Richard Lee Byers's Blog, page 42
August 6, 2013
The Sundering begins today
The Sundering is the epic event that will move the Forgotten Realms into an exciting new era. It begins today with the release of THE COMPANIONS by R. A. Salvatore, the first novel in a six-volume series that will also include books by Erin M. Evans, Paul S. Kemp, Troy Denning, Ed Greenwood, and me.
You can order THE COMPANIONS by using the link below. And if you fish around on Amazon a little, you can pre-order later books in the series while you're there. I'm pretty sure i speak for my fellow writers when I say that wouldn't hurt our feelings any.
http://www.amazon.com/The-Companions-Sundering-Book/dp/0786963719/ref=sr_1_1?ie=UTF8&qid=1375795286&sr=8-1&keywords=the+companions
You can order THE COMPANIONS by using the link below. And if you fish around on Amazon a little, you can pre-order later books in the series while you're there. I'm pretty sure i speak for my fellow writers when I say that wouldn't hurt our feelings any.
http://www.amazon.com/The-Companions-Sundering-Book/dp/0786963719/ref=sr_1_1?ie=UTF8&qid=1375795286&sr=8-1&keywords=the+companions
Published on August 06, 2013 06:33
August 2, 2013
My tentative Dragon Con schedule
Here is my tentative programming schedule for Dragon Con. (Odds are, it won't change, but you never know until they send out the final schedules.)
The below information is the TENTATIVE program schedule for Richard Lee Byers.
Convention Dates are Fri(8/30/13), Sat(8/31/13), Sun(9/1/13), and Mon(9/2/13)
Richard Lee Byers
-------------------
Title: Writing Non-Fiction for Fun and Profit
Time: Fri 04:00 pm Location: Embassy D-F - Hyatt (Length: 1 Hour)
-------------------
Title: Okay, You Sold It. Now What?
Description: For writers who've sold their first novels and/or short stories. What should you expect next?
Time: Sun 01:00 pm Location: Embassy D-F - Hyatt (Length: 1 Hour)
-------------------
Title: Jeepers Creepers--WTF is Lurking Out There?
Description: Vampires, zombies, goblins, werewolves, demons...where are they all coming from? Where are they going? Am I too late to catch that market?
Time: Mon 11:30 am Location: Embassy D-F - Hyatt (Length: 1 Hour)
-------------------
Title: Writers Roundtable
Description: Now is the time to get all your questions answered. This panel is open for all writing questions.
Time: Mon 02:30 pm Location: Embassy D-F - Hyatt (Length: 1 Hour)
The below information is the TENTATIVE program schedule for Richard Lee Byers.
Convention Dates are Fri(8/30/13), Sat(8/31/13), Sun(9/1/13), and Mon(9/2/13)
Richard Lee Byers
-------------------
Title: Writing Non-Fiction for Fun and Profit
Time: Fri 04:00 pm Location: Embassy D-F - Hyatt (Length: 1 Hour)
-------------------
Title: Okay, You Sold It. Now What?
Description: For writers who've sold their first novels and/or short stories. What should you expect next?
Time: Sun 01:00 pm Location: Embassy D-F - Hyatt (Length: 1 Hour)
-------------------
Title: Jeepers Creepers--WTF is Lurking Out There?
Description: Vampires, zombies, goblins, werewolves, demons...where are they all coming from? Where are they going? Am I too late to catch that market?
Time: Mon 11:30 am Location: Embassy D-F - Hyatt (Length: 1 Hour)
-------------------
Title: Writers Roundtable
Description: Now is the time to get all your questions answered. This panel is open for all writing questions.
Time: Mon 02:30 pm Location: Embassy D-F - Hyatt (Length: 1 Hour)
Published on August 02, 2013 10:26
July 29, 2013
Fiendish but Wacky
"Fiendish but Wacky," a critique of the master plans of the villains in this season's SF movies, is my new column on Airlock Alpha:
http://airlockalpha.com/node/9764/astrojive-fiendish-but-wacky.html
http://airlockalpha.com/node/9764/astrojive-fiendish-but-wacky.html
Published on July 29, 2013 18:17
July 24, 2013
My complete Gen Con schedule
For anyone who might be interested, here is my complete Gen Con schedule. All events are one hour unless indicated otherwise.
