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October 27, 2014

Realism in Fiction

My 19-year-old son and I tend to dissect whatever movie we just saw as we’re walking out of the theater. It drives my wife nuts. She just wants to get lost in the story and ends up mad at us for ruining a good movie. What interesting is that the things that bother us generally come down to the little things that aren’t realistic.


Say for example you’re watching a movie about giant transforming robots. By going to the movie you’ve already accepted the premise. If the unreality of giant transforming robots bothers you, you don’t go see the movie. You go see something slow-moving and emo where nothing blows up instead.  Where things break is in the non-fantastical parts. Things like when the soldier shooting at the giant robot fires 50 consecutive shots without reloading…from a handgun. Our basic shared knowledge of how the world works tells us that this is a problem, even for folks who’ve never fired a gun.


Brian Sanderson refers to this as your world’s magic system and by ‘magic’ sometimes he means physics. When we introduce ‘magic’ into a contemporary world, the magic should really be pretty narrow. Giant transforming robots, monstrous lizards or cloned dinosaurs don’t change the range of a soldier’s rifle, how many bullets it can hold or its ballistics performance. To change those, you need to move to the future or introduce enhancements, but even there, tread carefully.


If you create you’re own complete world a la middle earth you get more control over the magic, but you also get an increased responsibility to explain to the reader how your world works. Which at least partially explains why so many science fiction works are so long.


 


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Published on October 27, 2014 07:51

October 23, 2014