Tyler F.M. Edwards's Blog, page 20

November 8, 2019

Review: Moons of Madness

I may not be thrilled with Funcom’s handling of The Secret World and its less than stellar reboot, but I love this setting, and I want to keep it alive, so I’m more than happy to support any games using its IP. Let’s be real anyway: A franchise of single-player games is probably what TSW should have been all along.


[image error]Enter Moons of Madness, the second single-player spin-off of The Secret World. It is significantly bigger and more ambitious than its predecessor, The Park, but not quite as brilliantly executed.


Taking place in the not too distant future, Moons of Madness places you in the shoes of a mid-level Orochi employee on a research base on Mars. Just by saying “Orochi,” I’ve probably given you a pretty good idea of what ends up happening. Suffice it to say things don’t go well.


The strange thing is that Moons of Madness is much more overt in connecting to the story of TSW than The Park was — familiar concepts like the Filth and anima are front and centre — but it still feels less like a TSW game.


What I like about the TSW setting is that it’s not what I would consider to be “traditional” horror. It’s not a barrage of jump scares and gross-outs; it has those things, but it doesn’t use them as a crutch. It’s more subtle.


Moons of Madness is not subtle. There are jump scares waiting around every corner. If you’re a hardcore horror fan, you might enjoy it, but I found it exhausting, and it feels crude compared to what has come before in the TSW setting.


[image error]It does get better near the end. The final couple hours become more surreal and narrative-focused, as you would expect from a good Secret World story. I enjoyed the game a lot more by then.


I didn’t love the very ending, though. It feels like it trivializes the threat of the Dreamers a bit.


When it comes to gameplay, Moons of Madness is competent, if not groundbreaking. When you take away the trappings of horror, this is essentially a puzzle game. A bit like an extended investigation mission from TSW, though not quite so devilishly arcane and difficult. Some puzzles are obvious, like brewing a specific chemical concoction, while others are more environmental puzzles around evading various threats.


I’m not a huge puzzle guy, but I think they mostly did a good job on these. A few are a bit frustrating (usually due to unclear instructions or other quality of life hiccups), but mostly they manage to hit the sweet spot of being just challenging enough to be interesting, at least for me.


They do a good job of keeping it fresh, too. New mechanics are continually introduced throughout the game, so it never starts to feel stale.


[image error]On the whole, it’s a solid game, but it doesn’t feel quite as special as previous Secret World games.


Overall rating: 7/10

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Published on November 08, 2019 07:00

November 1, 2019

BlizzCon 2019 Leaves Me With Mixed Feelings

This is a sad day. While it may have had its disappointments before, BlizzCon has always felt a bit like Christmas morning to me. But nowadays Blizzard’s games have strayed far from what made me love them, and after they started creeping on female employees’ periods and stomping free speech to appease China’s government, I’ve decided to tentatively boycott future purchases.


[image error]Still, I’m watching the coverage. I have to for work if nothing else. The reveals so far give me a bit of hope, but perhaps not enough to turn things around for my dying love of Blizzard.


Yes, J. Allen Brack did open the convention with an apology for their screw-up regarding Hong Kong, and to be fair, he sounded pretty sincere. But waiting until now undermines that sincerity, and so far that apology is not backed up by any action. I’ll need to wait and see if this really changes my opinion in the long term.


Before I go any further, I will mention I’ve had a terrible week filled with health problems and other misery, so if I’m bit more ruthless in my rantiness than usual, I apologize.


Diablo IV:


Huge disappointment.


Everything about this reeks of an attempt to appease the edgelord fanboys who didn’t like Diablo III. It feels like they’re basically trying to pretend D3 didn’t happen. No returning characters, no indication that they’re picking up where Reaper of Souls’ cliff-hanger left off, no mention of the growing power of the Nephalem, no mention of saving Leah’s soul, no reckoning with Imperius.


[image error]Oh, yes, and skill points are back, so you rest assured that once again get your build from Google and feel superior to everyone who didn’t! Who needs flexibility and meaningful customization?!?


Even the environments feel painfully uncreative. Just the same moors and deserts every Diablo game is apparently required to have. Take us to Xiansai or Skovos and I’d actually be excited.