Thursday
10 AM: What should I write? (Writer’s Symposium programming track) ICC 245
11 AM: Heroes and Villains (Writer’s Symposium) ICC 245
1 PM: Signing (Wizards of the Coast programming track) ICC Hall D
7 PM: A Night with Dungeons and Dragons (Wizards of the Coast) - 4 hours - Indiana Roof Ballroom
Friday
8 AM: Worldbuilding 101 for Writers (Writer’s Symposium) (moderator) ICC 244
10 AM: Signing (Paizo programming track) Paizo booth, Dealer’s Room
Noon: Wordlbuilding: Government and the Rule of Law (Writer’s Symposium) (moderator) ICC 244
2 PM Signing (Wizards of the Coast) ICC Hall D
Saturday
8 AM: Exploring Genres: Shared Worlds (Writer’s Symposium) ICC 245
10 AM: Exploring Genres: Horror (Writer’s Symposium) (moderator) ICC 245
11 AM: Exploring Genres: Urban fantasy (Writer’s Symposium) (moderator) ICC 245
2 PM Signing (Wizards of the Coast) ICC Hall D
4 PM: The Fate of the Forgotten Realms (Wizards of the Coast) - 2 hours - ICC 120
6 PM: Candlekeep presents: The Harpers at Twilight (candlekeep.com programming track) - 4 hours - Crowne Plaza: Victoria Station A/B (I can’t do the whole 4 hours but will be there for a while sometime between 6 and 9.)
Sunday
10 AM: Signing (Paizo) Paizo booth, Dealer’s Room
3 PM: Pathfinder Tales Reading and Q&A (Paizo) ICC 231
Thursday
10 AM: What should I write? (Writer’s Symposium programming track) ICC 245
11 AM: Heroes and Villains (Writer’s Symposium) ICC 245
1 PM: Signing (Wizards of the Coast programming track) ICC Hall D
7 PM: A Night with Dungeons and Dragons (Wizards of the Coast) - 4 hours - Indiana Roof Ballroom
Friday
8 AM: Worldbuilding 101 for Writers (Writer’s Symposium) (moderator) ICC 244
10 AM: Signing (Paizo programming track) Paizo booth, Dealer’s Room
Noon: Wordlbuilding: Government and the Rule of Law (Writer’s Symposium) (moderator) ICC 244
2 PM Signing (Wizards of the Coast) ICC Hall D
Saturday
8 AM: Exploring Genres: Shared Worlds (Writer’s Symposium) ICC 245
10 AM: Exploring Genres: Horror (Writer’s Symposium) (moderator) ICC 245
11 AM: Exploring Genres: Urban fantasy (Writer’s Symposium) (moderator) ICC 245
2 PM Signing (Wizards of the Coast) ICC Hall D
4 PM: The Fate of the Forgotten Realms (Wizards of the Coast) - 2 hours - ICC 120
6 PM: Candlekeep presents: The Harpers at Twilight (candlekeep.com programming track) - 4 hours - Crowne Plaza: Victoria Station A/B (I can’t do the whole 4 hours but will be there for a while sometime between 6 and 9.)
Sunday
10 AM: Signing (Paizo) Paizo booth, Dealer’s Room
3 PM: Pathfinder Tales Reading and Q&A (Paizo) ICC 231
Published on July 24, 2013 16:32
July 22, 2013
I will be at Metrocon Saturday 7/27
I will be a program participant at Metrocon on Saturday, 7/27. My panels:6 PM: What Do You Read"8 PM: Marvel Movieverse10 PM: CW - Still Awesome After All These YearsBetween panels, of course, I'll be happy to sign books or shoot the breeze about my own work, the Forgotten Realms, or whatever.You can get info on Metrocon here: http://www.metroconventions.com
Published on July 22, 2013 10:13
July 15, 2013
Gina X. Grant reviews Blind God's Bluff
The talented urban fantasy writer and all-around cool person Gina X. Grant has written a very kind review of my urban fantasy Blind God's Bluff. You can read it here:
http://www.goodreads.com/review/show/546893277
http://www.goodreads.com/review/show/546893277
Published on July 15, 2013 12:49
July 6, 2013
I will be at Southern Media Con on Saturday, July 13th
#SFWApro
I will be at Southern Media Con in St. Petersburg on Saturday, July 13th.
I'll be appearing on panels in the Brit Track giving my opinions on British SF, fantasy, horror, mysteries, and thrillers. Of course, if you catch me between panels, I'll be happy to sign books or shoot the breeze about my own work.
