Juho Pohjalainen's Blog: Pankarp - Posts Tagged "superpowers"
Technology levels, empires, and jealousy
A friend of mine was reading the draft of Pirates of the Demure Sea, and went on to ask me about photographs. I was going to answer him, but as I thought about the matter it ended up growing and mutating into a far more expansive subject, on technology in my books in general. So I put it in the blog instead.
The setting in which most of my books take place, a moon known as Shala, has some pretty varied levels of technology, sciences, and knowledge. I suppose this is the logical end result (if logic ever enters this kind of issues to begin with) in a world often thrown into the midpoint in a great cosmic conflict, like groups of children starting a fistfight on a field with an anthill in the middle. Scientists are often mistaken for wizards, and wizards are a jealous and misunderstood lot. Wars, occasionally interplanetary ones, can completely shuffle the deck in a heartbeat. Sixteen entirely different and perilous seasons wrack the sections of the world in varying ways, often cutting them off from each other for large periods of time. Parallel dimensions and other realms cross over in places known only to a few. Time travel is not an entirely unknown or impossible phenomenon. Things get weird.

Basically, if you're looking for a highly realistic and accurate examination to the technologies and livelihoods of people of some specific time period and place, this is unlikely to be the series for you.
The first (and currently the only published) book, The Straggler's Mask, sees the heroes crossing great many kingdoms and settlements across many biomes in two different continents, but despite all this variety the level of technological advancement tends to remain at roughly the level of our own 16th century. The Vagrant's Wings takes place several centuries later, in a fantasy equivalent to the Victorian Era, and on account of also taking place at the heart of Nexus - the least weird continent around - anachronisms are at a minimum. They have cars and, yes, photography. But in Pirates of the Demure Sea, which I'm currently working on, the story takes the reader on a faraway journey to an entirely different direction, where things get considerably more freaky.
In particular, two venerable superpowers vie for dominance in these seas, by means of diplomacy, subterfuge, and occasionally outright war: these kingdoms are Armaiti from above, and Aldarion from below.

Armaiti is a dogmatic, downright fascist Lawful empire, with an immortal Emperor and equally-indomitable law enforcement that are mentally linked to Him and more of a direct extension of His will than anything independent or sentient. They've had millennia to advance their technology in peace, but they do things extremely slowly and methodically and carefully, to never upset the order of things in any way. So they've stuck in the early-20th century steampunk/dieselpunk thing for several centuries now.
They have with them trains, zeppelins, helicopters, advanced weaponry (up to and including nukes), near-modern medicine, nigh-unkillable clockwork robot soldiers, and, yes, photography. They also bargained the secret of submarines and underwater construction from Aldarion, later mixing it up with their own tech. They complement all this with sorcery, which is where all the weird fantastic stuff (divine beings, carving Chaos out of humans like it were cancer, etc.) come to play. Magic, technology, and divinity - the last one stemming from their Emperor - all mix together in ways that an outsider can find impossible to understand let alone replicate, and they're jealous and protective of their secrets and slow to let the world outside to know them - it might all very well lead to chaos and disorder, after all.
The empire's borders are in fact completely shut. Only the city of Haurvatāt permits foreign entry, even then after intense customs and vetting, and no non-native is allowed to leave to the empire beyond. Likewise, no imperial native can ever leave abroad without permission, and some specific mission - and for that matter, very few would even want to leave, thank you very much, it's all so weird and scary out there.

Millennia ago when the majority of the old continent sank into the sea, the many warring kingdoms and republics of that time found themselves forced to band together just to survive the entirely new enviroment. Their dome cities, bunkers, magical fortifications, or just really fortuitiously well-constructed architecture, were enough to let them not be instantly killed as the water swept in, but only the kingdom of Zenmua - set around a great inner sea - had submarines and so they were the ones that got to travel around to rescue the less fortunate and unite them all into a new underwater federation that came to be known as Aldarion.
Their technology is a mixed bag, combining whatever high tech they managed to salvage from the old kingdoms, with sorcery and demonology. They have submarines, of course, and also salvage sunken ships and by arcane means turn them into underseaworthy vessels. Some cities have the original domes still standing, while others are cramped little bunker places (the town of Otachame, where the book takes place, follows this style) or bizarre wizard towers. They're technically a monarchy, but their king has fairly little political power: most things are run by a conglomerate of sorcerers and mad scientists from the many provinces and municipalities, most of which are the same as the old nations from back when they still lived above ground.
Aldarion is a far more open and accepting place than Armaiti is, and has a thriving tourism industry, but they're still fairly jealous about their magic and technology, fearing that letting these secrets spill would endanger their livelihood. Armaiti still managed to learn about submarines, though, as mentioned above - their sale on open market is allowed nowadays, but just because you own one, and know how to pilot it, doesn't mean you'd know how it actually works. It's even rumoured that such ships have hidden defenses that trigger if they're ever to be used against Aldarion itself, something even Armaiti would be unaware of.