Honestly, if Diablo III hadn’t happened, this would be an exciting sequel to Diablo II. But in a world where Diablo III exists, this feels like a step backwards in every possible way.


Except the graphics. Those are pretty awesome-looking.


Shadowlands:


I’m not sure how I feel about the new World of Warcraft expansion.


For most of the cinematic, I was terrified they were just going to make Sylvanas the Lich Queen, which would have been the Worst Twist Ever, but then… then things got interesting.


[image error]From a lore perspective, Shadowlands looks genuinely intriguing. Delving into the afterlife to confront a heretofore unknown threat is daring. It reminds me of Mists of Pandaria; it’s a setting we’ve heard of before, so it doesn’t feel like a total ass-pull, but we know basically nothing about it, so it’s a total blank slate to create new lore and stories.


That is deeply appealing.


On the other hand, Shadowlands appears to be the most unambitious expansion to date in terms of gameplay features. No new race, class, or even allied races.


The only new feature of any note appears to be Covenants, which sound like Legion’s class hall campaigns but fewer in number and therefore theoretically more fleshed out. That does sound cool, though. Encourages alt play, which I like.


Not sure that’s enough to win me back to WoW at this point, though. If they’d announced a permanent end to the faction conflict, or free to play, or an end to the restrictions on flying, I’d be ready to hop on the bandwagon, but as it is I’m on the fence on Shadowlands.


Arcturus Mengsk:


So after years of people asking for Valerian to be playable in StarCraft II co-op, we instead get… his father, who worked for Amon, the villain of co-op.


[image error]Sure. That makes sense.


I don’t really feel the need for new commanders in co-op at this point, so I won’t be heartbroken if the new ones are no good, but yeah… this was not a good choice.


Overwatch 2:


Somewhat surprisingly this is what has me most tempted to break my boycott right now.


First off, that cinematic trailer was bloody amazing. Overwatch cinematics usually are, but this one takes the cake. Epic, fun, emotional. I loved Tracer posting a picture of her girlfriend in the cockpit of her jet.


Overwatch 2 itself is essentially a huge expansion pack for the original game that fleshes it out to what it should have been at launch. There will now be a story campaign and repeatable co-op missions that sound a lot like StarCraft II’s co-op.


This is what I wanted Overwatch to be from the start. Finally we’ll get to advance the story and explore this beautiful world Blizzard created.


Oh, yeah, and we’re getting Canadian representation. There’s a new Toronto map that looks fantastic — TTC streetcars! A Jamaican restaurant! — and if I’m not mistaken I’m pretty sure I saw a red maple leaf badge on the new hero, Sojourn.


[image error]Yeah, this could win me back.


My one concern — aside from Blizzard’s recent scumminess in general — is that it looks you can’t solo the story missions, which could make for an unpleasant experience. SWTOR taught us how well story-driven experiences work with four player PUGs (poorly).


We’ll see what other news comes out over the coming days and weeks. If this BlizzCon had come in a different context, I would be far more impressed. As is, it’s a struggle for them to crawl out of the hole they’ve dug themselves… but there might be a sliver of hope yet.

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Published on November 01, 2019 14:39

October 25, 2019

TV: What I’ve Been Watching

Been watching a bunch of different shows in the sci-fi/fantasy vein lately. Rather than spamming my blog with half a dozen different review posts, I thought I’d throw together a list of my quick and dirty thoughts on each. Presented in no particular order:


[image error]Wu Assassins, season one:


Cheesy kung fu show that’s fun if you don’t think about it too hard. I mostly enjoyed it, but it did falter a lot in the later episodes.


I’m really getting fed up with how ridiculously short most TV seasons are becoming these days. Among other problems, it leads to very rushed stories, and Wu Assassins is a particularly egregious example.


There’s about three seasons of good story here, but it’s all crammed into ten episodes, and it just becomes a mess. Stuff just happens without any explanation of how or why. Characters change sides or evolve into completely different people without any foreshadowing or natural development. Interesting new plot threads are over before they start.


The fight scenes are good, and it’s got a certain kitschy charm, so I’d probably watch a second season if it gets made, but boy this show wasted so much of its potential.


