Robin D. Laws's Blog, page 102
August 12, 2011
Ashen Stars on The Game's the Thing
Episode 90 of Ron and Veronica Blessing's The Game's the Thing podcast focuses on Ashen Stars, with yours truly as the guest. Join us as we talk about the game's premise, genesis, development process and additions to the GUMSHOE toolkit. Also up for discussion are Hamlet's Hit Points, why players only think they want their characters to be irresponsible, and teasers for two of the three reveals of Gen Con. Put it in your ears!
Site link. / iTunes link.
August 11, 2011
Link Round-Up: Hitean History, Heinleinian Politics, Ocular Devolution
Suffering Ken Hite withdrawal after Gen Con? Jennisodes podcast is here to help.
Writer (and Shotguns v. Cthulhu contributor) Nick Mamatas examines Heinlein as the granddaddy of contemporary libertarianism.
Can't stand 3D but unable to catch a flat screening? Whip out your 2D glasses!
The Three Reveals of Gen Con (Part One): New Tales of the Yellow Sign
At Gen Con I spilled details on up to three secret projects to those bold enough to ask. As the 2011 show fades into a whirl of memory and packing tape, I'm ready to start teasing them here.
First up: my upcoming foray into the brave new business model of ebook self-publishing. I've written a short story cycle entitled New Tales of the Yellow Sign. These eight weird tales, set in the past and present, in realities familiar and alternate, explore the rippling madness of Robert W. Chambers' King in Yellow mythos.
(For another Chambers riff already at an estore near you, check out The Repairer of Reputations, my adaptation of his signature weird-slash-speculative story as a Trail of Cthulhu scenario.)
I'll be selling this through Kindle and competing ebook channels, educating myself along the way on the realities of this burgeoning distribution method. For those who wish to keep their dollars within the hobby game family (a salutary aim) it will also be sold at the Pelgrane Press estore.
I'm excited to report that Jerome Huguenin, brilliant illustrator and graphic designer for the Trail of Cthulhu line, has agreed to provide the cover. I've seen the rough and it is full-stop gorgeous. By which I mean creepy. Creepygorgeous, if you will. I'll give you a peek later.
I am equally delighted to say that Kenneth Hite, tastemaker of all things tentacular, has kindly stepped forward to place his imprimatur on it in the form of an introduction.
So far we've learned that the ebook market works for some writers and not for others. New Tales of the Yellow Sign represents my first explorative bid to find out which category I fall into. The opportunity to devote a regular block of my freelancing time to a client named Robin D. Laws holds enormous creative promise. Its success will depend on your clicks, likes, shares, and e-purchases. Accordingly, I'll be sure to keep you updated on its progress in the weeks and months to come.
August 10, 2011
Korad: Voting Palth
For the last year or so I've been running an exercise in group world-building as a regular feature on the blog. We've now defined all but one of the regions of a fantasy empire called Korad.
Although this newly adopted Blogspot platform outshines LiveJournal in almost every way, its poll feature does lack versatility compared to LJ's. So please hop on over to the former mothership one last time to vote on the defining traits of the final province, the arid and depopulated land of Palth.
August 9, 2011
Link Round-Up: Gothic Wiki, Cthulhu Dry
Matt Staggs presents Maundbury, an open-sourced gothic horror setting with a Dark Shadows/ Hammer vibe.
Cthulhu makes a hilariously soft-spoken appearance on this episode of "This Just In From Gen Con." Note the moment in which the dread elder god makes a squamous stealth bid for victory in the buzzword contest.
The Birds
August 8, 2011
Gen Con Wrap

Another Gen Con has steamrollered by. Now we the legions of gamers and game designers straggle our way home, heads full of ideas and colons full of chain restaurant food. I'm happy to have seen my various homies and comrades and already looking forward to our next grand convocation.
Sales went smashingly at the Pelgrane booth. The beautiful blue shiny tome that is Ashen Stars flew off the shelves like a crew of freelance interplanetary troubleshooters fleeing a swarm of Class-K entities. We ran out of Mutant City Blues, Skulduggery, and Bookhounds of London. Trail of Cthulhu sold out multiple times, sending chief Pelgranista Simon Rogers scrounging through the hall to round up additional copies from retail partners. A stack of Graham Walmsley's Stealing Cthulhu also vanished amid the onslaught of the book-snaffling hordes. I'll let Simon crow as loudly as his British reserve will allow him, over on the Pelgrane blog, but let's just say it was a big leap over last year, which itself was hardly chopped liver.
In addition to signing tons of Ashen Stars, I was asked to deface a good many copies of The Worldwound Gambit and Hamlet's Hit Points. With the latter book out for a year, I got to hear readers' responses to it, and found them immensely gratifying.
But enough with the residual glow. It's time to buckle down to the elevation of a victor and the lamentation of the also-rans. I speak of course of the buzzword competition. In previous years judges required self-reporting to occur at the show. Given how busy Gen Con has become, and thus how hard it is to buttonhole any specific person, the judges have now generously ruled that post-convention accounts of one's statusing efforts will be considered before a winner is declared. So please tell your story of buzzword use, preferably in the comments over at the newly inaugurated blogspot HQ.
Considerable panache will be required to topple the clear front-runner, Kevin Kulp, who uttered the dread phrase with utter straightfacedness in his opening speech at the ENnies. Only a nigh imperceptible puff of vapor rising up behind him indicated that a portion of his soul had detached from the rest of him, died, and evaporated.
