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Avempartha
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Jan. 2011: Avempartha / Q & A with Michael Sullivan
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Michael
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Jan 03, 2011 12:44AM

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Question 2 - Who is the heir? Okay I know you won't answer that but I thought I had to ask.
Question 3 - I doubt you'll tell me who is your favoite character (same thing as children you'll never be able to pick) but who do you like writing the best? Which character are you pumped for when it's time to write their scenes.

No I don't think I "could" have done it any other way there were too many times that I did indeed go back and tweek things here and there. Robin was an advanced reader and she was surprised sometimes when she found new passages added..."Michael, what's up with that" she would ask me.
Writing a series is difficult to be sure, I'm working on a stand alone now and that is much easier. I'm not sure whether I'll attempt anything like this again.
#2 - The heir is really...Well if I told you, you'd know I was lying.
#3 My favorites to write are Royce and Myron. Royce always gets the "best lines" and Myron is just so easy to write - he's like a puppy always fun to have around. My wife is actually shown as composites in a few characters (and she knows it) so in the interest of marital peace....I really like writing the mainline women as BEST!


http://www.goodreads.com/group/show/1...

thanks
Christopher

I really didn't do anything. I am aware that some authors create character outlines and such, but I've never worked that way. I generally don't even keep notes. I use a moleskin notebook to jot down things I research for consulting later, but as for the story and the characters I keep all that in my head.
I tend to know the characters as well as I know real people. It didn't start out that way, but after so many books, they do take on a certain reality. If however I forget the hair color of a minor character that appeared in an early book, I just go look up the passage they appeared in.
I do make an outline, but it really is the process of making the outline that I am after. In writing out the plot, it helps me to build it by forcing me to face problems or fill in gaps. Once I finish an outline, I usually never look at it again.
Keeping the entire story loaded in my mental RAM allows for me to play with it rewriting the entire scope on the fly. It is as if the story is a 3D model in a computer program. I can easily pivot it, tilt it at a different angle or change the light at will, and then when I get it just right, I render it into a single image.
