Kill Screen Magazine's Blog, page 335

September 17, 2014

A city's emotional tweets render vibrant 3D paintings

What mood does your city paint?

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Published on September 17, 2014 07:00

Watch the director of ID@Xbox deliver an exuberant love-letter to modern videogames

This is the face of a man that's very excited to help you make your game.

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Published on September 17, 2014 06:06

If everything is interactive, then nothing is interactive

Clicking on this article or any other prompt is not "interactive."

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Published on September 17, 2014 05:00

Are you high? ChildGod996 thinks so

"My goal is to lead the world into balance and harmony via the universal language of art."

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Published on September 17, 2014 04:00

A Comprehensive History of Low-Poly Art, Pt. 3

How the low-poly aesthetic extends the timeless ideals of Modern art.

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Published on September 17, 2014 03:00

September 16, 2014

The Bézier Game trains you to use a common Photoshop tool

Method of Action's new learning game aims for the design set.

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Published on September 16, 2014 08:41

British art installation unleashes disembodied shadows

The sun sets on Bristol, a not-so-sleepy city in the southwest of England. Like any other day, as the sun sets, the city lights will come on. Unlike any other day, 8 of those lights will actively capture your shadow and then replay it for passersby.


Though that might sound like witchcraft, it's actually the work of Jonathan Chomko and Matthew Rosier. Winners of the 2014 Playable City competition, the duo has installed 8 street lights that will record the motions of your shadow and then play it back for someone else. Called “Shadowing,” the project is not just catch and release: “If a visitor remains under the lamp, the lamp reaches further back in time, playing back the shadows of its previous visitors.” The duo hopes that the lamps will work to foster a kind of communication or interaction through people who share a space  but not necessarily at the same point in time.


Created in reaction to the idea of a hyper connected “smart city,” the idea behind Watershed’s is to create “a city where people, hospitality and openness are key.” Shadowing joins previous winner Hello Lamp Post, which sought to enable people to speak to postboxes, lamp posts, and various other public structures inviting them to take a kind of ownership of the shared objects.


So if you’re out tonight in Bristol, be ready to the count the shadows.



Header image via Georgie Pauwels

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Published on September 16, 2014 07:00

Reviving the "uncomfortable dream geometry" of King's Field

Oneiric Gardens is the videogame equivalent of playing a 'feel box' game



Here's a game that recaptures the feel of "uncomfortable dream geometry" in King's Field

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Published on September 16, 2014 05:00

I still believe in Destiny

Bungie's epic is strange, beautiful, and infuriating.

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Published on September 16, 2014 04:00

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