Can anyone top this chilling act of linguistic vandalism?
You could comment here, but why not join the party at the swank new digs?
Gen Con Wrap
Another Gen Con has steamrollered by. Now we the legions of gamers and game designers straggle our way home, heads full of ideas and colons full of chain restaurant food. I'm happy to have seen my various homies and comrades and already looking forward to our next grand convocation.
Sales went smashingly at the Pelgrane booth. The beautiful blue shiny tome that is Ashen Stars flew off the shelves like a crew of freelance interplanetary troubleshooters fleeing a swarm of Class-K entities. We ran out of Mutant City Blues, Skulduggery, and Bookhounds of London. Trail of Cthulhu sold out multiple times, sending chief Pelgranista Simon Rogers scrounging through the hall to round up additional copies from retail partners. A stack of Graham Walmsley's Stealing Cthulhu also vanished amid the onslaught of the book-snaffling hordes. I'll let Simon crow as loudly as his British reserve will allow him, over on the Pelgrane blog, but let's just say it was a big leap over last year, which itself was hardly chopped liver.
In addition to signing tons of Ashen Stars, I was asked to deface a good many copies of The Worldwound Gambit and Hamlet's Hit Points. With the latter book out for a year, I got to hear readers' responses to it, and found them immensely gratifying.
But enough with the residual glow. It's time to buckle down to the elevation of a victor and the lamentation of the also-rans. I speak of course of the buzzword competition. In previous years judges required self-reporting to occur at the show. Given how busy Gen Con has become, and thus how hard it is to buttonhole any specific person, the judges have now generously ruled that post-convention accounts of one's statusing efforts will be considered before a winner is declared. So please tell your story of buzzword use, preferably in the comments here at the newly inaugurated blogspot HQ.
Considerable panache will be required to topple the clear front-runner, Kevin Kulp, who uttered the dread phrase with utter straightfacedness in his opening speech at the ENnies. Only a nigh imperceptible puff of vapor rising up behind him indicated that a portion of his soul had detached from the rest of him, died, and evaporated.
Can anyone top this chilling act of linguistic vandalism?
August 7, 2011
Gen Con Day 3

First things first: word has it that my public display of the vapors the other day has some of you worried for me. Do not fear! Yesterday I kicked off the morning with some stretches. Throughout the day I questioned whether certain pieces of furniture were friends or frenemies. Soon I found myself back in regular Gen Con fighting trim, such as it is.
Saturday presented me with a classic dramatic arc. Though thrilled by the crazy-busyness of the show so far, I found myself feeling a tad wistful for the old days when an occasional lull visited itself on the dealer's hall. It used to be possible to pop around to other booths and catch up with colleagues. Or for that matter to patrol the aisles for the new cool game. Now the constant and delightful crush of people makes any expedition outside the booth requires the summoned fortitude of Miskatonic explorers prepping for an Antarctic foray. If you do make it to a booth the folks you hope to chat with are as slammed as you were before you snuck away from your own.
I feel a little guilty about my zero-item shout-out pile. But then with the rise of new social platforms and the communications efforts accompanying the crowdfunding surge, the need for word of mouth from me has decreased.
Just as I was thinking this, I bumped into one of the people I hoped to catch up with, and had a lovely walk-and-talk from the Marriott to the hall. Throughout the day a wave of serendipity either blessed me or told me to quit my damn whining, presenting me with the chance encounters I needed to alleviate the social deficit. The night ended with a flash mob of beer-hoisting colleagues at an undisclosed location. The old Gen Con was back, disguised amid the hustle and bustle of the new.
One day left. Time to make the most of it. After another bout of stretching, that is.
You could comment here, but why not join the party at the swank new digs?
Gen Con Day 3
First things first: word has it that my public display of the vapors the other day has some of you worried for me. Do not fear! Yesterday I kicked off the morning with some stretches. Throughout the day I questioned whether certain pieces of furniture were friends or frenemies. Soon I found myself back in regular Gen Con fighting trim, such as it is.
Saturday presented me with a classic dramatic arc. Though thrilled by the crazy-busyness of the show so far, I found myself feeling a tad wistful for the old days when an occasional lull visited itself on the dealer's hall. It used to be possible to pop around to other booths and catch up with colleagues. Or for that matter to patrol the aisles for the new cool game. Now the constant and delightful crush of people makes any expedition outside the booth requires the summoned fortitude of Miskatonic explorers prepping for an Antarctic foray. If you do make it to a booth the folks you hope to chat with are as slammed as you were before you snuck away from your own.
I feel a little guilty about my zero-item shout-out pile. But then with the rise of new social platforms and the communications efforts accompanying the crowdfunding surge, the need for word of mouth from me has decreased.
Just as I was thinking this, I bumped into one of the people I hoped to catch up with, and had a lovely walk-and-talk from the Marriott to the hall. Throughout the day a wave of serendipity either blessed me or told me to quit my damn whining, presenting me with the chance encounters I needed to alleviate the social deficit. The night ended with a flash mob of beer-hoisting colleagues at an undisclosed location. The old Gen Con was back, disguised amid the hustle and bustle of the new.
One day left. Time to make the most of it. After another bout of stretching, that is.