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How do you like your magic?
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Mistborn: The Final Empire
Warbreaker
The Outstretched Shadow
and, lets not forget The Fionavar Tapestry
I'm sure that there are dozens of others, but I these are among my all time favorites!

I do like the magic users to actually wield magic. Otherwise, it seems simply tacked on to a character to make an impression, although I could see a very powerful person not using their power that often. I see what you mean though, Chris, about magic becoming commonplace, and I tend to agree, it has to be limited, but I don't mind if a sizable portion of the population has it, even better if there are different degrees and types.
I really like in Robin Hobb's worlds that she's framed magic in real world contexts, with prejudices against certain kinds, abuses, etc. They're also natural magics, like the Wit, which feels to the user like a web connecting creatures. Same with Melanie Rawn. I thought her moon- and sunrunners were quite creative. I liked that magic was so established in the world, politics incorporated it. And religion in her other books. And that the power came from within the body of energy inside people. More natural in that respect too.
As far as prices to be paid for magic, I agree with Laurel, except I like the consequences to be social sanctions also (when that can be addressed in a more than superficial fashion and in more than one dimension), as in Hobb's world again, where prejudice was very deeply embedded in people and could lead to violence. If that can't be accomplished, physical consequences will do, as long as that's approached in a mature (non-exaggerated) fashion too.


Mistborn: The Final Empire
Warbreaker
[book:The Outstretche..."
Chris & Laurel,
I, too, prefer magic that is gained at some price and has limits. I couldn't help noticing the correspondence to that in Janny Wurts' Wars of Light and Shadow series, where the protagonist ALWAYS seems to pay a price for using his magical skills and even the seemingly omnipotent Fellowship Sorcerers must obey the "Laws of Major Balance" and sometimes get killed (discorporated) or nearly so, by the strictures and demands of their magic on their bodies, minds, and souls. Magical Accountability!

Not only do I see that as poor character development, but where’s the thrill and excitement in a character like that? There needs to be a balance to risk/reward. Magic needs to cost the magic-user something just as executing a sword form costs the swordsman something.


I like my fantasy with a lot of magic because I come to fantasy from super hero comic books. I am always looking from some version of the super hero in fantasy and sci fi. In sci fi proper, it's harder to find it, but thank the powers that be for cyborgs and telepaths and bioengineered humans. Anyhow, where fantasy is concerned, I like detailed descriptions of how the magic works. I am currently reading Brandon Sanderson's Mistborn; I love the details of how metal-linked magic works and the fact that magic allows for physical enhancements such as enhanced strength and vitality.



For magic at a cost, well, check out C.S. Freidman's Magister Trilogy.
I believe in energy's which flow in the natural world, but can they be tapped... and a what price.
(There are, of course, many other awesome narratives and depictions of magic)



As a reader:
While I do love my old beat up Forgotten Realms novels, I hated that anyone could realy be a mage and that they had to have ridiculous spell components handy at any given time. I agree that Mistborn was superbly done and also liked Janny's handling of magic. Limitations, societal stigma, and costs... all very important.

I don't have a preference for how it works, but whatever rules for magic there are, the author should stick to them, and preferably not make the magic the solution for everything.




I used to but a bloody displacer beast ate my bag of holding since that damn dwarf left his meatpie in it and then left it OUT while we were camping one night. And the only other magic we had came from the gnome illusionist and well... gnome illusionists are about as handy as a deaf djinni. I haven't been able to find dracolich bone dust OR an eye from a beholder willingly given on a full moon under an ash tree in midwinter to replenish my stock. Crazy luck huh?


lol. Pallys are so over-powered.
I guess I do see a comparison of sorts here... is magic applied like a Paladin in WOW (i.e. all powerful, no limitations), as a solution to everything, or utilized more like a...
(help me out here)
a) weak spirited mage
b) rogue, or wetboy (been reading Brent Weeks)
c) priest... which brings to mind something else which I don't think has been mentioned, but I like when magic has two (or more) sides (or elements) and the user must choose, create or destroy, heal or hurt, defense or offense (fire, earth, etc). Also, when magic is bound in such a manner that it can only be used for distinct purposes.

