Phil Villarreal's Blog, page 77

July 5, 2019

PHIL ON FILM: "Spider-Man: Far From Home"



For my full review, click here.
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Published on July 05, 2019 08:22

July 4, 2019

"Contra Anniversary Collection" Review


Such was the magic of the "Contra" games that it simply wasn't enough of a thrill to beat them once, even if you needed the legendary Konami code to scam enough extra lives to hump your way through.

Repeated, refined runs were the order of the day. Either solo or with a buddy in innovative multiplayer, it was every bit as exciting to spread-blast your way through the nests of alien soldiers and megaliths.

Konami's "Contra Anniversary Collection" brings back the sadly neglected franchise, resurrecting the run-and-gun action that entranced a generation of gamers into the ultra-macho, mano-a-alieno shootouts.

Included in the anthology are 10 games, the highlights of which include North American, Japanese and arcade versions of the original "Contra," the incomparable SNES gems "Super C" and "Contra III: The Alien Wars," the Genesis releases "Contra: Hard Corps" and "Probotector." Each of the entries is an exact replica of their original 1980s and 90s releases.

Each of the entries sticks to the same glorious formula: You play as a muscled hero who wields an upgradeable blaster, jumping, rolling and ducking as you lay waste to increasingly tough and aggressive enemies.

There's a balletic grace and well-choreographed rhythm to each of the levels. This is the sort of game design that wrote the textbook on pacing, enemy placement and power-up distribution.

Even tougher than the stubborn, half screen-sized bosses is the decision to choose which "Contra" game to play first. "The Alien Wars" has a soft place in my heart, and was a regular play-through from middle school through college for me. Now that this collection has deployed the game on my radar once more, it's earned a spot in my regular rotation again.

Publisher provided review code.
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Published on July 04, 2019 20:01

"Castlevania Anniversary Collection" Review


Before Metroidvania was a thing, there were just the Metroid and Castlevania series. If you play the old "Castlevania" games, you see the pieces slowly fall into place, as the series evolved from a grim platformer to an exploration-based pseudo-RPG with upgrades, branching paths and rich storylines.

To play those old games these days, it took the patience and bravery of a Belmont to go hunting for antique cartridges and consoles. Now it's gotten a whole lot easier -- and cheaper.

Part of the ongoing series of releases that pay tribute to the 50th anniversary of Konami, "Castlevania Anniversary Collection" rounds up the old-school console and handheld releases on which the series' legacy was built.

Though some may gripe that the PlayStation-era games aren't included, what's here is more than enough to satisfy those who grew up in the 1980s and 90s and happily spent their childhood struggling to inch their way through the notoriously difficult whip-wielding adventures.

You get eight games in the collection, including the NES trilogy, the groundbreaking "Super Castlevania IV" from SNES, two GameBoy spinoffs and the never-before-released-in-English "Kid Dracula."

As an added bonus, there's also the illustrated e-book "History of Castlevania: Book of the Crescent Moon."

Each of the games is a pixel-perfect replication of the original, complete with occasional scan lines and a 4:3 aspect ratio. A nostalgic blast from the glorious past, the games are every bit as challenging, intimidating and inviograting as they were upon release.

Modern gamers may be shocked to find just how unforgiving and cruel the first "Castlevania" games were. Even those who don't blink at the likes of "Dark Souls" games will find their going tough. Trial-and-error, studiously practiced reactions and uncanny strategic adjustments are required to avoid swift death.

In many ways, of course, it's good that game design moved well past the old "Castlevania" models. While it may be easier and more satisfying to live in the era of autosaves, checkpoints and tutorials, it's a thrill to travel back to an era before such compromises existed and it was just a grudge match between you and a pixelated Drac.

Publisher provided review code.
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Published on July 04, 2019 19:34

July 1, 2019

PHIL ON FILM: '5 Shows to Binge in July 2019'


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Published on July 01, 2019 08:14

June 28, 2019

PHIL ON FILM: "Yesterday"



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Published on June 28, 2019 08:15

June 26, 2019

"Slender: The Arrival" Switch Review


Fan fiction and viral memes helped spread the bizarre, upstart legend of Slender Man online, spawning video games and a film. The aloof sense of mystery and plodding sadism of the grim apparition is enough to give you shivers, but he's still looking for a project that captures the sense of dread he's capable of instilling.

Developer Blue Isle Studios places you in a murky, dreamlike forest that's reminiscent of the early "Silent Hill" games. Survival horror titles need to hit just the right tone to stay chilling without devolving into obtuse exercises in frustration.

While "Slender: The Arrival" does pack its share of emergent scares, it struggles to stay grounded enough to send chills down your spine. Many Switch games execute just as well in handheld mode as they do on TV, but "Slender" comes  off as cheap and flimsy when played portably.

To truly appreciate the game, you need to switch off the lights, sink into the couch and lose yourself in the dank, labyrinthine paths in which the game finds its more frantic, sudden moments of satisfying horror.

As with many Switch ports, though, the effort seems too cramped and forced to do justice to the original vision. Choppy movement and muddy visuals stand out more than they did in previous iterations, making it feel as though you're stuck with a copy of a copy plagued with compromises.