Little of any of this has reached too far beyond Demure Sea, so far, and especially not to the naive and primitive continent of Nexus. Something of such might have come to place eventually, but then the Skar War happened, and in its aftermath no one contested high king Ivar Stormling's decree to ban all technology that they haven't yet managed to come up with on their own. After that, barring a couple hiccups, it could develop into a spacefaring empire on its own time.
The setting in which most of my books take place, a moon known as Shala, has some pretty varied levels of technology, sciences, and knowledge. I suppose this is the logical end result (if logic ever enters this kind of issues to begin with) in a world often thrown into the midpoint in a great cosmic conflict, like groups of children starting a fistfight on a field with an anthill in the middle. Scientists are often mistaken for wizards, and wizards are a jealous and misunderstood lot. Wars, occasionally interplanetary ones, can completely shuffle the deck in a heartbeat. Sixteen entirely different and perilous seasons wrack the sections of the world in varying ways, often cutting them off from each other for large periods of time. Parallel dimensions and other realms cross over in places known only to a few. Time travel is not an entirely unknown or impossible phenomenon. Things get weird.

Basically, if you're looking for a highly realistic and accurate examination to the technologies and livelihoods of people of some specific time period and place, this is unlikely to be the series for you.
The first (and currently the only published) book, The Straggler's Mask, sees the heroes crossing great many kingdoms and settlements across many biomes in two different continents, but despite all this variety the level of technological advancement tends to remain at roughly the level of our own 16th century. The Vagrant's Wings takes place several centuries later, in a fantasy equivalent to the Victorian Era, and on account of also taking place at the heart of Nexus - the least weird continent around - anachronisms are at a minimum. They have cars and, yes, photography. But in Pirates of the Demure Sea, which I'm currently working on, the story takes the reader on a faraway journey to an entirely different direction, where things get considerably more freaky.
In particular, two venerable superpowers vie for dominance in these seas, by means of diplomacy, subterfuge, and occasionally outright war: these kingdoms are Armaiti from above, and Aldarion from below.

Armaiti is a dogmatic, downright fascist Lawful empire, with an immortal Emperor and equally-indomitable law enforcement that are mentally linked to Him and more of a direct extension of His will than anything independent or sentient. They've had millennia to advance their technology in peace, but they do things extremely slowly and methodically and carefully, to never upset the order of things in any way. So they've stuck in the early-20th century steampunk/dieselpunk thing for several centuries now.
They have with them trains, zeppelins, helicopters, advanced weaponry (up to and including nukes), near-modern medicine, nigh-unkillable clockwork robot soldiers, and, yes, photography. They also bargained the secret of submarines and underwater construction from Aldarion, later mixing it up with their own tech. They complement all this with sorcery, which is where all the weird fantastic stuff (divine beings, carving Chaos out of humans like it were cancer, etc.) come to play. Magic, technology, and divinity - the last one stemming from their Emperor - all mix together in ways that an outsider can find impossible to understand let alone replicate, and they're jealous and protective of their secrets and slow to let the world outside to know them - it might all very well lead to chaos and disorder, after all.
The empire's borders are in fact completely shut. Only the city of Haurvatāt permits foreign entry, even then after intense customs and vetting, and no non-native is allowed to leave to the empire beyond. Likewise, no imperial native can ever leave abroad without permission, and some specific mission - and for that matter, very few would even want to leave, thank you very much, it's all so weird and scary out there.

Millennia ago when the majority of the old continent sank into the sea, the many warring kingdoms and republics of that time found themselves forced to band together just to survive the entirely new enviroment. Their dome cities, bunkers, magical fortifications, or just really fortuitiously well-constructed architecture, were enough to let them not be instantly killed as the water swept in, but only the kingdom of Zenmua - set around a great inner sea - had submarines and so they were the ones that got to travel around to rescue the less fortunate and unite them all into a new underwater federation that came to be known as Aldarion.
Their technology is a mixed bag, combining whatever high tech they managed to salvage from the old kingdoms, with sorcery and demonology. They have submarines, of course, and also salvage sunken ships and by arcane means turn them into underseaworthy vessels. Some cities have the original domes still standing, while others are cramped little bunker places (the town of Otachame, where the book takes place, follows this style) or bizarre wizard towers. They're technically a monarchy, but their king has fairly little political power: most things are run by a conglomerate of sorcerers and mad scientists from the many provinces and municipalities, most of which are the same as the old nations from back when they still lived above ground.
Aldarion is a far more open and accepting place than Armaiti is, and has a thriving tourism industry, but they're still fairly jealous about their magic and technology, fearing that letting these secrets spill would endanger their livelihood. Armaiti still managed to learn about submarines, though, as mentioned above - their sale on open market is allowed nowadays, but just because you own one, and know how to pilot it, doesn't mean you'd know how it actually works. It's even rumoured that such ships have hidden defenses that trigger if they're ever to be used against Aldarion itself, something even Armaiti would be unaware of.

Little of any of this has reached too far beyond Demure Sea, so far, and especially not to the naive and primitive continent of Nexus. Something of such might have come to place eventually, but then the Skar War happened, and in its aftermath no one contested high king Ivar Stormling's decree to ban all technology that they haven't yet managed to come up with on their own. After that, barring a couple hiccups, it could develop into a spacefaring empire on its own time.
Published on October 10, 2018 10:21
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Tags:
airships, empires, fantasy, gonzo, scifi, steampunk, submarines, superpowers, tech-levels, technology-levels
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Pages fallen out of Straggler's journal, and others.
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