The Runesmith's Trials Quotes
The Runesmith's Trials
by
Andrew Karevik1,098 ratings, 4.10 average rating, 52 reviews
Open Preview
The Runesmith's Trials Quotes
Showing 1-7 of 7
“Extraction: Drain magic from enchanted items in order to gain experience points. These items cannot have been enchanted by you.”
― The Runesmith's Trials
― The Runesmith's Trials
“Chester,” the skeleton replied. “Chester C. Fuckoff.” And with that, he wandered away, leaving me to hoist the still-heavy armor all the way up the Spine.”
― The Runesmith's Trials
― The Runesmith's Trials
“Name: Artemis Landon Class: Runesmith Level: 3 XP: 40/750 Skills: Athletics: D Appraisal: F Acrobatics: F Crossbow: C Crafting: D Runesmithing: C Short Swords: F Stealth: F Search: F Healing: D Trapfinding: B Dungeoneering: D Feats: - Trapsenses: Gain a mental warning when about to set off a trap. - Roguish Intentions: Increases your Trapfinding skill to Rank B Class Features: - Runesmithing: By carving intricate runes, you may imbue magic into items and objects. These runes retain all magic until removed or affected by Enchantment Breaking spells. - Runescribbler: Once per day you may use dirt, water or paint to create a temporary rune. This rune functions the same as any other rune, with the exception that it lasts only for one hour regardless of type. Runes: Harden: Supernaturally hardens an item, toughening it against all elements. Shield: Creates a force of magical energy that prevents one type of damage from applying. Requires a damage type rune in order to be functional. Force: Adds a kinetic damage modifier. Boost: Increases a single skill by 1 rank. Does not grant skill if wielder does not have it.”
― The Runesmith's Trials
― The Runesmith's Trials
“Nonsense. This is a battlezone. A place where these so-called great ancestors waged war against things both eldritch and foul. Those who fell in such a terrible battle remained here, as a stark reminder of what things rest deep beneath the surface. And what they will do should they awaken once more.”
― The Runesmith's Trials
― The Runesmith's Trials
“Name: Artemis Landon Class: Runesmith Level: 2 XP: 15/300 Skills: Athletics: D Acrobatics: F Crossbow: C Crafting: D Runesmithing: C Short Swords: F Stealth: F Search: F Healing: D Trapfinding: D Dungeoneering: F Feats: - Trapsenses: Gain a mental warning when about to set off a trap. Class Features: - Runesmithing: By carving intricate runes, you may imbue magic into items and objects. These runes retain all magic until removed or affected by Enchantment Breaking spells. - Runescribbler: Once per day you may use dirt, water or paint to create a temporary rune. This rune functions the same as any other rune, with the exception that it lasts only for one hour regardless of type. Runes: Harden: Supernaturally hardens an item, toughening it against all elements. Shield: Creates a force of magical energy that prevents one type of damage from applying. Requires a damage type rune in order to be functional. Force: Adds a kinetic damage modifier.”
― The Runesmith's Trials
― The Runesmith's Trials
“Runescribbler: Once per day you may use dirt, water or paint to create a temporary rune. This rune functions the same as any other rune, with the exception that it lasts only for one hour regardless of type.”
― The Runesmith's Trials
― The Runesmith's Trials
“Artemis,” my father had said to me that fateful night. “I’m quitting. It’s time for you to do that thing you’ve always been pestering me about. Take the store, run it however you want, just don’t run it into the ground.”
― The Runesmith's Trials
― The Runesmith's Trials