You resent Slender Man not for his uncanny ability to stalk and kill you, but because is such a droll , lifeless affair that you become bitter that he doesn't show up often enough to liven things up. "Slender" is too slim to be the robust horror experience Switch owners crave.

Publisher provided review code.
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Published on June 26, 2019 21:03

June 24, 2019

"Outer Wilds" Review


An open world game based on exploration, experimentation and instanced drama, "Outer Wilds" is just the console exclusive Xbox One gamers need to inject some energy into a slow year.

As a recruit in the Outer Wilds Ventures Space Program, you delve into the mysterious Dark Bramble on a quest to disrupt a continuous time loop.

After a stodgy start, the game kicks off in earnest. Once you get a handle on navigation, controls and traversal, you begin to appreciate the game's finer points and find yourself immersed in the rhythms and flow of the quirky, wondrous adventure.

Progress comes in a gradual drip rather than sweeping advances. This is not a game for rapid dramatic buildup and thrilling boss rushes. The pleasure of "Outer Wilds" lies in its lengthy uphill struggles that culminate in revelations of grand discovery.

The concept echoes that of "No Man's Sky." You set off on an ominous, often lonely yet somehow upbeat and wondrous journey to parts unknown. Also like "No Man's Sky," the structure can become a bit unwieldy as your trek rolls on.

Even though you'll get more out of the game if you fully buy into the exploration aspect and force yourself to stumble blindly until you happen along the right path, but the frustration that can result from going nowhere for too long can turn you off of the game entirely. If you're one to be discouraged, you're best off finding an online guide and using it to spring you onward in moments of desperation.

Regardless of how hardcore you choose to make your own experience, "Outer Wilds" is well worth the trials and frustration it puts you through.

Publisher provided review code.
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Published on June 24, 2019 23:58

June 23, 2019

"Crash Team Racing Nitro Fueled" Review


One way or another, Crash Bandicoot is going to become relevant again. Following up the spectacular "Crash Bandicoot N. Sane Trilogy," is the vigorous cart racer reboot "Crash Team Racing Nitro Fueled."

While the gameplay, courses and power-ups are admittedly derivative, there are so many raw, overpowering thrills in the racing that you get caught up in the excitement and never find yourself looking in the rear-view mirror at other racing experiences.

Dating back to the original PlayStation "Crash Team Racing" in 1999, the series has always been a shameless imitator of "Mario Kart," but in most cases the gameplay was more competitive than lesser also-rans.

Developer Beenox channels its energy into making the racing vigorous and vital. Your fortunes can shift on any mis-timed turn, a well-placed weapon attack or a spree of fortuitous happenstance.

A well-honed mix of online and offline modes makes for a somewhat spartan yet effective mix of play choices. Once you burn through the single-player slate of courses, you'll probably find yourself trading paint and projectiles online. Rigorous matchmaking and a slick interface keeps you racing more than waiting.

While the character choices and backdrops are no more near as iconic as those of Mario or even the world of Sonic and friends, "Crash Team Racing Nitro Fueled" nails what's far more important -- the quality of the gameplay and ease of access.

A spree of sensory overload online or off, with couch multiplayer or solo racing, this is a game that straps you in and flings you back into your seat as it slams on the gas. "Crash" is racing done right, and it continues to make headway into resurrecting its iconic star.

Publisher provided review code.
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Published on June 23, 2019 19:44

June 21, 2019

PHIL ON FILM: "Toy Story 4"



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Published on June 21, 2019 08:40

June 20, 2019

"Boxing Champs" Review


Boxing games, be them arcade-style or serious sims, are rare to the point of near-extinction these days. With the "Fight Night" and "Punch-Out" series having gone on indefinite hiatus for nearly a decade, there was a massive opening for a new contender.

"Boxing Champs" takes advantage of the opportunity with a flurry of jabs and uppercuts. With far more in common with "Punch-Out" than "Fight Night," its cartoonish characters take big swings, bite the canvas hard and get back up with a "Rocky"-style gusto.

Despite the exaggerated animations, rapidfire punches, counterpunches and blocks, there is quite a bit of strategy nad technical mastery at play. With multiple, simultaneous control options available, you can adapt your technique to whatever feels right to your style.

Outrageous character models, names and mannerisms draw joyous inspiration from the likes of Glass Joe and Piston Honda. You'll need to adjust your playstyle to the various exaggerated techniques of your opponents, turning each match into a pseudo puzzle.

Australian dev Raz Games sweetens the deal with dozens of customization options, an extensive career mode and a swift tempo, thanks to three-round bouts.

Couch multiplayer comes day one, with online multiplier promised in a future update. While I'm never a fan of a game releasing without its full intended feature set, there is plenty to sink your gloves into before the update comes along.

"Boxing Champs" may not make people forget about either "Punch-Out" or "Fight Night," but until Nintendo or EA find the ability to pull their franchises off the canvas, "Boxing Champs" gets to raise its gloves in undisputed triumph.


Publisher provided review code.
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Published on June 20, 2019 00:00