Killjoys, season three:


[image error]It had been so long since I watched Killjoys that I’d forgotten most of the plot, but it doesn’t really matter because there isn’t much of a plot to begin with. Upon being reacquainted with the show, I was once again reminded of how spectacularly mediocre Killjoys is.


The last two seasons are available for me to stream, but I’m not sure I’ll bother. It’s clear by now this show is never going to get any better. In fact it’s slowly getting worse as they continue to gradually write out all the secondary cast members, which were the only thing memorable about the show.


The fact Killjoys survived and Dark Matter didn’t is just tragic.


Disenchantment, part two:


I was a bit disappointed with part two of Disenchantment.


The trade-off of Disenchantment is that it’s got fewer jokes than The Simpsons and Futurama, but it makes up for that with an engaging ongoing plot and good character development. But fully half of this season is standalone episodes that don’t contribute to either. They’ve very forgettable.


[image error]On the plus side, the episode in hell is great, and the cliffhanger is pretty good. Also Jerry is the best.


Glitch, season three:


It had been so long since season two of Glitch that I kind of assumed it had been cancelled. Then one day boom there’s season three on Netflix. I didn’t realize until the last episode this is also the final season of the series.


The good news is that season three is more akin to the second season than the first. It’s well-paced and advances the plot at a good clip, without wasting too much time on soap opera style angst. The acting and character development continue to be outstanding, with Kirstie once again being a particular standout.


The bad news is that it’s a great season right up until the ending, which is a serious disappointment. Glitch’s ending is a complete copy of the ending of a fairly famous video game, and I didn’t like that ending the first time, let alone the second.


The Dark Crystal: Age of Resistance, season one:


I remember enjoying the original Dark Crystal movie when I was a kid, but I’d all but forgotten about it as an adult. I rewatched it before jumping into Age of Resistance, but I have to say it didn’t really hold up from a grown-up perspective.


[image error]Fortunately, Age of Resistance is a more mature take that preserves the brilliant world-building of the original movie while fleshing out the story and characters into something much more meaty and satisfying.


It is not without its stumbles. Like Wu Assassins, it suffers from trying to cram way too much story into just ten episodes, leading to a lot of rushed and unsatisfying story-lines and character arcs. In particular a lot of wins by the heroes come too soon and feel unearned.


While I’m usually a defender of prequels, in this case I do feel knowing how the story ends hurts Age of Resistance. We know the Gelfings ultimately lose, so it’s hard to get excited about their budding revolution. I think it would have been better to sell this as a reboot rather than a direct prequel to the original movie.


On the other hand, the depth of the world-building and the visuals to support it are spectacular, the characters are mostly endearing (Deet is a treasure and she deserves all of the hugs), it hits a nice balance of being both heartwarming and tragic, and the season finale is one of the most spectacular bits of television I’ve seen in a long time.


I definitely want to see a second season, hopefully sooner rather than later.

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Published on October 25, 2019 07:00

October 14, 2019

My Take on the Recent Drama

I’m not normally in the habit of reposting my Massively Overpowered columns here, but as Blizzard’s games have such personal significance for me and have been such a huge part of this blog’s content, I wanted to signal boost my take on recent events.


Not So Massively: The Blizzard I loved is dead


I really hope they find the courage to make amends for this. I want to be able to forgive them.

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Published on October 14, 2019 12:13

October 11, 2019

Review: Echoes of the Fall, book one: The Tiger and the Wolf

Nestled within the pages of Adrian Tchaikovsky’s Tales of Apt short stories collection was a bit of a bombshell: It revealed that his other fantasy series, Echoes of the Fall, also takes place within the same world as Shadows of the Apt, merely on a different continent.


[image error]I’d ignored Echoes of the Fall until now, as it sounded a bit cliche, but now that I know it’s part of the Apt universe, the completionist in me compels me to check it out.


Book one, The Tiger and the Wolf, is a decidedly mixed experience. There is a lot I like about it, but also a lot that really bothers me.


The Tiger and the Wolf is mainly the story of Maniye Many Tracks, the miserable and abused daughter of the chief of the Winter Runner Wolf tribe. Maniye’s mother was the queen of the Tiger tribe, and her father hopes to use her to bring the Tiger under his control. Maniye herself bucks under his authority and finds herself torn between her twin heritages, the Tiger and the Wolf.


