Kevin Hodgson’s Reviews > Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media > Status Update

Kevin Hodgson
Kevin Hodgson is finished
Just finished & I am happy with final conclusions here. The authors nicely wrap up their ideas around how & why youth are using media and technology, & then pose some difficult but important questions about how adults (parents, teachers, mentors) can provide the creative space needed for learning. They also note the impact of access/no-access for young people. Lot here to think about ...
Nov 09, 2011 04:01AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media

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Kevin Hodgson
Kevin Hodgson is on page 312 of 419
I'm in the midst of an interesting profile of a young webcomic artist, who got hooked by Penny Arcade and then taught himself HTML to launch his own (successful) webcomic site. He notes that school was valuable only in that it gave him time (from the real world) to work on his art and media and technology. He also found college as a place to connect with fans. It worries me -- this theme of disconnect from schools.
Nov 08, 2011 12:18PM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 300 of 419
Now entering a chapter on "work" and I can't help but frame the findings within the context of the Common Core and its push for college/job-ready students. It's again interesting how much of the opportunity to use digital media, which could open the door to jobs of the coming years, are mostly out of school. Or school-based learning with media/tech is severely limited, and not driven by youth interest.
Nov 08, 2011 11:57AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 285 of 419
It's interesting how environments where kids "messed around" w/technology before moving into "geeking out" w/production of media is key component. And I can't help but notice that classrooms & teachers were low on the list of people/place they turned to. Mostly, it was after-school clubs, friends and social networks, and in a few cases, parents who provided access and encouragement to technology. Why not teachers?
Nov 08, 2011 03:00AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 241 of 419
Now in chapter about Media Production. This year, I had more students wanting to show me their YouTube account than ever before -- most of skateboarding and scootering videos (and mostly boys). I can't say their videos are works of art, but a few of them are starting to use editing tools and camera angles that go beyond a single shot. High interest, plus audience, equals motivation. But is it composition?
Nov 07, 2011 02:52AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 236 of 419
I am always fascinated by the conflicting views of "cheat codes" and other online "help" tools that gamers turn to. Is it cheating or not? The insights from the young gamers indicate that this is part of gaming now. We cheat. The authors indicate that cheat codes are a sort of "gaming currency" that is part of the thread of the social network. Sharing indicates expertise. How do we teach "cheat codes," though?
Nov 06, 2011 09:09AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 218 of 419
"The players often play for the people." -- a quote that captures the social element of online multi-player gaming worlds. The research shows that while the video game itself is an initial draw, it is the gathering of like-minded players, and the online/offline communities, that spring up around the game that keeps the players coming back. The community is crucial.
Nov 06, 2011 03:26AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 210 of 419
In the section on gaming now: One thing that jumps out to me is the conflict the researchers raise between educators seeing learning value in video gaming and kids seeing it merely as a way "to kill time." -- ie, filling the space of their days and relieving boredom, not pushing their skills in new directions. Reading kids' "voices" in these sections is incredibly valuable.
Nov 06, 2011 03:16AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 183 of 419
I am struck by gender issues around family & technology: mother as the one who is uncertain about technology (and puts strict rules on use); father as one who joins the kids in "messing around" (mostly, w/gaming). I wish I didn't see those stereotypes in real life, & yet ... I do. And it makes me wonder then about our teaching force (mostly white middle age women) and how that plays out in classrooms & tech use.
Nov 05, 2011 03:37AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 170 of 419
The section on family rings true to me, as a dad. We are often feeling tension between allowing our boys to explore tech/media, and wanting to have some control over their access (losing battle?). It's interesting how many kids become the techno-mentors for their parents, and I wonder how that inverted expertise affects family dynamics. In our house, I am still one step ahead of my oldest son. But for how long?
Nov 05, 2011 03:26AM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


Kevin Hodgson
Kevin Hodgson is on page 139 of 419
"Sharing a password both denotes intimacy ..." -- now that it something I had not thought of before. You give access, and they have a certain amount of control, right? Wearing your girl/boyfriend's password is like having a key to their public persona. Very interesting ...
Nov 04, 2011 04:33PM
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media


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