Kill Screen Magazine's Blog, page 335
September 17, 2014
A city's emotional tweets render vibrant 3D paintings
What mood does your city paint?
Watch the director of ID@Xbox deliver an exuberant love-letter to modern videogames
This is the face of a man that's very excited to help you make your game.
If everything is interactive, then nothing is interactive
Clicking on this article or any other prompt is not "interactive."
Are you high? ChildGod996 thinks so
"My goal is to lead the world into balance and harmony via the universal language of art."
A Comprehensive History of Low-Poly Art, Pt. 3
How the low-poly aesthetic extends the timeless ideals of Modern art.
September 16, 2014
The Bézier Game trains you to use a common Photoshop tool
Method of Action's new learning game aims for the design set.
Double Shovel is the cooperative shovel-based action game you always wanted
Winter is coming.
British art installation unleashes disembodied shadows
The sun sets on Bristol, a not-so-sleepy city in the southwest of England. Like any other day, as the sun sets, the city lights will come on. Unlike any other day, 8 of those lights will actively capture your shadow and then replay it for passersby.
Though that might sound like witchcraft, it's actually the work of Jonathan Chomko and Matthew Rosier. Winners of the 2014 Playable City competition, the duo has installed 8 street lights that will record the motions of your shadow and then play it back for someone else. Called “Shadowing,” the project is not just catch and release: “If a visitor remains under the lamp, the lamp reaches further back in time, playing back the shadows of its previous visitors.” The duo hopes that the lamps will work to foster a kind of communication or interaction through people who share a space but not necessarily at the same point in time.
Created in reaction to the idea of a hyper connected “smart city,” the idea behind Watershed’s is to create “a city where people, hospitality and openness are key.” Shadowing joins previous winner Hello Lamp Post, which sought to enable people to speak to postboxes, lamp posts, and various other public structures inviting them to take a kind of ownership of the shared objects.
So if you’re out tonight in Bristol, be ready to the count the shadows.
Header image via Georgie Pauwels
Reviving the "uncomfortable dream geometry" of King's Field
Oneiric Gardens is the videogame equivalent of playing a 'feel box' game
Here's a game that recaptures the feel of "uncomfortable dream geometry" in King's Field
I still believe in Destiny
Bungie's epic is strange, beautiful, and infuriating.
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