Robin D. Laws's Blog, page 68

December 14, 2012

Ken and Robin Talk About Stuff: Live from Dragonmeet 2012

Before a live Dragonmeet audience, Ken and I, ably assisted by Pelgrane Press publisher Simon Rogers, talk digital tools, dino-riding samurai, and crowdfunded exhumations.

 •  0 comments  •  flag
Share on Twitter
Published on December 14, 2012 08:10

December 13, 2012

Let’s You and Him Fight

[image error]Earlier I discussed the perhaps not immediately evident fact that your favorite creators aren’t looking, in any social situation, for unsolicited notes on their work.

Here’s another peek into the writerly mind—an online corollary, if you will. Unless you have been specifically asked to act as someone’s bad PR clipping service, they also don’t want you to point them to negative reviews of their stuff. We all know the general odor in which bearers of bad news are held, right?

Creators all follow their own strategies for dealing with poor or contentious notices. Some thrive on them, deriving creative energy from the mental dissonance. Others use them to self-destructively feed the furnaces of self-doubt. Another school of thought treats a certain degree of blissful ignorance as integral to the thick skin creators must shroud themselves in to move forward. A rare few creators might, with lofty detachment, sift bad reviews for useful insights. Whatever their strategies, however they harness, repurpose or ignore the brickbats that come their way, creators have them well in place. Whenever they develop a yen for bad reviews, they can find them with ease, on their timetables and on their terms.

Social networking gives you more tools than ever to commit this unwitting faux pas. Don’t be the “let’s you and him fight” guy. Not by email, on a wall, or in a forum message. Likewise, you don’t need to use the @ function on Facebook or Twitter or the + in Google+ to summon us into discussions where we are being slagged. Like Hastur, we respond to unsought summoning rituals with something other than equanimity.

This goes triple if you’re prompting the creator to rebut the review. This is always a hideously poor choice. When an author does this, the only question is how big a fool he’ll make of himself. Poking a bear with a stick is bad enough. Handing a bear a stick and urging him to poke someone else with it rises to the level of spiritual negligence.

Critics have every right to consider creative work fairly, or to tendentiously haul it to the pillory. They write not for creators, but for the public, and themselves. But a third party taking that bundle of emotional static and slipping it in an envelope under the writer’s office door has, shall we say, missed an elementary point of etiquette.

 •  0 comments  •  flag
Share on Twitter
Published on December 13, 2012 07:45

December 11, 2012

December 10, 2012

An Early Wave of Hillfolk Series Pitches Rolls In

Although the stellar roster of writers and designers drafted to create Series Pitches for Hillfolk and Blood on the Snow have until the end of January to get their drafts in, an early bird brigade has already begun to submit their pieces. I’m happy to report that they all live up to the promise of their loglines—the only frustration being that, perhaps like me, you’ll want to play them all.

Jason Morningstar does the brilliant job you would expect from him with “Hollywoodland”, infusing his saga of Tinseltown’s silent-cinema infancy with glitz, corruption, and a battle between money old and new.

Cédric Ferrand splendidly evokes 1866 New York in “Grave New World,” finding a fresh angle on vampire intrigue by making it a metaphor for the immigrant experience.

Andrew Peregrine’s “Vice and Virtue” gives Jane Austen fans all they need to launch a whirlwind of lunches, balls, and passion within the tightest of social constraints.

With expertise honed in the creation of actual TV series, John Rogers zeroes in on the many clashing societies and factions of “Shanghai 1930.” This is one of history’s richest settings, and John shows you how to cut to the meat of it.

James L. Sutter’s “The Throne” draws on Milton, Blake, and Vertigo comics with his war in heaven, triggered by the sudden disappearance of the big boss. Come for the angelpunk, stay for the chance to remake the cosmos.

Allen Varney’s “Bots” delightfully realizes its hardscrabble, post-organic premise in a piece that could only be described as Fox Animation’s Robots as rewritten by Upton Sinclair. It’s been a long time since anyone lured Allen back to straight-up RPG writing, and I can report that he hasn’t lost a bit of his satirical edge.

Both of our revisionist superhero pieces are in, as well.

Michelle Nephew’s “Mad Scientists Anonymous” lets you choose between Dr. Horrible-style humor or a darker spin on pulp mythology as its titular characters struggle together to stay sane and institutionalized—but what about the strange machinery humming away down in the basement?

Gene Ha and Art Lyon (concept by Lowell Francis) tackle matters from the opposite end of the genre food chain in “Henchmen,” in which no-powered criminals crewing for a costumed madwoman try to survive in her absence, in a city swarming with masks who hopelessly outmatch them. They wound up taking a straighter, crime-drama inspired approach than originally envisioned. This loses the wonderful original title, “Witless Minions”, but will result in a much richer game experience.

Gene has also turned in his illustration for the piece, the awesomeness of which speaks for itself:

Meg Baker has finished “Under Hollow Hills”; likewise Jason L. Blair with “Inhuman Desires.” I look forward to reading them.

Art assignments for all of the Series Pitches have been made already, and we’re starting to get sketches and preliminaries in. So all is on schedule on that front as well.

