

A Little Experiment

In the last month, I’ve conducted a little experiment. Namely, when I feel the desire to write a tweet/post/comment in reaction to some bit of news or an event—I don’t. Instead, I’ve begun to write any of my thoughts in a separate document for myself. I get them out of my head, but I keep them private. It’s been personally freeing and creatively invigorating. I expend the emotion, but I don’t need to double down on knee-jerk hot takes. This has allowed me to process better. Now, I find myself reflecting rather than just reacting.


One of the great sins of social media has been its empowerment of inanity. We’ve convinced everyone that every little thought matters and that every emotion is somehow sincere and deserves the world’s attention. That’s just not true. Every little thought doesn’t matter, and emotions lie. But, social media encourages this behavior. It removes critical thought and nuance and often leads to chaos and cruelty. It’s a never-ending cycle, the ouroboros eating itself. One that doesn’t leave the world a better place. Instead, it reinforces tribalism and disregards compromise, consideration, and compassion.


This isn’t to say I’ve cut out social media altogether—I haven’t. I’ve just shifted my focus. Lately, most of my posts have either been the promotion of something I’ve made or written—things I put more thought, research, and effort into than an off-the-cuff post or tweet—or I’ve used my little soapbox to promote someone else. Mentally, it’s put me in a good place. I think it makes for a better web. It’s gotten me to become more action-oriented. It’s removed the performative aspects that are commonplace (and encouraged) in social media. And, I’ve decoupled from the perpetual train of instant opinion. In doing so, I’ve found that I’ve become more thoughtful and empathic in my day to day interactions. I hope, ultimately, this makes me a kinder person.


That’s all a net positive for me. If it sounds interesting to you, I would encourage you to give it a shot. As far as experiments go, I’d say this has been a successful one.

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Published on July 25, 2019 14:04

July 19, 2019

Ghost Stories, Non-sequiturs, Inexplicable Mysteries, Dead Ends and Absurdities


“Otherwise, I know I’m often wasting my breath and electronic ink saying this, but the “real-world” is a pretty weird place where lots of inexplicable things happen all the time, and I like to catch the flavor of that too. It just seems more modern and authentic to me as a storyteller. The “real world” doesn’t come with the neat three-act structures and resolutions we love to impose on it, and if repeated doses of movie and TV-storytelling have convinced anyone that it does, it‘s time to get out and about a bit. The real world is filled with ghost stories, non-sequiturs, inexplicable mysteries, dead ends and absurdities, and I think it’s cool to season our comfortable fictions with at least a little taste of what actual reality is like.”



Grant Morrison

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Published on July 19, 2019 15:23

July 18, 2019

Attribution Not Required

Starting today, all of my free brush sets will migrate from Creative Commons Attribution 4.0 International License (CC BY 4.0) to a Creative Common, No Rights Reserved License (CC0). The sets themselves are using icons, signs, and symbols taken from maps that are hundreds of years old and largely in the public domain, the sets should be as well, and using my work shouldn’t require attribution.


I’m a big supporter of Creative Commons and the work they do, and as a professional designer for nearly twenty years, I’m a firm believer that artists should get credit. Licensing is an integral part of the design process but trying to credit someone can be tricky, in particular with CC BY 4.0 licenses and especially when using it on client work.


The CC BY 4.0 was a solid starting point, but I think I can do better. I want to see more writers, game masters, and game designers use my sets carte blanche—and while it’s neat to see my name in credits, I’m not making these sets for an ego boost. I should get out of the way and let the work you make shine through. It’ll be easier to use these without the attribution requirement and moving to a CC0 license will help facilitate that.


It’ll take a while for me to roll out an update to all my sets, as I need to update the README files and PNGs then reupload the new versions to my site. That’ll happen over the next few weeks. These versions won’t have any different content, they’ll just have updates to the license. So if you’re happy with the set, there will be no need to re-download the files. Going forward, don’t worry about crediting me.


So, the tl;dr version:



All my sets are now CC0. Including previously released sets.
Updates are coming soon.
Use these brushes for whatever.
You don’t have to credit me. Attribution isn’t required.

Good luck with all your projects. I look forward to seeing the amazing things you create.



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Published on July 18, 2019 10:00

July 17, 2019

The Faux-Language of Piracy

Ahoy, matey! I know we’re still a few months away from International Talk Like A Pirate Day, but I came across this great video from Cheddar examining the dialect of the foul-mouthed buccaneers from the Golden Age of Piracy.


While we have all heard of walkin’ the plank and dead men tellin’ no tales, the stereotypical language we often associate with those scurvy sea dogs is more myth than reality and heavily influenced by popular culture. You can find out more by watching the video below.

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Published on July 17, 2019 09:40

July 15, 2019

A Riverboat’s Paddlewheel

Oceangoing ships would opt for screw propulsion earlier than their riverboat counterparts. While constant contact with the water was beneficial in rough ocean conditions, it posed a detriment in early river travel. The wear and tear on screws were harsher in clogged and snag-prone conditions. Major damage could incapacitate a packet boat, and it was much easier for a riverboat’s carpenter to make repairs to a vessel’s above-water paddlewheel rather than a submerged screw prop.


A paddlewheel also allowed riverboats to ride at a shoal draft which permitted navigation among the shallow western tributaries. This helped extend the packet’s reach further inland. While future engineering would deepen and clean rivers, those early benefits allowed paddlewheels to be the dominant propulsion for almost a century.


