Tyler F.M. Edwards's Blog, page 26

October 30, 2018

Odds and Ends: Venom, ESO, Hard in Hightown

I’ve had a few topics I’ve wanted to discuss but which didn’t seem meaty enough to fill a blog post on their own, so I’ve decided to cram them all into one Frankenstein monster post.


Venom mini-review:


[image error]I wanted to do a full review of the Venom movie, but as I’ve said before, mediocrity is hard to review, and I just don’t have much to say on the matter.


It’s not a bad movie in general terms, but it may be a bad Venom movie. I’d expect Venom to be a very dark, gritty story, but instead it’s more of a light, campy romp. As light, campy romps go, it’s actually pretty fun, but it just doesn’t fit the character very well.


I wouldn’t advise against seeing it, but it’s definitely not a must-see, either.


Overall rating: 6.9/10


ESO’s bribery:


Despite my griping, I’ve been playing a fair bit of Elder Scrolls Online lately. This is in large part due to the fact Zenimax has been showering players with a number of incredibly generous giveaways as of late. It’s shameless bribery, and it’s working.


Probably the most notable giveaway is the palatial Grand Psijic Villa home. Given how over-priced housing in this game usually is, giving away a house of this scale is kind of incredible. My previous home in the Rift and its yard could comfortably fit in the Psijic Villa’s main hall.


[image error]My focus lately has been furnishing the new dwelling, which given the high costs in gold and crafting resources of furniture is actually quite a challenge. Not even sure why I’m bothering given the total lack of practical functionality for housing in this game, but there is something satisfying about it. It’s a pale shadow of the creativity I got to display back in Landmark.


It has had the side effect of helping me learn to earn gold more efficiently. I’m trying to get in the habit of doing crafting writs every day. That’s easy money. Along the way I’ve been developing my crafting skills further. I had already maxed out woodworking, clothing, and blacksmithing a long time ago, and I’ve now maxed my provisioning skill, as well. Enchanting, alchemy, and jewelry crafting are lagging behind, but they’re a good source of writ income if nothing else.


While the story of Summerset may have disappointed me, it remains a beautiful zone, and Alinor is a very conveniently laid out city, so I’ve made Summerset my “home” for the time being. I spend most of my time there, doing dailies and farming.


I’ve also been playing my warden a little.


Oh, yeah, I have a warden.


Don’t think I’ve mentioned her before — probably because I haven’t played her much — but yes, I have a High Elf warden. When I pre-ordered Summerset, I got Morrowind for free, and while I haven’t explored its content yet, I did want to try out the new (to me) class.


[image error]The warden marks my third attempt to play a pure caster, the previous being a Khajiit dragonknight and a Breton nightblade. It finally seems to be sticking this time. I think it may be because I’m building this one as a healer.


One interesting — if possibly unbalanced — quirk of healers in ESO is that they use largely the same stats and gear as magicka DPS, meaning there appears to be little penalty to doing both on the same character, which is exactly what I’m doing with my warden. One action bar uses a resto staff and is pure support, while the other uses a destro staff and is pure damage.


One thing I’ve learned from D&D is that a hybrid of support and damage may just be my ideal RPG playstyle, or at least as close as someone as indecisive as me is ever going to find.


A final interesting note about my warden is that although she’s now well into her 20s, I have yet to do any significant amount of questing with her. And honestly, I haven’t missed it. There may be a whole post to do about that…


Hard in Hightown thoughts:


Finally, I recently finished reading through the physical copy of Varric Tethras’ Hard in Hightown. Yes, the book you can find chapters of in Dragon Age: Inquisition. It’s a real book in the real world now.


[image error]Well, for a certain definition of “real book,” anyway. There wasn’t actually that much effort put in, sadly. The whole thing is only about seventy pages, and it’s barely been fleshed out any more than the chapters you could find in Inquisition. In the end it’s more of a gag collectible than a book that’s worth reading on its own merits.


It does have some cool illustrations, though.