You can find more info on SoMeCon here:
http://southernmediacon.org
I will be at Southern Media Con in St. Petersburg on Saturday, July 13th.
I'll be appearing on panels in the Brit Track giving my opinions on British SF, fantasy, horror, mysteries, and thrillers. Of course, if you catch me between panels, I'll be happy to sign books or shoot the breeze about my own work.
You can find more info on SoMeCon here:
http://southernmediacon.org
Published on July 06, 2013 06:42
June 27, 2013
Which DC Heroes Belong in the Justice League Movie?
#SFWApro
In my new Airlock Alpha column, I consider which DC heroes belong in the Justice League movie:http://airlockalpha.com/node/9717/astrojive-a-justice-league-movie-which-justice-league.html
In my new Airlock Alpha column, I consider which DC heroes belong in the Justice League movie:http://airlockalpha.com/node/9717/astrojive-a-justice-league-movie-which-justice-league.html
Published on June 27, 2013 18:46
What I Learned Scripting My First Graphic Novel
#SFWApro
Scott McCloud is a gifted comic book creator and arguably the field’s foremost theorist. Peter David and Alan Moore are acclaimed comic book writers. All three have authored insightful, accessible books full of advice invaluable to anyone who aspires to script a comic. (McCloud’s book is Understanding Comics: The Invisible Art, David’s is Writing for Comics with Peter David, and Moore’s is Writing for Comics Volume 1.) If you’re such an aspirant, I recommend you read them.
Now me, I’m a novice who just finished his very first graphic novel script. My advice is less likely to prove essential. Still, I thought I’d share a couple things I learned in the process.
1. Writing to an exact page count is tricky. For this reason, I recommend creating a detailed outline even if you’ve never needed one when writing prose fiction.
My outline broke my 120-page story down into three acts, the first and third 30 pages and the middle one 60 pages. (I was following the template for a screenplay I found in a couple books on how to write those.) It also listed the specific scenes that made up each act. Once I worked out that much, simple arithmetic revealed how long, on average, each scene ought to be.
They weren’t all exactly that long, nor should they have been. Some contained more information, drama, or spectacle than others. But if I’d been writing consistently short or long, the outline would have made it easy to spot the problem early on.
2. The writer can only use a relatively small number of words per panel because he can’t bury the art under masses of text. I more or less knew this before I started, but I didn’t realize what a technical challenge it poses.
You cope partly by making sure you never say anything in words that the artist can convey visually.
You also keep dialogue spare and to the point while nonetheless using it to establish and reinforce characterization as in any piece of fiction. Lines that simultaneously handle exposition, problem solving, or similar plot issues and convey a sense of the speaker’s personality are not just optimal but virtually required.
3. Some action is too complicated for the reader to understand it if the script limits it to the one static image of a single panel. Yet it’s not sufficiently important to merit multiple panels.
When you realize you’ve depicted something like that, the solution is to substitute simpler action. The tough part is the realizing. You accomplish that by visualizing every panel you’re asking the artist to draw, but even that doesn’t always make it easy. My original script contained a couple confusing panels that I didn’t identify until I’d gone over it several times.
4. Spectacular moments deserve bigger panels. This results in fewer panels on a particular page.
5. A scene needs a certain number of panels to convey all the information required to propel the story forward.
6. It can be confusing to end a scene in the middle of a page.
7. Every page should end in a way that makes the reader eager to find out what happens next.
8. Now, here’s the catch to the above: Points 4-7 can all get in the way of one another. Opting for fewer panels, for example, can cause a page to end at a problematic point in the action. Conversely, making sure the scene ends where the page ends can shrink an important, dramatic moment down to just one panel among five or six.
I never found the magic answer to this problem, and I doubt there is one. I juggled and rearranged as best I could, and I can only recommend that others do the same. If you understand the underlying principles, you can at least make an intelligent decision as to which should take precedence at any given point in the story.
And those are my tips. My graphic novel should be out next year, at which point you can check it out and see how well I managed to follow my own advice. Meanwhile, if you’re curious about Basil and Moebius, the characters I wrote about, you can find more information here:
http://www.whoisthecollector.com
And here:
http://www.amazon.com/The-Devils-Handshake-Ryan-Schifrin/dp/1932386769/ref=sr_1_5?ie=UTF8&qid=1372356641&sr=8-5&keywords=ryan+schifrin
Scott McCloud is a gifted comic book creator and arguably the field’s foremost theorist. Peter David and Alan Moore are acclaimed comic book writers. All three have authored insightful, accessible books full of advice invaluable to anyone who aspires to script a comic. (McCloud’s book is Understanding Comics: The Invisible Art, David’s is Writing for Comics with Peter David, and Moore’s is Writing for Comics Volume 1.) If you’re such an aspirant, I recommend you read them.