The on-time delivery of these pieces represents the main scheduling question mark, so I’m taking these early arrivals as a positive omen. I’ll continue to update Kickstarter backers and punterdom at large as the books continue to take shape.

 •  0 comments  •  flag
Share on Twitter
Published on December 10, 2012 12:42

November 29, 2012

Call for Submissions: DramaSystem Master Class

Now that Hillfolk Kickstarter backers have had time to digest and play the game, it’s time to solicit submissions for the Master Class section of the Blood on the Snow Companion book. This is an opportunity for the emerging game writers among you to gain some experience and see your name in print.   The Brief

We’re looking for contributions of approximately 300-1000 words in length that will help readers understand, play, and expand DramaSystem.

The theme: challenges you encountered during play, and how you overcame them.

If you wish to submit a piece taking another angle on DramaSystem play or design, feel free to do so, with the understanding that pieces adhering to the theme are more likely to be accepted.

Whatever your subject matter, all pieces must show that you have actually played the game. Armchair ruminations will have to seek other homes.

The Context

These submissions will appear in a 20,000 word section of Blood on the Snow, interwoven with commentary by Robin.

The Process

This is an open call for pieces written on a spec basis. We will accept as many quality submissions as fit within the section’s word count. In the case of similar submissions, we’ll pick the one of greatest utility in DramaSystem play.

Deadline for submissions is Jan 14. Send submissions in .doc, .docx or .odt format to the address given in the About/Contact banner entry above.

You will not be asked to perform rewrites. Instead, Robin may adjust your prose for clarity, brevity, and maximum impact, allowing you the opportunity to comment on these changes.

The Deal

Authors whose pieces are accepted for publication will receive 3 cents a word US, due on acceptance, in exchange for all rights to your text. You will receive credit both as a byline and on the table of contents. Due to the brevity of these pieces our budget does not permit us to offer complimentary author’s copies. (Remember that all Hillfolk backers already receive the book in electronic form, whether you purchased the print copy or not.)

Note to Established Designers

This open call addresses new and emerging game writers. If you are an already established designer and wish to submit, contact me with a concept brief and we’ll discuss alternate terms.

 •  0 comments  •  flag
Share on Twitter
Published on November 29, 2012 09:50

November 28, 2012

The Blood on the Wall in the Fortress

New Tales of the Yellow Sign, my anthology of weird tales conjuring Robert W. Chambers’ classic King in Yellow mythos, is in print as of September from Atomic Overmind Press, and in ebook form from vendors including Amazon/Kindle, DriveThru, Nook, Smashwords, Apple iTunes, and Paizo.

This post is third in a series looking at the individual stories.

In true weird-tale tradition, the germinative image of “The Blood in the Wall in the Fortress” pressed itself on me in a dream, where I was a member of an artillery unit shelling a tower across a river, knowing there were innocent people inside. The story, of a soldier’s guilt and the madness of self-justifying war, sets itself in 1947. But it’s not our 1947, as Loyalists battle Alsatians, to the incessant clattering of a black box issuing incomprehensible orders. This is a world made, or unmade, by the destabilizing influence of the Yellow Sign.

From Kenneth Hite’s introduction: Although the war in “The Blood on the Wall in the Fortress” begins in 1947 in another history, the fortress sits in Alsace, target and symbol of the Franco-Prussian War that Chambers used in a more personal catastrophe in “The Street of the First Shell.” The plot echoes “The Yellow Sign” in its portents, its artistic protagonist, and its inevitable approach of death; the tone is post-Remarque, post-trenches, almost documentary realism approaching the unreal.

 •  0 comments  •  flag
Share on Twitter
Published on November 28, 2012 06:53

November 27, 2012

Dragonmeet Ho!

Once again, through the promotional largesse of Pelgrane Press, I’ll be doing the guest thing at Dragonmeet, this coming Saturday at London’s Kensington Town Hall.

At 3:30 I’ll be teaming with my partner in podcasting crime, Kenneth Hite, and guest star Simon Rogers, for a live edition of Ken and Robin Talk About Stuff.

For the rest of the day you’ll find me at the Pelgrane stand, ready to chat, sign books, and answer any questions that would otherwise go unasked.

It’s going to be a bumper show this year:

James Wallis will be back in the saddle, demoing the new Once Upon a Time.

The Moon Design crew will be there to stoke anticipation for their increasingly titanic crowdfunded dream project, The Guide to Glorantha.

And both Ian Livingstone and Steve Jackson UK will reunite at the seminar table to celebrate 30 years of Fighting Fantasy, and share Games Workshop creation stories.

In other words, this is one show no London-area gamer should even consider missing. I look forward to seeing you there.

 •  0 comments  •  flag
Share on Twitter
Published on November 27, 2012 07:26

November 23, 2012

Ken and Robin Talk About Stuff: As Kenya is to Running

In this week’s episode of our Golden Geek-winning podcast, Ken and I talk time and pacing in RPGs, wrap up the election, propound my theory of the one okay game store, and open up the Spycraft Hut for a Petraeus-inspired survey of sexy security scandals.

 •  0 comments  •  flag
Share on Twitter
Published on November 23, 2012 08:07

November 20, 2012

November 12, 2012