Brian Freyermuth's Blog - Posts Tagged "video-games"

Welcome!

Welcome to the first in what I hope will be many forays into various thoughts and musing as I make my way through the turbulent water of being a writer. For I have always been a writer, ever since I could touch pencil to paper. From my first short story in fifth grade about walking in the clouds, to working in video games, to finally debuting my own novel, “Demon Dance”; it’s been a bumpy ride, but one with many lessons learned. Lessons and experiences I’m hoping to pass onto you, my dear readers.

For my first post, I’ll give you a little background. Most of my life has been spent writing, either at home or for video games. I’ve worked on quite a few big games that I can be proud of, like the original Fallout and Star Trek: Starfleet Academy, and during it all I remained a writer at heart.

Now, my wife lovingly calls my industry a place full of “overgrown juvenile delinquents”, something we all wear with pride. Very few places can you have a discussion with your boss that consists of him telling you that the person’s head needs to sound like a watermelon when it hits the wall, or having someone complain that the main character walks like a drunken zombie. (And not in a good way)

Over the last 18 years, I’ve helped create ghouls and mutants for a nuclear radiated Southern California, let the player win the “Kobayashi Maru”, (or the no-win scenario for those in the know), and had some nasty aliens invade a space station and screw up a poor character’s life. I’ve almost been hit in the face by a wrestler in a black jumpsuit covered in little white balls, and helped give a voice to an 80 year old rabbit who never spoke until 2012. I published “Demon Dance” in 2013, the first in an urban fantasy series I’ve had in my head for quite a long time, and I’m currently working on the second one. To top it all off, I’m also leading the content team at a great video game company named Xaviant. Amazing games, great stories, and memorable experiences.

I’ve picked up some wisdom over the years, for both writing and for making games, and I hope to share these with you. My first piece of advice?

There is never a dream too big that can’t be accomplished. Be strong, be loud, and most of all, be happy in everything you do.
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Published on August 28, 2013 04:05 Tags: brian-freyermuth, demon-dance, epic-mickey, fallout, fantasy, freyermuth, star-trek, starfleet, urban, video-games

New Giveaway!

So, just got back from a family trip out to Arizona over the Labor Day weekend. Exhausted, but happy all at the same time. We’re heading into the holiday season, which always makes me feel as giddy as a little kid on Halloween. September to December are those great months where anything seems possible, and all things have a nice and shiny air about them. Cheesy, I know, but hey, little sleep + the holidays = pour on the Velveeta.

And now, to commemorate the beginning of holiday season, I have a new Giveaway on Goodreads. Check it out and win a free copy of Demon Dance.

Meanwhile, just one last thing to report. I’m up to 20,000 words on the next Nick St. James book, so keep an ear to the pavement and make sure not to step on any demon toes...
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Published on September 04, 2013 17:46 Tags: demon-dance, fallout, freyermuth, holidays, sundancer, video-games