Overall rating: 5.8/10

 •  0 comments  •  flag
Share on Twitter
Published on October 30, 2018 07:00

October 26, 2018

Review: Dogs of War

A few weeks back, Adrian Tchaikovsky held a contest to celebrate the tenth anniversary of Shadows of the Apt. Fans were invited to email in with concepts for kinden that weren’t in the books, and those he liked would win autographed copies of some of his non-Apt books.


[image error]My pitch was for Daddy Longlegs-kinden. Given daddy longlegs are creatures which are often mistaken for spiders, my concept was that Longlegs-kinden would superficially resemble Spider-kinden. My thought was perhaps Longlegs are the same as Spiders, except they’re Apt, and as a result have been banished from the Spiderlands and scrubbed from history as a shameful secret.


Apparently, Mr. Tchaikovsky liked my idea, because shortly thereafter I received a package from him containing an autographed copy of a sci-fi novel of his called Dogs of War.


It’s the story of Rex, a genetically engineered “Bioform” soldier. Based on canine DNA, Rex is a massive, highly intelligent (for a dog) super-soldier created as a weapon of terror and destruction. But at the end of the day, all he wants is to be a Good Dog.


Rex fights alongside other Bioforms, including Honey, a bear whose frightening intelligence vastly outstrips anything her creators ever intended, and Bees, a Geth-like distributed intelligence taking the form of a swarm of insects.


Rex and his Bioforms are viewed by the world as monsters, but it is their human master who bears the ultimate responsibility for the horrors they unleash over the course of an anarchic counter-insurgency war. Over the course of the book, the true natures of Bioforms and their role in the war are brought to light, with the potential to reshape society as we know it.


If it sounds like a strange premise, you’re not wrong. Dogs of War is definitely different. Unfortunately, though, it doesn’t fully deliver on the potential of its premise.


Considering the vast scale of Shadows of the Apt, it’s amazing how rushed and incomplete Dogs of War feels. There’s at least a trilogy’s worth of story here, but it’s all crammed into just 350 pages. Nothing is described or fleshed out enough. The story never has room to breathe.


There’s a lot of commentary on relevant real world issues here, but maybe that’s the problem. Dogs of War tries to tackle too much at once: the mentality of a soldier “just following orders,” the effects of AI research and cybernetics, and corporatocracy, among others. It’s spread too thin, and none of the issues get to be explored in the depth they deserve.


It doesn’t feel good giving a negative review to a book I won for free. And don’t let me send the impression I hated it or anything. It does have its strengths, such as the aforementioned originality of the concept.


The main highlight, I would say, is Rex himself. He’s a very well-realized character. He captures the essence of a dog’s temperament very well, tempered with a horrifying level of higher intelligence. There’s this odd emotional feedback loop around the character where he’s terrifying for what he is capable of, yet still lovable because of his simplistic canine worldview, and yet all the more terrifying for the fact that he’s so likable even when he’s doing monstrous things.


Still, it’s not a book I can give a glowing recommendation to, much as I’d like to.


Overall rating: 6.9/10

 •  0 comments  •  flag
Share on Twitter
Published on October 26, 2018 06:00

October 22, 2018

New Articles: Exploration, Story, and Factions

It’s time again for another round-up of my most recent articles for MMO Bro.


[image error]First, with Battle for Azeroth putting the Alliance/Horde conflict front and centre once again, I make the case that factions in MMORPGs have outstayed their welcome, at least as far as PvE themeparks are concerned.


Next, I run down the list of MMOs with the best story-telling.


Finally, I make the case that exploration is the ultimate design challenge, being reliant on an infinite level of novelty that’s almost impossible to attain.

 •  0 comments  •  flag
Share on Twitter
Published on October 22, 2018 07:00

October 16, 2018

BlizzCon 2018 Wishlist/Predictions

Right now my usually unshakeable Blizzard fandom is at an all time low. I played Blizzard games for the story, but Blizzard now seems to have given up on meaningful narrative for all of its games with the exception of World of Warcraft, whose plot is currently going off the rails on the lazy train.


[image error]Still, old habits die hard. I’m sure I’ll still be there watching the opening ceremonies live, and if I’m to keep that tradition alive, I might as well also do my traditional post of wishes and predictions for what’s ahead.


