Robin D. Laws's Blog, page 103

August 5, 2011

Gen Con Day 2

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At last year's Hamlet's Hit Points seminar, I was surprised to discover that most of the attendees hadn't heard of the book. They'd come either on the strength of the snappy title, or because they knew my name. This time around, the audience included a few newbies but mostly consisted of people conversant with beat analysis. After I supplied a rundown for the uninitiated, I supplied As for the participant's Qs, focusing on such issues as charging expository scenes with emotional weight (as seen for example in the opening of Casablanca), and how to ease players anxious for constant success into a dramatic rhythm where occasional defeats make victories all the sweeter*.

A like phenomenon occurred at the later GUMSHOE seminar with Kenneth Hite and Simon Rogers. We're used to describing the system to prospective players and GMs who are concerned about potential issues without having put the game through its paces. Here we had an impressive turnout of folks who have been playing GUMSHOE for a long time were looking for fine pointers. We talked about what to do if the players solve the mystery too quickly (answer: increase the challenge of antagonist reactions and other non-investigative sequences, rather than punishing the players for being too good at what the game asks them to do), embracing players' choices to hold onto ability points in the early going, and how to calibrate your degree of improvisation to a given group's expectations. Talk of Lorefinder, the upcoming GUMSHOE bolt-on for Pathfinder, aroused much interest.

Speaking of matters Golarion, later I headed over to the Paizo booth to hang out with fellow Pathfinder Tales authors Dave Gross and Howard Andrew Jones, signing copies of The Worldwound Gambit. Paizo fiction impresario James Sutter says that the novel is selling quite nicely at the show, which is gratifying to hear. If you picked up a copy and would like it scrawled on, I'll be signing again tomorrow (Saturday) from 4-5. Or grab me after the Pathfinder Tales panel at 2 (also tomorrow.) Or swing by the Pelgrane booth, which is where I'll be the rest of the time.

Trade remained brisk over in Pelgrane territory, where the company has already exceeded its entire impressive take from last year. Other vendors report results as least as encouraging. There may be a stock market plunge and a possible double-dip recession outside the convention hall, but it's an upbeat year in our little universe.

*I'm afraid this wasn't my smoothest opening in seminar history. For most of this year I've been struggling with ergonomic issues in the home office. In an effort to stop this from becoming the most boring blog on earth, I haven't talked about this pins and needly saga here. Long story short: I finally have a properly adjustable chair at home and have it properly adjusted. But I've not yet fully returned to total shipshape, meaning that if I sit in a less than perfect chair for too long, I can mess myself up, often the day after an extended bout of wrong sitting. Both the exhibit hall chair I perched on yesterday while signing Ashen Stars bookplates and the chair/desk combo in the hotel room have shown themselves to be way less than optimal. I probably also need to swap out my many-pocketed manbag for something that isn't constantly giving me the Vulcan nerve pinch. The upshot was that a spate of wooziness struck me during my intro to the seminar. Embarrassingly, I had to step outside to shake off my discombobulation, leaving Gameplaywright honchos Will Hindmarch and Jeff Tidball to vamp in my momentary absence. I mention this only to reassure those present that I am fine and have not been stricken with Venusian pleurisy or anything like that. For the rest of the show I'll be much more vigilant against the malign intent of Indianapolis furniture.


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Published on August 05, 2011 22:47

Gen Con Day 2

At last year's Hamlet's Hit Points seminar, I was surprised to discover that most of the attendees hadn't heard of the book. They'd come either on the strength of the snappy title, or because they knew my name. This time around, the audience included a few newbies but mostly consisted of people conversant with beat analysis. After I supplied a rundown for the uninitiated, I supplied As for the participant's Qs, focusing on such issues as charging expository scenes with emotional weight (as seen for example in the opening of Casablanca), and how to ease players anxious for constant success into a dramatic rhythm where occasional defeats make victories all the sweeter*.

A like phenomenon occurred at the later GUMSHOE seminar with Kenneth Hite and Simon Rogers. We're used to describing the system to prospective players and GMs who are concerned about potential issues without having put the game through its paces. Here we had an impressive turnout of folks who have been playing GUMSHOE for a long time were looking for fine pointers. We talked about what to do if the players solve the mystery too quickly (answer: increase the challenge of antagonist reactions and other non-investigative sequences, rather than punishing the players for being too good at what the game asks them to do), embracing players' choices to hold onto ability points in the early going, and how to calibrate your degree of improvisation to a given group's expectations. Talk of Lorefinder, the upcoming GUMSHOE bolt-on for Pathfinder, aroused much interest.

Speaking of matters Golarion, later I headed over to the Paizo booth to hang out with fellow Pathfinder Tales authors Dave Gross and Howard Andrew Jones, signing copies of The Worldwound Gambit. Paizo fiction impresario James Sutter says that the novel is selling quite nicely at the show, which is gratifying to hear. If you picked up a copy and would like it scrawled on, I'll be signing again tomorrow (Saturday) from 4-5. Or grab me after the Pathfinder Tales panel at 2 (also tomorrow.) Or swing by the Pelgrane booth, which is where I'll be the rest of the time.