Now me, I’m a novice who just finished his very first graphic novel script. My advice is less likely to prove essential. Still, I thought I’d share a couple things I learned in the process.
1. Writing to an exact page count is tricky. For this reason, I recommend creating a detailed outline even if you’ve never needed one when writing prose fiction.
My outline broke my 120-page story down into three acts, the first and third 30 pages and the middle one 60 pages. (I was following the template for a screenplay I found in a couple books on how to write those.) It also listed the specific scenes that made up each act. Once I worked out that much, simple arithmetic revealed how long, on average, each scene ought to be.
They weren’t all exactly that long, nor should they have been. Some contained more information, drama, or spectacle than others. But if I’d been writing consistently short or long, the outline would have made it easy to spot the problem early on.
2. The writer can only use a relatively small number of words per panel because he can’t bury the art under masses of text. I more or less knew this before I started, but I didn’t realize what a technical challenge it poses.
You cope partly by making sure you never say anything in words that the artist can convey visually.
You also keep dialogue spare and to the point while nonetheless using it to establish and reinforce characterization as in any piece of fiction. Lines that simultaneously handle exposition, problem solving, or similar plot issues and convey a sense of the speaker’s personality are not just optimal but virtually required.
3. Some action is too complicated for the reader to understand it if the script limits it to the one static image of a single panel. Yet it’s not sufficiently important to merit multiple panels.
When you realize you’ve depicted something like that, the solution is to substitute simpler action. The tough part is the realizing. You accomplish that by visualizing every panel you’re asking the artist to draw, but even that doesn’t always make it easy. My original script contained a couple confusing panels that I didn’t identify until I’d gone over it several times.
4. Spectacular moments deserve bigger panels. This results in fewer panels on a particular page.
5. A scene needs a certain number of panels to convey all the information required to propel the story forward.
6. It can be confusing to end a scene in the middle of a page.
7. Every page should end in a way that makes the reader eager to find out what happens next.
8. Now, here’s the catch to the above: Points 4-7 can all get in the way of one another. Opting for fewer panels, for example, can cause a page to end at a problematic point in the action. Conversely, making sure the scene ends where the page ends can shrink an important, dramatic moment down to just one panel among five or six.
I never found the magic answer to this problem, and I doubt there is one. I juggled and rearranged as best I could, and I can only recommend that others do the same. If you understand the underlying principles, you can at least make an intelligent decision as to which should take precedence at any given point in the story.
And those are my tips. My graphic novel should be out next year, at which point you can check it out and see how well I managed to follow my own advice. Meanwhile, if you’re curious about Basil and Moebius, the characters I wrote about, you can find more information here:
http://www.whoisthecollector.com
And here:
http://www.amazon.com/The-Devils-Handshake-Ryan-Schifrin/dp/1932386769/ref=sr_1_5?ie=UTF8&qid=1372356641&sr=8-5&keywords=ryan+schifrin
Published on June 27, 2013 11:54
June 19, 2013
THE REAVER: THE SUNDERING BOOK IV now available for pre-order on Barnes & Noble
#SFWApro
I previously noted that THE REAVER: THE SUNDERING BOOK IV is available for pre-order on Amazon. Let me also note that it's available for pre-order on Barnes and Noble. Not because I'm relentlessly trying to pimp it, you understand. Perish the thought. I simply think it would be unfair of me to favor one bookseller over the other.http://www.barnesandnoble.com/w/the-reaver-richard-lee-byers/1115479179?ean=9780786964581
I previously noted that THE REAVER: THE SUNDERING BOOK IV is available for pre-order on Amazon. Let me also note that it's available for pre-order on Barnes and Noble. Not because I'm relentlessly trying to pimp it, you understand. Perish the thought. I simply think it would be unfair of me to favor one bookseller over the other.http://www.barnesandnoble.com/w/the-reaver-richard-lee-byers/1115479179?ean=9780786964581
Published on June 19, 2013 11:29