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Unbound (Arcana Unlocked #1) Unbound by Gregory Blackburn
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“Now he was alone and wounded in enemy territory, so he made the rational decision and continued exploring.”
Gregory Blackburn, Unbound
“Make the murder-plants work for you, not against you, his grandpa always said. It was something like that, anyway.”
Gregory Blackburn, Unbound
“Direct Aetheric Enhancement (3 points): Increases Prowess and Stamina by one Tier while in use. Drains Resource at a rate of 10% per second. May be taken multiple times.”
Gregory Blackburn, Unbound
“Resource Pool (1 point): Increases total Resource pool by 5%. May be taken multiple times.”
Gregory Blackburn, Unbound
“Inviolate Aura: Your use of mana in your Aura now extends beyond merely social effects. When appropriately saturated with mana, you may impose other effects, including damage, to those nearby. Athletics: Your use of this skill has increased it without need for a tutor. Aura Mastery: Your use of this skill in new ways has resulted in a significant increase! Insight: Unexpected betrayal naturally increases this skill if it is low enough.”
Gregory Blackburn, Unbound
“Istari Style III (Unique Fighting Style): The user fights in close quarters using two weapons – a sword in the main hand and a wand or staff (called an implement) in the off-hand and infuses mana into both movement and attack. When fighting with sword and implement, sword attacks do increased damage and can strike through most magical protections. May also be used with only a staff, increasing Resource Regeneration by 50%. Allows use of mana-based skills during combat with various benefits. Provides bonuses to Athletics, Blades, and Defense. Can use Aspected mana for varied effects. Restriction: Must use a sword in the main hand and a wand/staff in the off hand or only a staff. Cannot use this style while encumbered. Cannot wear armor (magically enhanced clothing is allowed). Note: Fighting Style perks are tiered, usually ranking from I to IV. These perks may be gained through tutelage by a Master in the style, though unique styles do not have this option, requiring increasingly stringent requirements and deeds instead.”
Gregory Blackburn, Unbound
“Fortune: Spirit Nemesis Your Spirit Companion has grown to resent you and now actively wishes you harm. This Fortune may be lost if your Nemesis is slain, and may carry additional benefits or penalties depending on the circumstances.”
Gregory Blackburn, Unbound
“Fortune: The World Is Your Canvas. Not satisfied with just using mana, you have learned much about how ambient events can color the aether, and, by extension, mana. You may now store basic Aspected mana.”
Gregory Blackburn, Unbound
“Skill Gained: High Magic Theory. The elves of old crafted magic to make the Heavens tremble. You have started down this road as well. Over time, lesser magics were created from imperfect understanding of High Magic. If you know these lesser magics, or learn them, your understanding will be complete. Gained skills: Somatic Focus, Expressive Focus, Dramatic Focus, Primordial Magic Theory, Primordial Focus, Primordial Vocabulary Skills Increased: Somatic Magic Theory, Somatic Focus, Expressive Magic Theory, Expressive Focus, Dramatic Magic Theory, Dramatic Focus, Primordial Magic Focus, Primordial Focus, Primordial Vocabulary”
Gregory Blackburn, Unbound
“Your Aetherium has been replaced by a Mana Pool. Concentrated Resource: Mana is the concentrated form of aetherium, and replaces aetherium for its user in all circumstances. For purposes of aetherium effects where power is a factor, investment amounts are doubled and costs are halved. All effects that rely on regeneration of aetherium are halved. Refer to individual Secondary Skill, Perk, or Talent descriptions for other changes. 75% efficacy when used for other effects.”
Gregory Blackburn, Unbound
“All classes draw from a Resource Pool. Resources regenerate through aetherium absorption, but each has its own benefits and drawbacks. Depending on the Resource chosen, aetherium may remain as a usable Resource. Available Resources may be suboptimal choices, and their availability depends on various, non-Class-based factors.”
Gregory Blackburn, Unbound
“Ancient Master Requirements: Talent attribute two or more Tiers above lowest-Tier attribute Know three or more forms of Magic Race: Most Focus: Magic Zeal or Conviction one Tier lower than Willpower Restrictions: Must never reject an opportunity to learn a new type of magic (but see below). May not voluntarily increase Zeal or Conviction May not use or learn Divine Magic Some part of him was impressed at the depth of the class system, but that part was small indeed. Most of him was howling “get to the kewl powerz.” The knowledge slid into his mind, and he began to smile. Passive Abilities: Calculate aether-derived %RESOURCE% using an improved formula: 50+(Talent*50) Increased facility with improvised magic Decreased ability to use known spellforms Base aether to %RESOURCE% conversion ratio is 100% Basic Abilities: %RESOURCE%bolt (3 %RESOURCE% / damage, global cooldown, attack spell) Fires a bolt of %RESOURCE% energy at the target Gnostic Reflection (100 %RESOURCE%, 30s cooldown, mental trigger) Absorbs the energy of one spell targeting the caster, then targets the spell’s source with an identical spell using the caster’s parameters. Unknown magic types will not be replicated but can contribute to learning that type of magic. %RESOURCE% Metamorphosis (100 percent of current %RESOURCE%, 1/day, mental trigger) Converts all surrounding energy in a (Tier*Talent) meter radius as well as the caster’s physical form into %RESOURCE% for up to 60 seconds. During this time, damage to Health is applied to %RESOURCE%, only abilities or effects which use %RESOURCE% will function within the ability’s area, %RESOURCE% pool is doubled, and %RESOURCE% regeneration is halted. When the effect expires, caster returns to physical form with a percentage of %RESOURCE% based on their Tier remaining.”
