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Through Dungeons Deep: A Fantasy Gamers' Handbook Through Dungeons Deep: A Fantasy Gamers' Handbook by Robert Plamondon
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“A good GM, however, will leave the player characters to the players as much as possible. When a GM starts meddling in other people’s role playing, the players are justifiably angered. A player character is supposed to belong to the player and the Game Master should interfere only when the player is having his character do something clearly impossible according to the structure of the fantasy world.”
Robert Plamondon, Through Dungeons Deep: A Fantasy Gamers' Handbook