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The Metaverse: And How It Will Revolutionize Everything The Metaverse: And How It Will Revolutionize Everything by Matthew L. Ball
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“The average person doesn’t even notice a synchronization issue unless the audio is more than 45 ms early, or over 125 ms late (170 ms total variance).”
Matthew L. Ball, The Metaverse: And How it Will Revolutionize Everything
“Take the 2013 film Monsters University. Even when using an industrial grade computing processor, it would have taken an average of 29 hours for each of the film’s 120,000-plus frames to be rendered. In total, that would have meant more than two years just to render the entire movie once, assuming not a single render was ever replaced or scene changed. With this challenge in mind, Pixar built a data center of 2,000 conjoined industrial-grade computers with a combined 24,000 cores that, when fully assigned, could render a frame in roughly seven seconds.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“For the first two or so years following the release of the iPad, it was common to see press reports and viral YouTube videos of infants and young children who would pick up an “analogue” magazine or book and try to “swipe” its nonexistent touchscreen. Today, those one-year-olds are eleven to twelve. A four-year-old in 2011 is now well on her way to adulthood.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“All of the top Roblox games, such as Adopt Me!, Tower of Hell, and Meep City, come from independent developers with little to no prior experience and staffs of 10 to 30 (having started with one or two). To date, these titles have been played 15 to 30 billion times each. In a single day, they’ll reach half as many players as Fortnite or Call of Duty—and half as many as titles like The Legend of Zelda: Breath of the Wild or The Last of Us do in their lifetimes. And as for populating the platform with a wide range of virtual objects? 25 million items were made in 2021 alone, with 5.8 billion being earned or bought.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“In time, it will become clear that many of the leaders in the Metaverse weren’t even mentioned in this book—perhaps because they were too small to be of note, or unknown to its author. Some hadn’t even been created let alone thought up. An entire generation of Roblox-natives is only now on the cusp on adulthood, and it’s likely they, not Silicon Valley, will create the first great game that has thousands (or tens of thousands) of concurrent users, or blockchain-based IVWP. Whether motivated by Web3 principles, emboldened by the trillion-dollar opportunity the Metaverse provides, or simply unable to sell to GAFAM due to regulatory scrutiny, these founders will ultimately displace at least one member of the GAFAM five.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“This may be surprising if you regularly use Chrome on your iPhone or iPad. However, these are really just the “iOS system version of [Apple’s Safari] WebKit wrapped around Google’s own browser UI,” according to the Apple expert John Gruber, and the iOS Chrome app [cannot] “use the Chrome rendering or JavaScript engines.” What we think of as Chrome on iOS is simply a variant of Apple’s own Safari browser, but one that logs into Google’s account system.§10”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“Apple’s mobile ecosystem has 60% of smartphone share in the United States and 80% share among teenagers, and over two-thirds of mobile gaming revenues globally.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“the Communist Party of China (CCP) began its biggest-ever crackdown of its domestic gaming industry. Among several new policies was a prohibition on minors playing video games Monday through Thursday that also limited their play from 8 p.m. to 9 p.m. on Friday, Saturday, and Sunday nights (in other words, it was impossible for a minor to play a video game for more than three hours per week). In addition, companies such as Tencent would use their facial recognition software and a player’s national ID to periodically ensure that these rules were not being skirted by a gamer borrowing an older user’s device.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“To this end, I want to talk about a vending machine. The first of these devices actually emerged millennia ago (around AD 50) and allowed a consumer to insert a coin and receive holy water in return.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“Here, then, is what I mean when I write and speak about the Metaverse: “A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything
“While technological progress typically occurs out of common sight, science fiction often provides the general public with the clearest view of the future.”
Matthew Ball, The Metaverse: And How It Will Revolutionize Everything