Trade remained brisk over in Pelgrane territory, where the company has already exceeded its entire impressive take from last year. Other vendors report results as least as encouraging. There may be a stock market plunge and a possible double-dip recession outside the convention hall, but it's an upbeat year in our little universe.

*I'm afraid this wasn't my smoothest opening in seminar history. For most of this year I've been struggling with ergonomic issues in the home office. In an effort to stop this from becoming the most boring blog on earth, I haven't talked about this pins and needly saga here. Long story short: I finally have a properly adjustable chair at home and have it properly adjusted. But I've not yet fully returned to total shipshape, meaning that if I sit in a less than perfect chair for too long, I can mess myself up, often the day after an extended bout of wrong sitting. Both the exhibit hall chair I perched on yesterday while signing Ashen Stars bookplates and the chair/desk combo in the hotel room have shown themselves to be way less than optimal. I probably also need to swap out my many-pocketed manbag for something that isn't constantly giving me the Vulcan nerve pinch. The upshot was that a spate of wooziness struck me during my intro to the seminar. Embarrassingly, I had to step outside to shake off my discombobulation, leaving Gameplaywright honchos Will Hindmarch and Jeff Tidball to vamp in my momentary absence. I mention this only to reassure those present that I am fine and have not been stricken with Venusian pleurisy or anything like that. For the rest of the show I'll be much more vigilant against the malign intent of Indianapolis furniture.

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Published on August 05, 2011 22:46

August 4, 2011

Gen Con Day 1

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Few moments in the professional life of a roleplaying designer outshine having a new core game book make its world premiere on the Thursday morning of Gen Con. Better still to have the book show up looking gorgeous. Best of all is to see people pick it up, perhaps inviting a pitch, and plunking down their hard-earned cash or credit. I could not have asked for a stronger response to Ashen Stars. Nor a more receptive mood—it seems like something out there in the gamerverse has folks hankering for a new space opera game. Writing for a living, whether we're talking games or fiction, can seem unreal and disconnected. The work seems real but the eventual end product can be hard to envision. Gen Con offers many bounties, but for me the emotional reward that comes when a book seems to be making an ideal landing brings all of the months of writing, rewriting, playtesting, fixing, replaytesting, and polishing come into focus. Creators in other fields don't necessarily get to experience this final stage of the process first-hand. This is why I am grateful to work in this very special scene of ours, with its "I've got a barn, I've got a resolution mechanism, let's put on a roleplaying book" ethos. This is the sound of blessings being counted.

Today was all about doing the booth thing. Trade at the Pelgrane booth proved brisk in general. Simon's ingenious 4-for-3 deal encourages gamers to pitch each other on the merits of the books, as they try to assemble the ideal group buy. I even heard several perfect renditions of the Ashen Stars elevator pitch! I guess Internet outreach works or something.

I refined my signing signature over the course of 400ish Ashen Stars bookplates for the Stellar Nursery and Limited Editions. (My legal signature is an illegible scrawl and no fun as an autograph.) Perhaps soon I will be Walt Disney, with a hallmark signature so ornate that I am unable to draw it myself.

Dinner kept me among the Pelgranistas, where we discovered that a St. Elmo's bread pudding stands momentously athwart its plate, providing enough delicious dessert for 5 or more stunned non-Americans. We repaired to a quiet bar to moot various future projects. Among issues mulled: balancing the ideal commercial presentation for the Gaean Reach game with what I might design in a universe unfettered from practical constraint.

Tomorrow (Friday) attendees can catch me at the 10am Hamlet's Hit Points seminar, the 3pm GUMSHOE seminar, or a 5pm book signing at the Paizo booth.


You could comment here, but why not join the party at the swank new digs?

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Published on August 04, 2011 20:54

Gen Con Day 1

Few moments in the professional life of a roleplaying designer outshine having a new core game book make its world premiere on the Thursday morning of Gen Con. Better still to have the book show up looking gorgeous. Best of all is to see people pick it up, perhaps inviting a pitch, and plunking down their hard-earned cash or credit. I could not have asked for a stronger response to Ashen Stars. Nor a more receptive mood—it seems like something out there in the gamerverse has folks hankering for a new space opera game. Writing for a living, whether we're talking games or fiction, can seem unreal and disconnected. The work seems real but the eventual end product can be hard to envision. Gen Con offers many bounties, but for me the emotional reward that comes when a book seems to be making an ideal landing brings all of the months of writing, rewriting, playtesting, fixing, replaytesting, and polishing come into focus. Creators in other fields don't necessarily get to experience this final stage of the process first-hand. This is why I am grateful to work in this very special scene of ours, with its "I've got a barn, I've got a resolution mechanism, let's put on a roleplaying book" ethos. This is the sound of blessings being counted.