[image error]Two Misses in Memphis, 1906—The sidewheeler Belle of the Bends taking on cargo alongside the sternwheeler Belle of Calhoun. ( See the full sized image over at Shorpy. )

Packets came in two distinct and common varieties dictated by their paddlewheel placement: the elegant sidewheeler and the labor-ready sternwheeler[1]. Early in their history, it was much easier to balance a pair of wheels at either side of the vessel — at first amid-ship but later moved just one-third forward of the stern. These boats proved superior to the cumbersome keelboats from earlier eras and quickly overtook the river trade. Their enormous paddleboxes or wheelhouses were bold, showy, and elegant. Early on, they proved to have some distinct advantages. Sidewheelers had a more stable foundation. On two-engine boats, one wheel could be reversed which allowed the packet greater maneuverability. As they became more popular, many captains grew to prefer the look, and the paddleboxes provided a foundation for wide traveler promenades.




“The sidewheel river packet is the most beautiful creation of man.”

—Captain Ellias C. Mace[2]



Unlike the sidewheeler, the sternwheeler was not as well-loved. Early sternwheelers were slow, ungainly, and unbalanced. As Hunter says in Steamboats on the Western Rivers: “Compared with the side-wheeler it was a dull, cart-horse sort of boat, useful only for the meaner kinds of work. For speed, pleasing lines, and flashing performance, the sidewheeler stood first from beginning to end; it was the western river steamboat par excellence.”[3]


[image error] Detail of the blueprints of the 1912 towboat Captain Stuart. Click here to view the full blueprints.

Par excellence or not, technology and construction methods improved, and the sternwheel’s advantages began to outshine their formerly-favored cousins. The wheel at the aft allowed the hull to serve as a bulwark from logs, ice, and other debris which could jam or damage a wheel. Because of that, those packets didn’t have to stop as readily to avoid accident. As other methods of construction were developed, the sternwheeler’s capacity for hauling cargo was significantly increased. Single aft wheels were lighter and allowed for a wider beam which enabled a more shallow draft. This helped them become masters of the smaller tributaries. By the 1880s it was said that a sternwheeler under the same load as a sidewheel vessel of similar size would draw less than half as much water—an essential aspect of river trade.


My long-standing work in progress, Coal Belly, is a sprawling weird-west fantasy adventure set on a planet which is crisscrossed by interlocking rivers. Along the rivers of Achus, both side and sternwheeled steamboats are ubiquitous. In a world where massive rivers are the dominant source of transportation, trade, and security, I felt it was important for me to understand the advantages and disadvantages of riverboat propulsion. Understanding small details can have vast implications for a story, and while second world fantasy easily allows for historical aberration, it’s always beneficial to ground aspects of worldbuilding in reality.


Below are some photos of riverboat’s wheels, both side and stern, which I’ve gathered during the years of my research for Coal Belly. You can click on any photo to view it larger. I’ve tried to group them together so you can see sidewheels, stern wheels, and some of the odder experimentations.




The Steamer Gen. John Coffee, Str. W.J. Jackson, and Str, James Moren at Marietta Ways, Paducah, KY
The paddlewheel of the Sprague
Group of deckhands standing next to a paddlewheel of an unknown boat for maintenance in the late 19th century/early 20th century
A man is standing on a bucket of a paddlewheel
The enormous paddleboxes were often painted and decorated
Deckhand standing next to the sternwheel in motion
Deckhands standing in and around the paddlewheel of an unknown boat for maintenance in the late 19th century/early 20th century
Exposed sidewheel of the Str. New Orleans
Two men sit atop an enormous paddlewheel in dry dock
Rebuilding the sternwheel
Paddlewheel of the Nettie Quill
Outside of military uses many centerwheelers served as ferries
Sternwheel of an unidentified steamboat
Repairs underway on the sternwheel of the Str. James Y. Lockwood
Wheel shaft of a steamboat's paddlewheel
Rebuilding the sternwheel
Stern view and paddlewheel of the General Wood
Refitting the sternwheel of the La Belle
Closeup of a paddlewheel
The split sternwheel of the Str. John Heckmann probably allowed for greater maneuverability
A unique view of the sternwheel of the Str. General Ashburn
The paddlewheel of the steamer George M. Verity featuring very distinctive
An ice and snow covered paddle wheel
Two men stand near the paddlewheel of the wreckage of an unidentified steamboat on snow covered ground at St. Louis


As will all my riverboat research posts, all the images above were collected over the last six years, so I am unsure where they all come from (usually the Library of Congress or from research at my local libraries.) But, they’re all old enough they should all be in the public domain. If something looks or seems amiss, please let me know and I’ll correct it.


In some cases, I did some minor color correction and cropping to keep it all visually consistent. I’m happy to answer any questions folks have about any of these images or riverboats in general. (Sometimes it gives me a good excuse to research something.) You can send me an email or leave a comment below.



More Riverboats

A Riverboat’s Paddlewheel is the latest in my series of posts sharing my research for my future novel Coal Belly. You can check out the other riverboat-related posts with the links below.



A Riverboat’s Passengers
A Riverboat’s Demise
A Riverboat’s Pilothouse
Riverboats at War
A Riverboat’s Roustabouts
A Riverboat’s Menu
Riverboat Interiors
Riverboats & Levees
The Masonic Ironclad



Footnotes and Citations

1 The key word here is “common.” There were a few outliers, of course. Ferries were often centerwheelers, with the paddlewheel built along the vessels beam and the boat constructed around it. There was also the batwing steamers—small vessels with two tiny side-wheels near the stern.


2 Mace, Ellis Clarence, 1862-. River Steamboats And Steamboat Men: a History With Articles And Pictures From My Scrap Book. Cynthiana, Ky.: The Hobson book press, 1944.


3 Hunter, Louis C, and Beatrice Jones Hunter. Steamboats On the Western Rivers: an Economic And Technological History. Cambridge: Harvard University Press, 1949.



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Published on July 15, 2019 10:00