Robin D. Laws's Blog, page 69
November 9, 2012
Ken and Robin Talk About Stuff: Undetectable Notes of Irony
In the fourteenth episode of our above-named podcast, Ken and I talk Chicago film fest, DramaSystem vs. Skulduggery, gangland mapping and the burnings of the Libraries of Alexandria:
November 2, 2012
Hillfolk Kickstarter in its Final Hours
If you get your Robin Laws information only from this blog, you may wish to be reminded that the Hillfolk Kickstarter is counting down to its astounding conclusion. This offer will not be repeated, so if you haven’t grabbed your tons of electronic content for $10 or two full-color 240 page hardcovers for $41, lurch on over there before 8 pm Eastern tonight.
Ken and Robin Talk About Stuff: That Time We Burned Down the White House
In the latest installment of our eponymous podcast, Ken and I talk food, imagined worlds, Kenneth Grant, and the War of 1812.
November 1, 2012
Blood on the Snow Contents Description
[My Kickstarter page has reached its character limit. To give it space to breathe, I’ve moved the original contents of the Blood on the Snow: A DramaSystem sourcebook here. Blog overflow, if you will.]
Contents:
How To Write a Series Pitch: Robin shows you how to design a Series Pitch for publication—and tells you which pitches not to bother with. Approximately 2000 words.
DramaSystem Master Class: design notes and troubleshooting tips. Approximately 21,000 words. For this section we’ll be soliciting contributions from the early adopter community—yes, that means you—describing issues that confronted you in DramaSystem play and how you overcame them. Robin will then respond with his own notes and observations. Think of it as Actual Play Plus. (In addition to providing nuts and bolts troubleshooting and inspiration, it also provide an opportunity for emerging roleplaying writers to establish themselves with a paid professional credit. Stay tuned for details.)
LARPing with DramaSystem: a 5,000 word exploration of DramaSystem as a LARP engine, from designer extraordinaire Emily Care Boss.
Series Pitches: (~2,000 words each):
Pedro Ziviani (Chaosium’s Mythic Iceland) shows you how to weave an Icelandic saga in Blood on the Snow. Justice, feuding and strangeness as only the Norse can do it!
John Rogers (co-creator/producer, Leverage) brings you all the glamour, opium and intrigue of Shanghai 1930. Gangsters, spies, imperialists, revolutionaries and emigres strive to survive the 20th century's most dangerous time and place.
Scott Bennie (Testament) intones Darke and Stormy Nights: feuding aristocratic families are confronted by terror when an implacable supernatural evil awakens!
Steve Darlington (Warhammer Fantasy Roleplay 2nd ed, There Is No Spoon) cries “stat!” in System Shock: Galatea General Hospital has always been on the cutting edge of cybermedicine and bionics, but now its new staff have patients wondering: can I trust a robot to save my life?
Paula Dempsey (The Book of Smoke) lays on the equestrian glam for The Chase, a soap opera set in the glossy, moneyed world of high-end horse racing.
Cedric Ferrand (Wastburg) changes your name at Ellis Island in Grave New World, as banished European vampires seek refuge in 1850s New York.
Richard Iorio II (Colonial Gothic) presents Dolphin. The Blue is threatened. The Blight and its warriors amass. The only thing standing in their way are the dolphins dedicated to dedicated to The Way. Finding Nemo meets The Lord of The Rings.
Jack Norris (Marvel Heroic Roleplaying: Civil War, DC Adventures Heroes & Villains) presents Gangs of Old York: Saxons commoners and deposed Anglo-Danish nobles plot, battle, intrigue, and turn outlaw while battling starvation and Norman conquerors and their supporters in the shadows of William the Conqueror's Harrowing of the North.
Aaron S. Rosenberg (Asylum, Spookshow) runs the Family Business: A family of crooks, con artists, and thieves has to rely on everyone's skills and loyalty when the Law closes in, trying to shut them down for good.
Plus two more Series Pitches from Robin:
Mutant City HCU: Ten years after 1% of the population acquired super-powers, the cops of the Heightened Crime Unit live, love and occasionally put away a genetically enhanced perp or two. A dramatic game set in the heretofore procedural world of Pelgrane’s Mutant City Blues.
Against Hali: Student revolutionaries mix love, ambition and revolution in a dictatorial alternate present warped by the eerie power of The King in Yellow.
The book starts at 128 pages (6 x 9 format) with room for expansion as our final-week stretch goals take us beyond Pagemageddon and into the great unknown. Creators standing by on deck to be stretched into the book include: Josh Roby, James L. Sutter, Andrew Peregrine, Lester Smith, David L. Pulver, Kevin Allen Jr., Jeff Richard, Gareth Hanrahan, Mark Diaz Truman and maybe another superstar or two we’ve yet to fully wrangle.
