Khoi Vinh's Blog, page 170

November 9, 2011

Koombea Feed Sponsorship

Koombea is a full service design and development shop that specializes in making web and mobile apps. For the past 4 years, we've been using agile methodologies to build lean startups. Recently, we've taken our same process to public companies to keep them fast and efficient. We're on the hunt for great new clients looking to build amazing products.



Over the past 18 months we've seen our clients raise a combined $50M+ in early stage funding. We've seen an even larger figure in acquisitions and other exits. Right now, we're working with some amazing companies in elite tech incubators such as Y Combinator, TechStars and AngelPad, just to name a few.



We're Data Driven, Transparent and we have serious Experience building companies and shipping products. We've been reading Khoi for a while and getting to know his audience. If we don't know you yet, reach out and let's talk!

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Published on November 09, 2011 21:01

Domus: Paola Antonelli on Contemporary Type Design

A terrific overview of contemporary type design written by MoMA design and architecture curator Paola Antonelli. Antonelli believes that "font design might just be the most advanced form of design existing today," which I agree with, but she says "Verdana is a paragon for a perfectly executed functionalist typeface," which I disagree with. Still, it's a great article. Read it here.



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Published on November 09, 2011 07:31

A Short Film About Me

Last year director Raafi Rivero of The Color Machine asked me over email if I would be interested in being the subject of a short film project. By way of an example, he showed me this beautiful short that he had made about cinematographer Bradford Young. Flattered, I said yes, and not long afterwards he and a small crew filmed an interview with me in the beautifully arcane MEx Building, located on a still-ungentrified stretch of Flatbush Avenue in Brooklyn.


Now Playing

The film was always a side project, so it took Raafi some time to get it finished, but he's released to the public this week. You can see it here below or at this link on Vimeo. It's me talking, of course, but the film is really Raafi's creation.I didn't ask for nor did I get the 'final cut,' as I think they say in the business, so Raafi gets all the credit for doing a terrific job making me look smarter and more profound than I really am. The fact that it's about me aside, I think it's pretty great.





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Published on November 09, 2011 06:21

November 2, 2011

Marketcircle Feed Sponsorship

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Published on November 02, 2011 22:18

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Published on November 02, 2011 12:50

November 1, 2011

Batgirl






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Published on November 01, 2011 15:18

October 27, 2011

Where Are All the Ed-Ex Designers?

There's a small but meaningful number of really, really good user experience designers in the world. I'm talking about the sort of individuals who can create a highly effective, truly immersive architecture around the way real users interact with software — and who have the skills and wherewithal to roll up their sleeves and get it done. Those types are not abundant, but they're not uncommon either.



There's also a reasonable number of really, really good editorial designers in the world, thanks to decades of publishing tradition and best practices. I'm talking about designers who know how to enhance and even maximize an audience's understanding of published content. They're comfortable working with writers and editors to help shape what we read, and they create unique value out of the combination of the written word and graphic language. Even given recent difficulties in the publishing industry, there are still lots of these people out there.



But there are very few designers who have both of these skill sets.


One or the Other

I would guess that there are less than a few dozen people in the world who can create superb software for editorial products, who can combine the holistic, systems-level thinking of UX with the incisive storytelling instincts of editorial design. I'm not even talking about a designer who can 'do both,' who can create a great digital publication one day and then create a great print publication another day. There are almost assuredly even fewer of those in the world, if any.



Instead, I'm talking about the kind of person who can build a great digital product out of great editorial content, a difficult enough challenge on its own. For lack of a better term, I call them editorial experience (or 'ed-ex') designers. A few of them include Marcos Weskamp from Flipboard, Oliver Reichenstein from iA, Ian Adelman from NYTimes.com, and the now-independent Mark Porter, formerly of The Guardian. There are more names than just these of course, but not very many.



Help Wanted

And yet, the demand for this singular combination of talents is high. Magazines may be on the decline, but in the digital world there's more publishing going on than ever, both from newer independent sources and well-established publications. At least three job openings — two at brand name publishers, one at a new startup — have been mentioned to me in just the past week by employers looking for referrals to possible candidates. And it wasn't all that unusual a week, to be honest. Everyone is looking for good editorial experience designers, but there are very few qualified people that I can name, much less recommend.



I've been doing a little thinking about why this is. In the past I've written and lectured about the idea that we're leaving an era where design operates in the narrative mode, in which its fundamental purpose is to create canonical, highly controlled visual stories. We're now in an era — the digital era — where the new paradigm is designing for behavior: creating stateful systems that are responsive to user inputs and environmental inputs, where presentation is not just separated from content, but where presentation is volatile and continually changing by nature.