I’m willing to bet any long time fantasy reader involuntarily rolled their eyes a bit reading that. Yes, it as exactly as cliched as it sounds.


To be clear, Maniye is by a comfortable margin the worst thing about this book. She is a deeply uninspiring protagonist for reasons even beyond how unoriginal her story is.


My biggest issue with Maniye is that she is entirely reactive. She has no plan, no ambition beyond escaping her father. She spends the entire book reacting to the actions of other characters, usually by running away. She has no true agency; she does not drive the plot in any way.


Her meek attitude is perhaps best encapsulated by the subplot dealing with her twin souls. As a daughter of two tribes, Maniye has two souls — Tiger and Wolf — and they are at war within her. Eventually the conflict between them will drive her mad, so she has to choose one or the other, but she doesn’t want to.


And that’s it. She just doesn’t want to. It’s made clear that while half-breeds like Maniye are rare, they are hardly unheard of, and it is standard practice for such people to choose one soul or the other once they come of age. It’s a difficult and painful choice, but entirely doable. Maniye simply refuses to make the choice.


I get that both souls are crucial to her identity, and for her to find the choice painful makes sense, but when you try to wring a few hundred pages of drama out of the protagonist simply refusing to make a decision, you start wondering why you should even care.


If Maniye were the only character, this would not be a book worth reading. The good news is the rest of the cast is a lot stronger. Maniye recruits a number of allies along her journey, and they are all likable and interesting characters in their own right. It’s worth it for them.


One in particular is a standout. Unfortunately I can’t say much without spoiling things, but their story is both a genuinely surprising twist and one of the richest pieces of characterization I’ve seen in a long time. Not everyone in this book is who they seem to be at first glance.


The setting of The Tiger and the Wolf, like the cast, is a mixed bag.


As always, Adrian Tchaikovsky puts tremendous effort into his world-building. If I hadn’t already known this series shared a universe with Shadows of the Apt, I’d probably have guessed. The idea of the separate cultures based on totem animals is pretty much the same in both. The only difference is now it’s vertebrates instead of insects, and now instead of Ancestor Art each tribe can shapeshift into their totem animal.


Even if it feels a bit samey relative to Shadows of the Apt, it’s still a cool idea, and I like seeing how each tribe’s culture is influenced by the temperament of their totem, from the majestic cruelty of the Tiger tribe to the patience of the Crocodile Nation.


However, I do have one big problem with the cultures in this book: They’re all terrible. With only one apparent exception (the Horse Society), every single tribe and nation in this book seems to be built on human sacrifice, rape, cannibalism, slavery, and any other kind of brutality you care to name.


Given this setting is so obviously inspired by native American cultures, the fact that they’re all savages — there’s just no other word for them — feels more than a little problematic to me. Very surprising given what a progressive person I know Adrian Tchaikovsky to be.


Tales of the Apt raised the grim spectre of colonization by the insect-kinden, which seemed deeply chilling at the time, but honestly, after reading this book, I’m not sure I care. Tthere’s nothing the kinden could do to these people that would be any worse than what they do to themselves.


I will probably read the rest of this series, but it’s definitely a very inconsistent experience. It’s frustrating because with a few changes — a better protagonist, a few tribes that aren’t just brutal thugs — it could have been something truly special. As it is, it’s just okay.


Overall rating: 6.9/10

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Published on October 11, 2019 07:00

October 4, 2019

Song of the Month: Chvrches, Bella Lugosi’s Dead

For October, I feel obligated to post something “spooky” for my Song of the Month. Not a lot that I listen to fits that bill, but I settled on Chvrches’ cover of Bauhaus’ iconic goth anthem Bella Lugosi’s Dead.


This was recorded for the soundtrack of a movie called “Vampire Academy.” I have not seen it, and I have no plans to.



Now, if you’re a fan of the original song, you may not enjoy this version. It is, to put it mildly, a lot different. Last I checked the YouTube comments section pretty much wanted to crucify Chvrches for doing this.


I can understand not liking the cover, especially as it is such a departure from the original. I’m a massive Chvrches fanboy, so I enjoy it, but I can see how it might not be for everyone. I don’t understand people who are offended by covers like this existing, though. It’s not like it’s replacing the original. Don’t like it, don’t listen to it.

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Published on October 04, 2019 07:00

September 27, 2019

Limetown and Night Vale: From Audio to Print

There seems to be a lot of crossover between the world of audio and the world of print. Both of the podcasts I’ve become a fan of in recent times — Limetown and Welcome to Night Vale — have put out tie-in novels, and I figured it was time I gave them a read.


[image error]When it comes to the podcasts, I think I still enjoy Limetown a little more than Night Vale (though it’s a very close race). But when it comes to the books, Night Vale is the decisive champion.


To be honest, I didn’t much enjoy Limetown’s novel at all. It doesn’t provide much insight into the conspiracies and intrigue that are the setting’s focus; instead, it mostly provides backstory for Lia Haddock and her uncle, Emile.


That’s not the worst idea in theory. A character study could still be interesting, even if it’s not necessarily what I’m looking for in a Limetown story. But it’s not even a very good character study.


In the podcast, Lia comes across as fierce and determined, but also warm and human. In the book, her determination comes across more as obsessiveness. She wants to solve mysteries not because she cares about the people involved — the book makes it very clear that Lia doesn’t care about anyone, at all — but simply because she has a deranged need to poke at any unanswered questions she finds.


Not only does it not make for an enjoyable book, it dampens my interest in the podcast, too. Part of what hooked me into Limetown was how much I loved Lia as a character, but the book kind of made me hate her.


By contrast, the Night Vale novel — while not without a few hiccups of its own — is a much better experience.


[image error]Shifting focus away from Cecil, Night Vale’s print incarnation focuses on two ordinary citizens of Night Vale: Diane Crayton, PTA member and single mother of a teenage shapeshifter, and Jackie Fierro, a pawn shop operator who has been nineteen years old for an indeterminate number of decades.


The more detailed perspective of a book makes the surrealism of Night Vale a bit harder to swallow at times, but once you readjust to an even greater sense of weirdness than the podcast provides, it’s a good read. It’s got the same humour as the podcast, and I found myself audibly cracking up on nearly every page.


The thing that’s really impressive about this book — that’s also true of the podcast to some extent — is how real the characters and their struggles can feel. Once you get past the carnivorous insectoid librarians and wheatless deconstructed croissants, this is a very down to earth story of family struggles that is deeply relevant to our own world. Having dealt with some of the issues this book brings up in my own life, I can confirm that the characters and their struggles feel very authentic and relatable.


I do think the ending could have been more conclusive, and you definitely have to be careful about when you read this book relative to where you are in the show (I unintentionally spoiled myself, as I read the book before I’d caught up to when it was released), but even so the Night Vale novel definitely gets my recommendation.


I wouldn’t bother with the Limetown one. It’s not worth your time.

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Published on September 27, 2019 07:00

September 20, 2019

New Articles: From Gaming to Mental Health

I’ve had another few articles published here and there online (beyond my regular columns at Massively Overpowered).


[image error]Firstly, over at MMO Bro, I talk about old school grind, and how it was more of a “participation trophy” than modern convenience.


Next, I tried something new. I sold an article on some of my struggles living on the autism spectrum to the online medical magazine You and Me.


I have to admit it’s a bit scary to be sharing my personal struggles on so public a forum, especially as this article does paint something of a bleak picture of my life. To be honest I’m not wholly sure what motivated me to do this. I guess I thought it might be cathartic.


I think I also wanted to stretch my wings as a writer a bit. I’m happy working in games journalism, but it’s nice to flesh out my portfolio a bit. Maybe it will lead to more opportunities down the line. Specialization is the autistic way, but I don’t need to be a complete one trick pony.

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Published on September 20, 2019 07:00

September 13, 2019

Secret World Legends: Home but Not

A few weeks back I did a second run through of my TSW-inspired D&D campaign for a different group of players. One of my friends became so taken with the setting that she decided she wanted to play the original.