Started DMing back in 1978 and have played ever since as DM or player, the paladin is the character I play most often as a player. Some people prefer rogues (read thieves), some like magic users, etc, I like the paladin. I'm DMing a 2edition game now. I never cared much for 3rd edition, 3.5 was next and when i bought the 4th edition books I disliked it. Went back to 2nd. I've got several players handbooks I can use as loners etc.
WOW. (not World of Warcraft, just "wow") I do go on. Just proved I'm a Dungeons and Dragons geek...or is that a nerd? ;) LOL
By the way... While a paladin has no relation to a "wet boy" I loved the Night Angel trilogy.

Thanks for clarifying D&D geek/nerd... neither of which is a bad thing. =)
Just (like a minute ago) finished Book 1, of the Night Angel Trilogy. Very good, but I still have so many questions and...!@#$! ...guess I'll have to start Book 2.

Well, enjoy Night Angel. I'm sure you will.


Spell caster is okay though, he got away (LOL), when they blundered. Just be sure you "state" things for the DM. Have you read any of the D&D themed novels where they sort of go into the magic system? I changed some things for my players to make it easier and not so "picayunish".

At Mike: Like???
btw, you guys are really making me feel out of the loop. =)

Have you run across any of them? My daughter was always a reader, but my son wasn't. Some of these are how I got him interested in reading. There are some fairly good "brain candy" reads among them. :)

Been meaning to read R.A. Salvatore so I can learn about this character Dritz. I have read the Weis and Hickman Dragonlance:Chronicles and Legends trilogies, and some of the others. Heard about Forgotten Realms...

I LOVE the whole, other world, adventure concept. And, of course, the characters get a fun 'ability'. But the truth is, i'll take anything so long that it is full imagination and originality.

Hi Mike - I have Salvatore's Legend of Drizzt trilogy on my bookshelf that I plan to read... are you saying that Drizzt is brain-candy? I've no problem with that, but just wanted to set my expectations.

Yes, please forgive me Jack LaLanne, I know you don't eat anything, "because you like it". :)


Thanks for the clarification Mike. I agree, not everything we read has to be wholesome all-grain organic brain food :) Regarding Legend of Drizzt, it seems a lot of people like the series so I'm looking forward to it as a future read.
Also, the original thread is about whether magic is good in a story so let me chime in my two cents. If I'm supposed to feel that a character is in real danger in the story, the author will need to do two things regarding magic: (1) establish ground rules on how magic works so it can't leaned on as a cop-out solution, and (2) understand that using magic comes at a cost, either mental, physical, and/or spiritual price by the user (along the lines of kinetic energy-potential energy being conserved). I'm just echoing points already made in this thread.

I'm not a fan of complicated, flashy or unrealistic magic. Magic for me when it appears has to be natural, simple and do what it needs to do basically. For example the dragons in Maggie Furey's Shadowleague series: feed on sunlight through their wings, this allows them to do what they need to and fly. I regard earth magic and elemental magic in the same grouping.
I'm not a fan of magic that is not well grounded in the reality of their particualar fantasy world either. I too agree with those that don't like magic that is gained by every man and his dog. Magic should be rare, difficult to master or obtain and have a consequence for the magic user.




It's faster paced than Dresden, and more in the way of pure brain candy. I like them both for different reasons, but I think if you enjoy Dresden, you might also like the Nightside.

Books mentioned in this topic
Something from the Nightside (other topics)Warbreaker (other topics)
Mistborn: The Final Empire (other topics)
The Fionavar Tapestry (other topics)
Warbreaker (other topics)
More...
I prefer very little magic with very few wizards like in Lord of the Rings where Gandalf doesn't really do much in the way of magic. He's more wisdom and knowledge but does remind you every once in a while that he is in fact a wizard. I tend to find things like Allanon from Sword of Shannara shooting blue flame from his fingertips cheesy, but I tolerate it b/c I think Allanon is pretty cool. I don't like it when there are lots of wizards b/c magic becomes like an everyday thing and being a wizard is no longer special.