Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself Quotes

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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by Aram Cookson
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“If a light hits a surface, bounces off, and continues to travel without ever hitting another surface, UE4 continues to process the light until it leaves the level. To minimize this processing, you can set Lightmass Importance Volume to define the area beyond which the light is no longer processed”
Aram Cookson, Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself