Kill Screen Magazine's Blog, page 336

September 16, 2014

A comprehensive history of low-poly art, Pt. 2

Our exploration of the new modern continues. 

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Published on September 16, 2014 03:00

September 15, 2014

Missed Digital Revolution at the Barbican? Play with Drawn Together instead.

Universal Everything's collaborative animation app lives on in app form.

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Published on September 15, 2014 09:38

The makers of Surgeon Simulator want to teach you algebra

Learn what really goes on inside a calculator.

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Published on September 15, 2014 09:00

If "We're all nerds now," then no one is. Good.

What's left to rage against?

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Published on September 15, 2014 08:39

Sketches from Radiohead’s Polyfauna app highlight the creative process

Say the words “Radiohead” and “new music” almost anywhere and you are bound to attract attention. Maybe even a lot of attention. So when I heard that Radiohead’s interactive wandering app, PolyFauna, from developer Universal Everything, was not only being updated but also that it had 8 new tracks that were never before released, my ears did a little more than perk up. When I downloaded the app, the new visuals made my eyes do whatever the eye version of that is.


For the uninitiated, PolyFauna is a digital-sonic meander through an entirely artistic landscape. But it’s not just some endless walk through some abstract spaces thought up by Thom Yorke and set to Radiohead music. (Although that would still be cool) Those spooky, hypnotizing landscapes are all directly inspired by the music. The update to PolyFauna is a new collaboration between Thom Yorke, producer Nigel Godrich, artist Stanley Donwood and the digital art company Universal Everything. “With a closer look, the worlds represent a narrative of change and evolution,” app director and developer Mike Tucker told us. “A gradient from the physicality of the first iteration into the abstraction of space.” In other words, the journey is as much visual as it is sonic.


Completely rewritten from scratch, PolyFauna is a strange trip down a Radiohead hole. “The first iteration represented 30 variations on a singular theme,” added Tucker. “That world has been completely torn down with 8 new, distinct realms. Each has its own atmosphere, music, visuals and theme.”


This reconstruction allowed them to honor the collaborative process, too. “This time around we paid close attention to the translation of Donwood’s sketches seamlessly into the animated digital landscapes of the app,” he said. Check out Donwood’s original sketches below:





Compare that with final stills:








Here’s hoping Polyfauna 3 has multiplayer. You can check out version 2.0 now for Android and iOS.

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Published on September 15, 2014 07:00

Voidscapes are the final frontier of videogames

What's past the invisible wall? 

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Published on September 15, 2014 05:00

Dark Americana and the Southern gothic find a home in Fallow

The game that melds Flannery O'Connor with JRPGs.

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Published on September 15, 2014 04:00

Hatoful Boyfriend steps up the comedy game

Come for the pigeons, stay for the satanic undertones.

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Published on September 15, 2014 03:04

A comprehensive history of low-poly art, Pt. 1

How the Low-Poly aesthetic extends the timeless ideals of modern art.

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Published on September 15, 2014 03:00

September 12, 2014

Spreadsheet game 121 gives you a new, weird routine

Spreadsheets are awful and great. Here's a game that makes them weird, too.

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Published on September 12, 2014 07:00

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