What I think will happen:


This is one of those weird BlizzCons where you wonder why they’re even holding the convention. It doesn’t seem likely that there will be any major announcements, and a relative lack of news panels on the schedule seem to back this conclusion. Maybe BlizzCon is just about the eSports now? It would track with the overall direction of the company lately.


There will be announcements, of course. I just don’t see any of them being big news.


WoW has already spilled all the beans on 8.1. We’ll probably get some info on 8.1.5 and a brief tease of 8.2, but big or detailed revelations are unlikely.


Heroes of the Storm and Overwatch will both inevitably announce one or two new heroes and/or maps, but that’s hardly news at this point. Similarly we can expect a new Hearthstone expansion, but again, those come out so often it’s hardly noteworthy these days.


[image error]StarCraft is a big question mark. There is a 45 minute “What’s Next” panel listed for StarCraft II on the schedule, so they must have something to announce, but I’m not sure what. A new co-op commander is the obvious answer, but we just got Tychus, and considering how long he took, I doubt we’ll see another for some months yet. A new co-op map is a possibility, but is that enough to fill up a 45 minute panel?


That does leave the elephant in the room, though: Diablo.


There has been a surprising amount of momentum building for Diablo lately. The announcement of the Book of Adria and a new comics series, as well as a bunch of new Diablo apparel bearing the tagline “Reign of Terror,” which does sound suspiciously like an expansion title, though we’ve been misled by things like this before.


Also, a Diablo “What’s Next” panel is scheduled for the main stage immediately after the opening ceremony, a timeslot normally reserved for whatever the biggest news to come out of the convention is.


I’ve been hoping for another expansion for Diablo III for years and been disappointed every time, so I refuse to get my hopes up again. A lot of people are jumping on the Diablo IV bandwagon, but given Blizzard’s, shall we say, stately pace of development, I think a whole new Diablo game this soon is all but impossible. I also think the announcement of an entire new game would call for more than two panels at the convention, but two is all Diablo is getting according to the current schedule.


[image error]There’s also been wild rumours of a Diablo Netflix series of all things, and while I think there’s a decent chance it may be announced at BlizzCon, I don’t see it filling up a “What’s Next” panel, which are always about new game updates.


Considering all that, I believe the most likely scenario is that we will see the announcement of another DLC for Diablo III, possibly alongside (maybe even tying into) the Netflix series. I expect a new class (probably druid or something similar), and maybe a small amount of new story or a new gameplay feature.


What I want to happen:


The trouble is most of the things I’d want to see at BlizzCon this year are so vanishingly unlikely it’s hardly worth mentioning them even as a wishlist.


I want WoW to announce an end to the subscription, Pathfinder achievements, and the Alliance/Horde conflict. I’d also like to see Vrykul, Forsaken High Elves, and Sargerai as playable Allied Races. And hey, might as well throw in that dark ranger class I’ve wanted forever while we’re at it. And bring back artifact weapons! And badges!


With blackjack! And hookers!


I want a single-player campaign and a permanent, repeatable co-op mode for Overwatch. A robust co-op mode for Heroes of the Storm would be pretty cool, too.


[image error]I’d like to see Selendis announced as the next co-op commander — this at least is somewhat within the realm of possibility — with a strong focus on air units, and the Planetcracker.


I’d also love more story DLC for StarCraft II. Again, ideally focusing on Selendis, though I’d also accept stories about Stukov or Talandar.


Most of all, I want a new expansion for Diablo III, with a full graphical overhaul to the Heroes of the Storm/SC2 engine, redemption for Leah’s soul, Imperius as a boss we can kill, a new class, and a final resolution to the Eternal Conflict.


But of all of those, Selendis in co-op is the only that seems even remotely feasible, unfortunately.

 •  0 comments  •  flag
Share on Twitter
Published on October 16, 2018 07:00

October 12, 2018

Review: The Stormlight Archive, Book Two: Words of Radiance

Having enjoyed the first book — and still being peer-pressured within an inch of my life — I was quick to borrow the second book of Brandon Sanderson’s Stormlight Archive series, Words of Radiance, from my friend.


