Preproduction Blueprint Quotes

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Preproduction Blueprint: How to Plan Game Environments and Level Designs Preproduction Blueprint: How to Plan Game Environments and Level Designs by Alex Galuzin
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“Choke Points/Bottle Necks Choke points or bottlenecks are important gameplay elements where you can force a player to engage in combat with another player or AI.”
Alex Galuzin, Preproduction Blueprint: How to Plan Game Environments and Level Designs
“When you have an idea, do you hear you inner voice saying “Oh, that’s cool”? If you do, that is a good indicator that you may want to pursue that idea further.”
Alex Galuzin, Preproduction Blueprint: How to Plan Game Environments and Level Designs