Juho Pohjalainen's Blog: Pankarp - Posts Tagged "progress"

Short story theming

I've been writing little ones lately.




At my absolute best, I can vomit out the first draft to a doorstopper in just a couple months - my personal best is 133k words in 45 days. But I can only pull it off successfully a couple times a year, at best, and it's just as likely that I end up running out of steam halfway there and the story just peters out. The rest of my time is usually spent on revising and editing those raw drafts, gathering up new ideas, or all too likely, just faffing about.

And in the event that I do succeed and pull of one of these, the withdrawal is insane. Can you even imagine what it's like to write three thousand words every day for two months, then suddenly just run out of shit to write? The floodgates of imagination left open for so long, then losing their purpose and needing to be shut down after a habit is already formed? It's more unpleasant than you'd think.



Maybe if I learned to write like Stephen King and just immediately jump to a new project after finishing the last, but I'm not sure I could pull that off. I'll look into it.

For now I think I have a much better time doing short stories, on the whole. It only takes me a week or two to put one on paper in full, even when not on full steam - or just a couple days at my absolute best - which is nowhere near enough time to form a habit out of it: once I'm done, I can just stop writing and don't feel so terrible about it.

Now I've got about half a dozen of them written this year. There'd be enough of them to clump together into a reasonably-sized collection that I could throw in here for you.

Problem is, they don't really have anything to do with one another.



A story needs a theme at its heart - something to run it, rather than just a bunch of things that happen. That's difficult enough on its own, but I think that the same is true when a bunch of different stories are joined together under same covers: they would need a shared theme among them. Something to connect them all together.

Right now I'm writing of the queen of a small kingdom, fighting a megalomaniacal conquering prophet with the power to control weather. After this I'll probably write of the last lifeforms in the dying universe looking for a way to escape the inevitable by going back in time. And then there was the one I wrote earlier, a satire about modern video games. They don't even have the same main characters, or take place in the same world.

That said, I think I could continue some of them. Write more short stories and link them together. Watch this space.

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Published on May 19, 2019 04:20 Tags: heart, progress, short-stories, stories, themes, writing, writing-withdrawal

Ye Olde Useless Magick

Imagine questing for an ancient spell of awesome power, overcoming many dangerous trials and perils, one of your friends even sacrificing his life to break the seal. Then at last you get to whip out this planet-buster against the Dark Lord. And you find that it has all the power of a wet fart.



This is the predicament that the players of the 1988 Final Fantasy II found themselves in. The fabled Ultima spell, sealed away in the ancient days for its world-shattering potential, turned out to be effectively useless. Even the Emperor's mooks could pretty safely survive even a higher-level blast. The whole plotline was dropped just about as you learned the spell, and you never once need to actually cast it. Poor Minwu died for naught.

Allegedly we have one of the programmers to thank for this: he figured that such an old and outdated spell simply could not stand relevant in the face of newer and more refined techniques. That magic would naturally have advanced leaps and bounds in the many ages since Ultima had ruled the earth, and that even a simple fire spell, taken for granted by young wizards of today, could match or even overshadow it. Imagine Greek Fire, a deadly secret weapon of antiquity, pitted against modern bomber plane with a cargo hold full of napalm. You can't really argue with that.

Yet argue with it I shall!

Yes, cars get faster and safer, life-saving medicine more reliable, and communication devices more sophisticated. Technology improves. Science marches on. Problem is, as me and many others have elsewhere argued, magic is not science. It's pretty much the polar opposite of technology. Magic is art. And with art, I'm sad to say that these past few decades, if anything, we've regressed.



Art is hard work. Blood and sweat and tears. Cunning and problem-solving. Focus and desire. Patience and sacrifice. Whatever your canvas - paper, notepad, piece of code, circle of summoning, artifact of doom - you're pouring your soul onto it for all to see. Your anger and frustration, your depression and self-doubts, it's all fuel in the fires of creation. You rack your brain to figure out how it all comes together, and get real inventive to pull off things no one else ever has. You need to be conservative with what you put in, and lean into your limitations, turn them into advantages.

