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Next choice would be the same Judges Guild world but using the 1st Ed. AD&D rules. Frankly, I still think the AD&D DM's Guide is the single most brilliant RPG product ever created.
Failing that it would be back to MegaTraveller, then I'd be torn between the 1st Gen. and new Gamma World (Rich Baker and Bruce Cordell devised an AMAZING new take on GW--if you missed that, shame on you!).
If I had some really hardcore regular players ready for next-level RPG intensity, a toss up between The Whispering Vault and Skyrealms of Jorune.


Scott, I use 2nd edition rules because they did streamline the game a bit without losing the magic and imagination. In first edition D&D there was a lot more checking tables and so on. 2nd came up with more shorthand ways to get the results of dice roles without grabbing the table every time, so I stay with 2nd. I think from 3 on they've been dumbing the game down and mostly just giving an excuse to sell more hard cover books. Just my opinion of course. I think 3.5 and then 4 have almost killed the game.

This is my problem!

Wait, you worked for Wizards of the Coast, Philip? The only game I've ever been really invested in is Magic the Gathering...it was always kind of my secret shame! Lol...I had no one near me who played so I traveled and won a City Champs tourney and then moved on to attending PTQ's and the such. I don't think I'll ever completely get rid of the itch to play

3.5 I'm lukewarm about. Likewise, Pathfinder, for obvious reasons, though I do think it improves on 3.5.
I'll play anything except the abomination that is 4e (and I'll probably steer well clear of anything else Hasbro puts out from here forward).






http://www.goodreads.com/review/show/...






I did the same thing. I still have all the maps and notes, though they haven't seen the light of day for many a year. Still, I had so much material available I used some of it to write a fantasy novel myself.