Gregory Blackburn, Unbound
“Ancient Master Requirements: Talent attribute two or more Tiers above lowest-Tier attribute Know three or more forms of Magic Race: Most Focus: Magic Zeal or Conviction one Tier lower than Willpower Restrictions: Must never reject an opportunity to learn a new type of magic (but see below). May not voluntarily increase Zeal or Conviction May not use or learn Divine Magic Some part of him was impressed at the depth of the class system, but that part was small indeed. Most of him was howling “get to the kewl powerz.” The knowledge slid into his mind, and he began to smile. Passive Abilities: Calculate aether-derived %RESOURCE% using an improved formula: 50+(Talent*50) Increased facility with improvised magic Decreased ability to use known spellforms Base aether to %RESOURCE% conversion ratio is 100% Basic Abilities: %RESOURCE%bolt (3 %RESOURCE% / damage, global cooldown, attack spell) Fires a bolt of %RESOURCE% energy at the target Gnostic Reflection (100 %RESOURCE%, 30s cooldown, mental trigger) Absorbs the energy of one spell targeting the caster, then targets the spell’s source with an identical spell using the caster’s parameters. Unknown magic types will not be replicated but can contribute to learning that type of magic. %RESOURCE% Metamorphosis (100 percent of current %RESOURCE%, 1/day, mental trigger) Converts all surrounding energy in a (Tier*Talent) meter radius as well as the caster’s physical form into %RESOURCE% for up to 60 seconds. During this time, damage to Health is applied to %RESOURCE%, only abilities or effects which use %RESOURCE% will function within the ability’s”
Gregory Blackburn, Unbound
“High Magus: The High Magus specializes in elven High Magic. The origins of this magic have been lost to time, but it is widely believed that the magics in practice today are but pale shadows in comparison. They desire above all to increase their skill in magic. Ancient Master: Most wizards treat Magic as something between an art and a science. The High Mages treat magic as an example of perfection toward which they strive. An Ancient Master discards these ideals and seeks to become magic. They embody the precepts of the Fae, and, though they may lack the technical understanding of a High Magus or the resources of a Hierophant, they make up for this in flexibility and strength.”
Gregory Blackburn, Unbound
“Elven Paragon Excision (Form): The changes wrought to this Elven Paragon have rendered it unable to interface normally with the physical world. Gain the following Traits: Incorporeal (can pass through physical objects) Silent (cannot speak, does not make noise) Vastly increased aetherium Takes no damage from physical weapons Immune to gravity This was a drawback?! What were the developers thinking? He excitedly read through the remainder of the list. Takes 10% of total health in damage when passing through objects (damage increased if contact is violent, such as from a weapon strike.) Can die from loss of Health or aetherium Cannot use items Prowess reduced to 0 Stamina reduced to 1 Cannot use Athletics”
Gregory Blackburn, Unbound
“Titan - The King of Faeries. Offers mastery of Geasa, the magic of promises and debts. Starts a unique quest. Berana - The Queen of Faeries. Offers mastery of the Fae Mien, a type of Sorcery which allows the user to increase social abilities such as intimidation and seduction. Starts a unique quest. Morrigan* - The Dark Lady. Offers mastery of arms and grants Trickster’s Skin, a type of Sorcery centered around shape-shifting. Starts a unique quest. (This option is available due to previous choices)”
Gregory Blackburn, Unbound
“Amnach* - The Elven Empress. Offers mastery of High Magic, a unique and versatile magical style. Starts a unique quest. (This option is available due to character attributes)”
Gregory Blackburn, Unbound
“Fae Arcana: The holder of this Arcana cannot learn any form of Necromancy. In order to learn more of the Fae Arcana, the great Rulers of Faerie must be freed from the Endless Tale. The choice of who to free first has been given to you, and the choice of what Boon the skill provides at Level 1 has been made for you.”
Gregory Blackburn, Unbound
“NOTICE! Your Perks have evolved. Istari Style I and II now have new functions. May now be used with only a staff; when using this style, increases Defense bonus and staff damage by 50% but slows Somatic-related skill usage by 50%. Can be used without passive aetherium expenditure, in the event that the aetherium pool is polluted with Nature essence and the user is in contact with a natural surface.”