[image error]I enjoyed this book more than its predecessor. Words of Radiance improves on many of the strengths of The Way of Kings, and polishes some of the flaws, though it doesn’t erase them completely.


Words of Radiance sees Kaladin and the bridgemen saved from their brutal life of slavery as they now occupy a place of honour as guards in the employ of Dalinar Kholin, but the political intrigue of Alethkar provides threats of its own, and Kaladin’s personal demons threaten to rob him of everything he’s achieved.


Meanwhile, Shallan must begin to find her own path as she finds herself separated from her mentor.


For the most part, this is the same sort of experience Way of Kings was. That is to say a very traditional but highly competent high fantasy. It’s not surprising, and it’s not innovative, but it is entertaining. The plot is compelling, the setting is interesting, and the characters are deeply likable.


Near the end, it also boasts one of the most insane action sequences I’ve ever read. I wish I’d written it.


The flaws of the past book have also been at least partially addressed. Shallan has become a much more compelling character, though she’s still not my favourite, and her plot is too reliant on withholding vital information from the reader. There’s a semi-decent explanation for this within the story, but it still feels cheap.


The pacing issues have also improved. Words of Radiance is not nearly so glacial as Way of Kings was, though it does still have the problem of more happening in the last 1-200 pages than the first 1,000.


I also didn’t find the writing got so bogged down in irrelevant details this time. Or maybe I just got used to it, but there didn’t seem to be as much wasted prose this time.


On the downside, some new issues have arisen. The newly introduced romantic arcs are as lifeless and predictable as you would expect from such a classical high fantasy, and the fact it all seems to be headed towards yet another love triangle is making me physically wince.


But those are ultimately minor criticisms of what is for the most part an exciting, fascinating, and at times inspiring read. This series remains a strong recommendation for fans of old school high fantasy.


Overall rating: 8.4/10

 •  0 comments  •  flag
Share on Twitter
Published on October 12, 2018 07:00

October 8, 2018

Song of the Month: Bright September, Sleepless Lullaby

I imagine October is always going to put me in mind of The Secret World. It was perhaps my favourite game of all time, and it is inextricably tied to the Halloween season.


Halloween as an adult is a depressing affair. When you’re a kid, it’s this magical holiday you spend all year looking forward to. As an adult, it’s a Wednesday. But for a few years, through TSW, I was able to recapture a bit of the magic of Halloween. I will always treasure my memories of investigating Danny’s stories, and listening to radio dramas in graveyards, and summoning the Rider.


TSW may be gone, but I’ll always have the memories.


Given the link between the Secret World and the Halloween season, there’s only one song I could pick for Song of the Month for October.



Hello, I walk into empty.

 •  0 comments  •  flag
Share on Twitter
Published on October 08, 2018 07:00

October 1, 2018

The Battle for Azeroth That Could Have Been

If you follow my blog regularly, you’ll recall I have been harshly critical of the direction of World of Warcraft’s Battle for Azeroth expansion. Actually, that’s not quite true. Harsh criticism would require more passion for the subject than I have. My relationship with Blizzard has officially hit “I’m not angry; I’m just disappointed.”


[image error]The faction war is beyond played out. It’s tired, it’s predictable, it’s stagnant, and it’s downright depressing.


But it didn’t have to be this way. Blizzard had a fantastic expansion concept sitting right under their noses.


I’m not sure I’m quite ready to enthrone Legion as one of the high watermarks of Warcraft story-telling alongside Mists, Wrath, and Reign of Chaos, but there are some things it did very right.


One of them was introducing the idea of the World Soul, one of the most powerful Warcraft plot revelations in years and an all around awesome fantasy concept. The realization that Azeroth herself is an entity puts a whole new spin on all the events of the franchise to date — it explains why so much crazy stuff happens to this one planet — and it makes all that our characters have fought for feel so much more meaningful.


