Adrian’s Reviews > Multiplayer Game Programming: Architecting Networked Games > Status Update

Adrian
Adrian is 5% done
OSI layers explained like never before ! I finally understood how each layer abstracts over the other and where protocols like Ethernet , Wifi fit in.
The explanation for packet switching opposed to circuit switching in networks similar to how browsers now hold only 1 connection active and multiplex packets from different destinations was marvellous ! Finally grok-ed TCP ! Great stuff here !
Oct 06, 2022 01:51AM
Multiplayer Game Programming: Architecting Networked Games (Game Design)

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Adrian’s Previous Updates

Adrian
Adrian is 53% done
Nov 15, 2022 01:23PM
Multiplayer Game Programming: Architecting Networked Games (Game Design)


Adrian
Adrian is 25% done
Getting hardcore with Berkley sockets
Nov 01, 2022 02:09PM
Multiplayer Game Programming: Architecting Networked Games (Game Design)


Adrian
Adrian is 14% done
This book does a terrific job explaining how tcp/udp datagrams are sent from one server in one subnetwork to another server on another subnetwork showing along the way in baby steps what everything means and its purpose : NIC, NAT, WAN, LAN !

Superb !
Oct 31, 2022 10:50AM
Multiplayer Game Programming: Architecting Networked Games (Game Design)


Adrian
Adrian is 10% done
Terrific job at explaining the Network stack. For example the layers that in university are just mentioned here i rlly got a feel on how Ethernet protocol (link layer) translates packets to underlying hardware layer (coaxial).
Then i finally understood that in order to connect two hosts that use different link layers you need an abstraction layer on top , which is the network layer.

So grateful for this book !
Oct 14, 2022 12:31AM
Multiplayer Game Programming: Architecting Networked Games (Game Design)


Adrian
Adrian is 10% done
Oct 12, 2022 02:23PM
Multiplayer Game Programming: Architecting Networked Games (Game Design)


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