[image error]Of course, the original original is no longer an option, except for those of us who were already players. That left Legends as her only option.


So now I find myself in the position of playing Secret World Legends with her over Discord one night a week.


I have of course been quite critical of this reboot from the start. My last attempt at playing didn’t exactly go well. But I’m not a believer in making stands on principle when it comes to what games I play, and I’d always wanted to introduce more friends to this setting, so I’m not too salty about it.


We’re still not that far into the game — my friend and I are currently working on John Wolf’s missions in the Savage Coast — but I’ve now spent enough time in Legends to develop a better feel for what this rebooted version of my favourite game is like.


I will say, it’s not as bad as I thought.


It is easier, and I still don’t think it needed to be. I’ve said it a thousand times, but original TSW was not too hard as long as you had a decent build. It just needed better tutorials. Half the people playing had no idea what they were doing, and that is almost entirely the game’s fault.


[image error]A part of me died when I ran the new version of Horror Show. The old version was probably too hard for an introduction to sabotage missions, but the new one is insulting. There’s just gaping holes in the lasers you can easily waltz through.


That being said, it is not quite as mindless as I feared it might be. Once you get past the early quests in Kingsmouth, challenge does ramp up. It’s easy, especially with two people, but not quite at the “enemies drop dead from a dirty look” extreme that far too many other MMOs shoot for.


Similarly, the new build system is unquestionably inferior to the original’s, but it’s still much better than you see in most other games. There’s still quite a lot of flexibility in how to build you character, and you can still adjust and make new builds on the fly. If I wasn’t comparing to the sheer awesomeness of the original’s ability wheel, I’d be far more impressed.


The character I chose to play with my friend is a recreation of my “Elf” character, whom I barely played in the original. I’m playing her with blood magic and elementalism, just as I intended to in the previous incarnation.


I am not in love with the changes to blood magic. The corruption/martyrdom mechanic is confusing and clunky.


[image error]Elemental magic, though, is damn fun. Dare I say I think I like it better now than I did in the original. Balancing your heat level is a fun and intuitive mechanic that still includes some depth. I had intended to go mainly blood with a few elemental skills, but instead I’ve ended up with the opposite. Blood is fine as a supplement to my elemental spells. It works out to a fun build that I’m really enjoying.


I must also admit the new magic animations are really neat. My blood AoE is spectacular, and I really like how my lightning spells turn red as my heat level gets high.


It’s odd how not all animations have been updated like that. My friend is going for a sword build, and near as I can tell none of those animations have changed at all.


One change that I do think is very positive is making the story mode dungeons more accessible. My friend and I were able to do Polaris with just the two of us, with crappy gear and basic solo builds. TSW has always been best experienced solo or in a small group, so making it even more friendly to those playstyles is a big plus.


Now if only they could get rid of solo instances. Forced lack of grouping is as bad as forced grouping.


Most importantly, the story and ambiance — the main appeal of this setting — are largely intact. There’s a few things that compromise the immersion — like those tacky glowing tracking aids for blood trails — but mostly this does feel like the same world I love.


[image error]At this point my biggest issue is how much they screwed us grandmasters. With how fast the leveling is now and how seriously this version of the game takes its vertical progression, the XP buff feels more like a penalty than a bonus, and you don’t get much for your GM status beyond that.


No more stipend of cash shop currency, for one thing. But near as I can tell there isn’t a cash shop anymore? There just seems to be an option to pay for various boosts, which is deeply unappealing given, again, how easy it is to outlevel stuff now. In the original, I never felt like I had enough points to get everything I wanted, even with the GM stipend, but in Legends there’s nothing I’d want to buy even if I did have the currency for it.


Even so, I must admit I am having fun. The original is still a better game in almost every way, and I still think the reboot was a bad plan, but even an inferior version of a brilliant game can still be pretty good.


Also they made those beeping tracker missions less aggravating. It’s almost worth it just for that.

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Published on September 13, 2019 07:00

September 6, 2019

Song of the Month: Eliza Rickman, Pretty Little Head

For this month’s selection, another song I discovered through Night Vale. I don’t really have much to say beyond the fact that this is an usual but deeply enjoyable song.


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Published on September 06, 2019 07:00