These two modes of thinking are so different and even so in conflict with one another that to find a nexus between them is very difficult. F. Scott Fitzgerald wrote that "The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function," and that, more or less, is what's required to be a great editorial experience designer. You must understand users and their expectations, and you must also understand authors and their expectations, and somehow, by hook or by crook, you must reconcile these wildly divergent worldviews into a single, coherent whole that looks and feels effortless.



This requirement that one should possess a kind of harmonized schizophrenia is also the reason why we can't easily turn many editorial designers out there into editorial experience designers, as convenient as that might be. We tried this on several occasions while I was at The New York Times, and the results were dissatisfying at best. The levels of both technical understanding and user empathy required to create software made for too big of a hill to climb for those accustomed to the print designer's prerogative of unilaterally deciding what a user gets to see or do. It was fun for no one involved.



The Children Are Our Future

There has to be a solution here, though, because the need for editorial experience designers is not going down, it's going up, and the law of markets dictates that such a vacuum is unsustainable. These job openings will be filled soon, whether or not the people hired are truly good ed-ex designers. We've already seen plenty of bad ed-ex design in the form of the current crop of magazine apps for the iPad, and we'll probably see even more as the drought in this kind of talent continues.



So where will we find truly superb editorial experience designers to fill these positions, both today and in the future? In spite of my lackluster experiences in the past trying to convert print designers to digital, I still hold out some hope for finding some great digital talent among great editorial designers in print. It would be phenomenal to see what kind of digital experiences a young print designer like Francesco Franchi could create, for instance, if he fully embraced the new paradigm. In any event youth is most likely the key. Young designers who possess an open mind, a respect for the best traditions of both user experience design and editorial design, and a healthy disregard for the dogmas of both are the ones most likely to succeed in editorial experience design. Those who think of publications as digital things first have the advantage over those who think of publications as print things that merely get translated into digital things. It may just take a while before there are enough of the former to go around.






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Published on October 27, 2011 13:07

October 25, 2011

Japan's Zombie Preparedness

Artist and writer Johnny Strategy takes a sobering look at the island nation's preparedness for any potential crises of the undead.



On the one hand, Japan offers relative safety in that its reserves of zombie-sustaining resources are scarce: "With a cremation rate of 99.85% (2008 data), Japan and their corpse count, or lack thereof, would seem an ideal place to to ride out a plague of the undead." On the other hand, the country's geographic characteristics are fraught with post-apocalyptic risk: "Densely populated urban areas serve as ideal feeding grounds. And very little land to actually run to, coupled with the likely probability that other countries would deny you entry due to fear of contamination, certainly raises questions…"



Also included are some fascinating thoughts on the contrast between Eastern and Western zombies. Read more here.






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Published on October 25, 2011 07:14

October 23, 2011

NYT: New York City Lags in Recycling

Like a lot of New Yorkers I'm proud of the fact that, by walking or taking the subway almost everywhere, I consume far less gasoline than many residents of other cities. But this article suggests that smugness is not well-founded, as it's also apparent that I'm probably generating much more non-recyclable waste than I could be. New York ranks sixteenth among twenty-seven cities in AG Siemens' Green Cities Index and currently recycles just 15% of waste collected by the sanitation department, down from 23% a decade ago.



Numbers aside, the reporter's own tally of non-recyclable waste products she collected after a week of take-out dining is sobering, and sadly familiar:



"I ended up with three plastic yogurt containers, a paper salad box, a paper cereal bowl, two Styrofoam plates, one plastic salad-dressing container and seven plastic food containers — the rigid ones with snap-on lids. Also, five plastic cups (each with a plastic straw), a paper cup with a plastic lid, a plastic water bottle and a plain old paper cup (it held milk for my cereal). Also, one plastic fork, one plastic knife and two compostable plastic spoons, which I threw out rather than composting."




Read the full article here.






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Published on October 23, 2011 09:45

October 21, 2011

Crayola Trace & Draw

In the past I've written about my daughter's fondness for my iPhone and how it makes a great toy for her, aside from the fact that it's way too expensive and delicate to be treated as a toy. It's no surprise that she feels the same way about my iPad, which is similarly perfect for her yet not perfect for us to give to her.



Griffin Technology and Crayola have a solution: their Trace & Draw "is both protective case and art table in one."



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Its "shatter-resistant" polycarbonate shell snaps onto an iPad 2, and a free app lets the kids trace and interact with Crayola-provided content. If nothing else, it makes for a kid-friendly case, which I welcome. I only wish it fit the original iPad model as well, since I still have one of those and I'm not quite ready to hand over my still-pretty-new iPad 2 to a two year-old. Find out more here.



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Published on October 21, 2011 08:39

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