Gregory Blackburn, Unbound
“Strider’s Focus: Your travels through the wilderness have increased your attunement to danger. Druidic Magic Theory: Through your astute knowledge of the aether, you have gained insight into a new type of magic. Aetheric Channeling: It might have been stupid, but it wasn’t wrong. You are now slightly less likely to kill yourself with this skill. Aetheric Sensing: Through innovative use, you have advanced in this Skill without the need for a tutor. Aura Mastery: Your knowledge of this skill has served you well, as has your understanding of how much more you have to learn. Size of Aura increased.”
Gregory Blackburn, Unbound
“Fortune: Old Magic, New Application You have successfully replicated Devotion-based magic using an aetheric paradigm. Allows you to use Druidic Magic as if it were aetheric.”
Gregory Blackburn, Unbound
“Fortune: Bound to the Dead You have begun to repair the relationship between you and a Companion. Gain Soul Necromancy, increased relationship with your Spirit Companion.”
Gregory Blackburn, Unbound
“New Ability: Overchannel: You may channel more aetherium than you have in your pool, though there are consequences for doing so. Consequences depend on the amount of overchannel and range from health damage to death. A wand or staff is required to use this skill.”
Gregory Blackburn, Unbound
“Skill Revealed: Astral Projection. Use of this skill allows you to leave your physical body and travel as a spirit. In the hands of a master, it is quite powerful, but its use is fraught with danger. Death in astral form carries greatly increased penalties. You cannot learn this skill, as you are missing one or more prerequisite skills.”
Gregory Blackburn, Unbound
“Skill Revealed: Sorcerous Theory. Magic can be turned inward instead of outward, and the commonalities between aetherium channels and spellforms are the basis for learning this type of magic. You cannot learn this skill, as you are missing one or more prerequisites.”
Gregory Blackburn, Unbound
“Elder Magic Unlocked: Fae Arcana. This is the fulfillment of a Fortune. Refusing to learn this magic is irreversible. No further benefit will be gained from the lost Fortune. You will also receive one or more quests and ability restrictions. Do you accept?”
Gregory Blackburn, Unbound
“A new day has dawned. New Secondary Skills are unlocked: Blades: Your many battles have increased your effectiveness with swords and other bladed weapons. Expressive Magic Theory: You now know more about shaping aetherium with your words. Somatic Magic Theory: You have mastered an Improvised Spellform and learned more of magic in the process. Somatic Battle-Weaving: Each action you take, from the stroke of a sword to a dodge, can contribute to a Spellform in the heat of battle. Dramatic Magic Theory: Combining Somatic and Expressive magics is not easy, but you now know more of this difficult path. Aetheric Channeling: Masters of magic long ago learned the secrets of how aether changes states and moves through the Aura. You have taken steps to recreate that knowledge. Critical Breakthrough! You have progressed very far in a short time, understanding the Aura in ways many arcanologists thought lost to time. Aetheric Sensing: Through innovative use, you have advanced in this Skill without the need for a tutor. Aetheric Projection: Few wand users ever go beyond simple bolts of energy, but you recreated an entirely different weapon from raw aether. Critical Breakthrough! Frenzied use of advanced techniques has ingrained them in you, making even such advanced uses seem trivial. Skill greatly increased. Aura Mastery: You have learned how to fill your Aura with aetherium while still allowing aether to flow into you. Provides damage reduction and allows use of Somatic spellforms without an implement. Greatly increases the aetherium costs of such spells. May have other benefits as well. Korrash”
Gregory Blackburn, Unbound
“Istari Style II (Unique Fighting Style): The user fights in close quarters using two weapons- a sword in the main hand and a wand or staff (called an implement) in the off-hand and infuses aetherium into both movement and attack. When fighting with both sword and implement, sword attacks do increased damage and can strike through some magical protections. Allows use of aetheric skills during combat with various benefits. Provides bonuses to Athletics and Blades. Restriction: Must use a sword in the main hand and a wand/staff in the off hand. Cannot use this style while encumbered. Cannot wear armor (magically enhanced clothing is allowed). Note: Fighting Style perks are tiered, usually ranking from I to IV. These perks may be gained through tutelage by a Master in the style, though unique styles do not have this option, requiring increasingly stringent requirements and deeds instead. “Many that live deserve death; now you can give it to them.”
Gregory Blackburn, Unbound
“Fortune: Knowledge Lost to Time Many things lay buried under the earth, forgotten. Your experience unearthing them has borne fruit, granting large bonuses to Perception, Lore, and Survivalcraft.”
Gregory Blackburn, Unbound
“Waiting for a Legend. He increased his Willpower by 2 and Stamina by 1, then pondered his next choice.”
Gregory Blackburn, Unbound

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