Game Audio Implementation > Editions
by Richard Stevens First published October 2nd 2015
Published November 25th 2015
by Routledge
1, Paperback, 464 pages
Published December 22nd 2015
by Routledge
1, Kindle Edition, 485 pages
Published July 27th 2017
by Routledge
1, Hardcover, 486 pages
Game Audio Implementation: A Practical Guide Using the Unreal Engine by Richard Stevens (2015-11-25)
Published
by Focal Press
Unknown Binding, 0 pages
Published
by Focal Press
Unknown Binding, 0 pages