October 26, 2012
Open Licensing and DramaSystem (and GUMSHOE, too)
With the Hillfolk Kickstarter having funded both open licenses for DramaSystem and now GUMSHOE as well, it’s time to consult the stakeholders on just what the configuration of those licenses ought to be. Ultimately the decision will be mine (DramaSystem) and Simon’s (GUMSHOE), but we’re both on the same basic page in wanting low-hassle licenses that encourage uptake by gamers and commercial users alike.
(With GUMSHOE there’s a wrinkle concerning foreign languages. The games have been licensed to various territories, and Simon will respect the wishes of those publishers if they don’t want third-party GUMSHOE material published in their languages. That’s why the text on the Kickstarter site refers to the English language. At least some of our translation partners seem stoked about the open license, so we may be able to widen this out.)
Parentheticals aside….
Hillfolk backers made this happen, so I want to take your preferences into account.
Those of you who aren’t going to use the licenses or play the games, but are here purely out of abstract interest in open culture, will have only the steely rigor of your intellectual argument to fall back on.
The question at hand is whether to adopt an OGL, or OGL-like, approach, or to go the Creative Commons route—or a hybrid of both.
A Creative Commons attribution license that allows for mash-ups would be simplest for me. But that doesn’t require give-back the way the OGL does. Do you as Hillfolk funders want a give-back provision that requires anyone adding or modifying to the DramaSystem structure to also make their design work available on the same open basis as the core license itself? Or do you not care if someone designs a great new sub-system and then treats it as proprietary?
A CC attribution license with Share Alike doesn’t allow third-party publishers to cordon off the story elements of their products from the rules stuff, keeping their intellectual properties proprietary while letting the rules stuff enter the general use pool. When George Lucas wants to do his dramatic game of marital strife between Darth Vader and Natalie Portman, he can’t use DramaSystem under a Share Alike without backdooring Star Wars into the public domain. I’d love to see DramaSystem games based on existing properties, which requires the kind of carve-out the OGL allows for, where certain chunks are designated open content and others product identity.
Stalwart Wolf Clan member and open content maven Bryant Durrell has proposed a CC/OGL mash-up, the details of which I hope he’ll provide in a comment below.
Have at it, people, and don’t let the eternal enmity between Wolf and Lion deter you from speaking out in the name of all the badlands…
Ken and Robin Talk About Stuff: +4 Damage from Boat
Ken and I talk player ejection, ur-Call of Cthulhu, wrong opinions and the Cuban Missile Crisis in the latest episode of our award-seeking podcast, Ken and Robin Talk About Stuff.
October 25, 2012
Why DramaSystem Uses Cards Instead of Dice
Over on the Twitter, Jack Of Spades asked why DramaSystem uses cards instead of dice.
The answer is that as soon as you have dice in your resolution system, you have numbers on your character sheet. Since DramaSystem presents a new play style revolving around the way emotional interactions occur in fiction, I wanted to help gamers jump into it by pulling them out of familiar territory.
In the game (for those of you who have yet to sign onto the Hillfolk Kickstarter and get their playable draft copy), cards come into play only in the type of scene the game de-emphasizes. That’s the procedural, in which characters exert skills to complete external, practical tasks. In other words, the kind of scene we’re used to going to in roleplaying games. As they acclimate themselves to DramaSystem, most groups find themselves going to procedural less and less, invoking it only when it really matters.
As seen on its character sheet, DramaSystem is about the aesthetic of the word and not of the number. In fact, arithmetic plays essentially no role in game play itself. You may compare numbers but you’re never doing even simple math.
(An exception occurs in the post-play bookkeeping phase, when the GM takes a vote and tallies the results, to see which two players get bennies they can use in subsequent sessions.)
While we seasoned gamers feel comfortable seeing numbers on our character sheets—maybe even adrift without them—it’s my hope that the simplicity of the system will allow you to draw in people who are interested in story but never put the words math and fun in the same sentence. (For example, the current stretch pitch for the game, Andrew Peregrine’s Jane Austen tribute Vice and Virtue, might be the perfect vehicle to suck in your book club.)
That’s also why I simplified the already not-crunchy procedural system further after playtest groups found the initial version out of keeping with the game’s overall feel.
October 23, 2012
Join Me on #RPG.NET Chat Tonight
I’ll be typing a storm at you on #RPG.NET chat at 8 PM Eastern tonight (Tuesday Oct 23rd.) I’m sure that Hillfolk and its ongoing Kickstarter will be the topic du jour. But feel free to ask me anything within my remit, from GUMSHOE to HeroQuest, from GM advice to podcasting.
To join #rpgnet chat: go to http://www.magicstar.net/chat2/, select your nick, log in, and type "/join #rpgnet".
Thanks to Dan Davenport for the invitation.
October 19, 2012
Ken and Robin Talk About Stuff: When Angels Tell You To Wife-Swap
In this week’s episode, Ken and Robin talk Paris Catacombs, open licenses, John Dee ... and Ken and Robin.
October 15, 2012
The Birds: No One
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