I’ll never forget setting foot on Argus for the first time and seeing Azeroth hanging in the sky. I thought of all the adventures I’ve had in this universe over the years, and it gave such a sense of purpose to the events that followed.


[image error]Legion ended with Azeroth’s World Soul suffering a mortal blow. Azeroth itself is literally dying. It needs champions to defend it. And that is where the story should have gone.


Imagine an expansion that is less about conquering new lands or hunting down villains and more about healing the land. About coming together — human and Orc, Elf and Troll, Alliance and Horde — to restore that which is beautiful and right in the world. To heal Azeroth’s wounds, physical and cultural.


That’s not to say there couldn’t still be drama and conflict. Undoubtedly the minions of the Old Gods would rise up to strike the killing blow in Azeroth’s weakest hour. Perhaps remnants of the Legion might seek revenge as well. Azeroth’s enemies would be many, the threats constant.


But that’s where us adventurers would come in. We would fight, as we murder hobos are wont to do, but not so much against something as for something. To preserve Azeroth, to see another dawn. To save the world, in the truest sense possible.


That’s the Battle for Azeroth that I want to see. Not a fight to control Azeroth, but a battle for Azeroth.


That would have been something fresh in the mythos of Warcraft. Perhaps more importantly, it would have provided a much needed note of optimism at a time when the real world is becoming ever more divided and ever more hopeless.


[image error]But instead we got this tired, cynical story of the Alliance and Horde once again falling on each other like the rabid dogs they apparently are.


What a waste.

 •  0 comments  •  flag
Share on Twitter
Published on October 01, 2018 07:00

September 24, 2018

Song of the Month: Metric, No Lights on the Horizon

Last Friday, Metric released their seventh album, Art of Doubt, and you’d better believe I was on that like stink on a monkey.


This isn’t necessarily Metric’s best album, but it does have a few gems. My pick for best song of the album at the moment is No Lights on the Horizon, a good old-fashioned crushingly sad Metric song. Just like the old days.


 •  0 comments  •  flag
Share on Twitter
Published on September 24, 2018 07:00

September 18, 2018

New Articles: Dedicated Communities, Group Content, and Identifying Dead Games

It’s time again for a round-up of my latest articles published at MMO Bro.


[image error]First, I look at the MMOs with the most dedicated communities, then shift gears to comparing the pros and cons of various types of group content.


Finally, I ask the question, “When is a game truly dead?” It’s a much more complicated matter than you might expect. And unexpectedly topical given that WildStar’s demise was announced shortly after I finished writing it.

 •  0 comments  •  flag
Share on Twitter
Published on September 18, 2018 07:00

September 14, 2018

Why Don’t I Like ESO More?

Elder Scrolls Online is a strange game for me. I find it can never hold my attention for very long. I’ll play for a couple of weeks, then get bored and drop it for a few months before the cycle repeats.


[image error]This is perplexing because on paper it’s very nearly everything I want in a game. It puts story front and centre, it’s very solo-friendly but has accessible group content for when I want it, it has my favourite business model (B2P with DLC), it’s got action combat and global level-scaling, it has a very flexible build system, and it’s got more Elves than you can shake a stick at. It would not be far off the mark to say that ESO is essentially The Secret World, but high fantasy, which is pretty much my idea of perfection.


And yet, I still find it can only hold my attention sporadically. I always find myself thinking highly of the game, and intellectually there is perhaps no other MMO on the market I have more respect for, but still I struggle to muster true passion for it.


It’s vexing, but I think I am slowly beginning to identify why ESO doesn’t grab me as much as it theoretically should.


The story is bland:


I almost feel bad criticizing the story in ESO because Zenimax offers more story content than most any other MMO out there, and it’s clear that narrative has always been a priority for the dev team. That’s something I want to celebrate.


But the fact is quantity doesn’t equal quality. ESO may have many long, detailed quests with high production values, but they rarely offer anything memorable as stories. The characters are usually flat (with some notable exceptions), there are rarely any twists (that aren’t super easy to see coming), the reuse of the same voice actors becomes painfully obvious after a while, and there’s a tendency to substitute magical technobabble for truly inventive or thought-provoking fantasy concepts.