You wouldn't even have started if you didn't think it would be worth it. You won't ever give up until it's perfect and just right. Every hardship you face, every hurdle, even the tiniest of chores and errands and maintenance, only serves to fuel your determination and conviction and keep you focused on the task. And the harder the road, the more rewarding it is when you reach the end - the greater the end result, and the greater the lessons you've learned of your craft, of life, of yourself.

And technology gets in the way of that. It makes things easier, and this is one place in the world where this should not happen. It's like putting an escalator up a tall mountain road. Sure, the view's still great, but it doesn't feel the same way. You don't feel any ache or pain and your muscles didn't grow at all. It's not an adventure anymore, you could've just gone up there on a whim.

True enough, typing up a whole book is still pretty tough, even on a computer. There's still effort and great lessons and the beautiful sense of accomplishment, none of that has gone anywhere. Even to this day, great fantasies and biographies let us marvel the souls and blood of their authors.

ut how's your handwriting doing? Wouldn't it just look so much grander with your own personal style of calligraphy and fancy medieval illuminations? Can you manage anything better than chicken-scratches now, since our whole society, including the work of art, gives no incentive to do such things anymore? And if you had a story in mind that truly deserved such attention - one you wanted to go the extra mile for - just what kind of an amazing fantasy would it have to be?

It's the same story all over. There's a reason most of us prefer practical effects over CGI, real costumes and camera tricks and big-ass model castles; a reason the first Jaws movie was a classic, the shoddy and uncooperative shark prop turned into a great advantage, when in the modern day that'd have thrown the big computer-monster front and center in every shot and ruined the whole thing. Even the new Puss In Boots movie, beautiful as it is, obvious as it is that its creators cared and put their heart into it and came up with all these new effects and tricks, it still can't hold a candle to AKIRA that came out decades in the past. And the modern plague of noodle-handed bean-mouths, cheap and simple to do, are widely and justly mocked.

And now the AI. Now at last, with the arrival of the great apocalyptic beasts GPT and Midjourney, all effort can be excised. All thought can be put away, all cunning snuffed out, all uniqueness made cheaply available everywhere, all meaning lost. I envision a dark age for all art unlike any we've seen ever before, even in the days of Comics Code.



Where was I? Oh, right, magic.

Yeah, I could see magic work about the same way. Over the generations - centuries, millennia - inventive and pioneering sorcerers would refine the spellcraft, make it easier to handle, cheaper to cast, quicker, more manageable, more potent. They'd learn new techniques, delve in new dimensions, uncover new realms. Write down names of new and more powerful cosmic entities. Promise their souls to stronger gods. Craft more sophisticated artifacts and channelling tools. Brew stronger potions. You get the idea. They might never truly tame the stuff - never get to the realm of the much-maligned Magic Systems - but they'll hone their craft to such efficiency as it is possible.

Before long even children can learn simple spells, and cast fireworks without risking to blow up their heads in the backlash. Perhaps not quite everyone can learn it, now or ever, but still, it'll seep into every aspect of this magical society.

The old ways are forgotten. Who, in this day and age, would ever bother spending all night dancing under the full moon? Who would want to risk an explosive miscast, when we can now avoid such things? Why would you still beseech this god, when it's known its power in our world is almost lost? Are you really crafting your own wand?

But this is magic. The realm of mystery and wonder, of fantasy and terrible, terrible might. Not all that is lost is worthless; not all that is outdated is entirely without power. And the more careful you need to be with it, the more preparations and precautions you need, the more it will teach you in turn. And if you're so absolutely convinced that you have to eschew the new and more reliable methods in favour of the old stuff, if you must risk your life in a way no wizard in ages has had to, if you must have your own meticulously handcrafted wand, if you must spend all night out in the cold, if you must go the hard way, tread a thorny path thought cleared millennia ago... well, then you probably have a damned good reason for it, and I'm not going to argue with that. Instead, I think I'll run the hell away.



All these weak-ass ponce conjurers, when they see an old madman begin dance the old dance, they better hit the deck. Shit is about to get real.
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Published on July 07, 2023 13:19 Tags: ai, art, forgotten, magic, magic-systems, outdated, progress, science, technology

Pankarp

Juho Pohjalainen
Pages fallen out of Straggler's journal, and others. ...more
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