Today was all about doing the booth thing. Trade at the Pelgrane booth proved brisk in general. Simon's ingenious 4-for-3 deal encourages gamers to pitch each other on the merits of the books, as they try to assemble the ideal group buy. I even heard several perfect renditions of the Ashen Stars elevator pitch! I guess Internet outreach works or something.

I refined my signing signature over the course of 400ish Ashen Stars bookplates for the Stellar Nursery and Limited Editions. (My legal signature is an illegible scrawl and no fun as an autograph.) Perhaps soon I will be Walt Disney, with a hallmark signature so ornate that I am unable to draw it myself.

Dinner kept me among the Pelgranistas, where we discovered that a St. Elmo's bread pudding stands momentously athwart its plate, providing enough delicious dessert for 5 or more stunned non-Americans. We repaired to a quiet bar to moot various future projects. Among issues mulled: balancing the ideal commercial presentation for the Gaean Reach game with what I might design in a universe unfettered from practical constraint.

Tomorrow (Friday) attendees can catch me at the 10am Hamlet's Hit Points seminar, the 3pm GUMSHOE seminar, or a 5pm book signing at the Paizo booth.

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Published on August 04, 2011 20:54

Gen Con Day 0

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Last night at the Diana Jones Awards party, the clawed hand of the shadowy cabal, ably spokespersoned by Matt Forbeck, pointed its index finger at Jason Morningstar's Fiasco, deeming it the year's exemplar of excellence in gaming. This earns Jason the honor of being the first repeat winner of the DJA. And rightfully so—Fiasco fulfills the promise of Grey Ranks. Its excellence can be seen in its impact on the RPG scene: in the number of people excitedly playing it, and participating in its scenario generation culture. As such it earns its award not only for design but for community-building.

Some quarters have quibbled that no surprises lurked among this year's nominees. However, it's hard to say that it was a weak slate. And when we look back over the list of winners from a future vantage point, it's hard to argue that Fiasco should have been set aside in favor of some quirkier choice.

Speaking of vast vistas of time, a curious but delightful apparition manifested at the party. Steve Jackson is back at Gen Con, for the first time in something like a decade. I don't think I've ever seen him in more ebullient form.

Another devoutly wished-for arrival: the print gods have smiled on Pelgrane. Ashen Stars (my new GUMSHOE game of freelance troubleshooting in a gritty space opera universe) made it to the show in its thick and full-color glory. Other books hot off the presses: Dead Rock Seven, a collection of four ready-to-play scenarios for Ashen Stars, and Out of Time, a collection of non-1930s Trail of Cthulhu adventures appearing for the first time in paper format.

So I'm off to the new exhibit hall to hold Ashen Stars in my hands for the first time, and to warm up my signing hand for 400+ Stellar Nursery Edition signatures. If you're here at the show, be sure to stop by.



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Published on August 04, 2011 06:42

Gen Con Day 0

Last night at the Diana Jones Awards party, the clawed hand of the shadowy cabal, ably spokespersoned by Matt Forbeck, pointed its index finger at Jason Morningstar's Fiasco, deeming it the year's exemplar of excellence in gaming. This earns Jason the honor of being the first repeat winner of the DJA. And rightfully so—Fiasco fulfills the promise of Grey Ranks. Its excellence can be seen in its impact on the RPG scene: in the number of people excitedly playing it, and participating in its scenario generation culture. As such it earns its award not only for design but for community-building.

Some quarters have quibbled that no surprises lurked among this year's nominees. However, it's hard to say that it was a weak slate. And when we look back over the list of winners from a future vantage point, it's hard to argue that Fiasco should have been set aside in favor of some quirkier choice.

Speaking of vast vistas of time, a curious but delightful apparition manifested at the party. Steve Jackson is back at Gen Con, for the first time in something like a decade. I don't think I've ever seen him in more ebullient form.

Another devoutly wished-for arrival: the print gods have smiled on Pelgrane. Ashen Stars (my new GUMSHOE game of freelance troubleshooting in a gritty space opera universe) made it to the show in its thick and full-color glory. Other books hot off the presses: Dead Rock Seven, a collection of four ready-to-play scenarios for Ashen Stars, and Out of Time, a collection of non-1930s Trail of Cthulhu adventures appearing for the first time in paper format.

So I'm off to the new exhibit hall to hold Ashen Stars in my hands for the first time, and to warm up my signing hand for 400+ Stellar Nursery Edition signatures. If you're here at the show, be sure to stop by.

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Published on August 04, 2011 06:42

August 3, 2011

August 2, 2011

Link Round-Up: Skulduggery F-Word, Ghoul Misnomer

Skulduggery review resorts to the F-word. No, not that F-word.

This is not a nightmare for the ghouls. They seem pretty into it.

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Published on August 02, 2011 14:47