[image error]The Elder Scrolls setting is incredibly deep, with thousands of years of detailed history behind it, but there’s very little flavour or originality to any of it. There isn’t the creativity that I expect from a good fantasy setting. It’s either the same politicking you could read in any history book, or paper thin Daedric cultists trying to blow up the world for no reason.


That’s not to say ESO’s story-telling is bad by any stretch of the imagination. I have seen far, far worse. It’s just flat. Unambitious. It’s always competent, but it’s rarely exciting.


The combat is repetitive:


A lot of people tend to feel that something is off with ESO’s combat. It gets accused of being overly spammy and generally unsatisfying.


I’ve seen different explanations thrown around for this. A lot of people tend to blame the lack of ability cooldowns, or the limited action bar. Those might be contributing factors, but I don’t think that’s the real issue.


The problem is there’s no natural synergy to any of the abilities in ESO. TSW’s ability wheel was built so that each ability was like part of a jigsaw puzzle, meant to interact with each other to form cohesive rotations. All of ESO’s abilities feel like they were designed in a vacuum. They’re fine individually, but they weren’t built to come together into a cohesive whole.


[image error]As a result, there aren’t really rotations in ESO, nor many proper combos. You mostly just end up spamming whatever your highest damage ability is all the time. There are exceptions of course, and you can mitigate this to some extent depending on your build choices (my main uses a lot of DoTs), but at the end of the day “spam your nuke until the button breaks” is still the heart of the game’s combat.


There isn’t a lot of variety to mob tactics, either, which exacerbates the issue. It’s not as bad as your average WoW clone, but there’s only a handful of different mechanics and fighting styles spread across the various mobs. Every fight just starts to feel the same after a while.


It’s unrewarding:


MMOs tend to be stingy with rewarding players in general, but ESO is an especially bad offender. Leveling is slow. Meaningful gear upgrades are less than common. Gold income is a trickle at best. You feel constantly starved for skill points, at least if you want to do anything beyond combat, like crafting or thieving.


People blame the level-scaling and lack of gear resets for this, but I’ve played horizontal progression games before, and they didn’t have this problem. Indeed, TSW — which, again, is probably the closest analogy to ESO in overall design — was probably the most rewarding MMO I’ve played. AP flowed like wine, as did cosmetic rewards, and there was always a new goal to pursue.


ESO doesn’t feel like that. I won’t say I’ve run out of goals to pursue, but everything I could do to progress my character at this point — even cosmetically — requires such a daunting grind it doesn’t even seem worth trying.


[image error]A game shouldn’t need rewards to be fun to play, but it is frustrating to spend an hour on a quest and have the only rewards be a tiny pittance of XP, a handful of gold, and a piece of vendor trash gear. Especially when, as mentioned above, those quests aren’t exactly setting the world on fire on their own merits.


It’s stagnant:


This is something that only became apparent with time, but I think it’s one of the main reasons I was so underwhelmed by Summerset. ESO doesn’t change. It doesn’t evolve. They keep putting out new content, but when you take away the superficialities of story and environment, it’s all the same.


If not for the box price and marketing, there’d be nothing to separate Summerset from any of the zones the game launched with. They all feature the same content presented in largely the same way. Quests, delves, skyshards. Same old, same old.


MMOs aren’t supposed to remain static like this. They’re meant to try new things, to deepen their experiences with time, to become better games. WoW may go overboard with the way it all but reboots the game every expansion, but at least Blizzard is always moving forward. ESO only ever plays it safe.


It’s no wonder ESO can keep up such an impressive content cadence. It must be easy when all you ever do is reskin the same content for ever and ever.


* * *


[image error]All that’s not to say that ESO is a bad game by any stretch of the imagination. Indeed, if you ask me, I’ll still tell you it’s one of the best MMOs on the market today. But it’s frustrating to see it come so close to perfection but not quite make it. I want to love this game, but no matter how hard I try, I just can’t.

 •  0 comments  •  flag
Share on Twitter
Published on September 14, 2018 07:00